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Titanfall eGuide
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Contents

  • Titans
    • Introduction
    • Titan Customization
    • Chassis
    • Primary Weapons
      • Triple Threat
      • Arc Cannon
      • Plasma Railgun
      • XO-16 Chaingun
      • Quad Rocket
      • 40mm Cannon
      • Introduction
    • Titan Ordnance
      • Multi-Target Missile System
      • Cluster Missile
      • Slaved Warheads
      • Rocket Salvo
      • Introduction
    • Titan Tactical Abilities
      • Tactical Abilities
      • Tier 1 Kits
      • Tier 2 Kits
    • Advanced Titan Customization
  • Quick Reference
    • Scoring
    • Progression and unlocks
    • Gen Progression
    • Challenges
    • Burn Cards
    • Achievements
    • Developer Tips
    • Meet The Pros
  • Behind the Scenes
    • Titanfall: Behind the Scenes at Respawn Entertainment
    • Starting from Scratch: Vince Zampella
    • Community: Abbie Heppe
    • Art: Joel Emslie
    • Game Design: Justin Hendry
    • Animation: Paul Messerly
    • Weaponry: Ryan Lastimosa
    • Audio: Erik Kraber
    • Source Engine and Matchmaking: Jon Shiring
    • Campaign: Steve Fukuda
  • Video
    • Training Ground (video)
    • Smuggler's Cove (video)
    • Rise (video)
    • Relic (video)
    • Overlook (video)
    • Outpost 207 (video)
    • Nexus (video)
    • Lagoon (video)
    • Fracture (video)
    • Corporate (video)
    • Colony (video)
    • Boneyard (video)
    • Angel City (video)
    • Airbase (video)
  • DLC
    • Frontiers Edge
      • Whats New
      • DIG SITE
        • Map Overview
        • Capture the Flag
        • Hardpoint
        • Last Titan Standing
      • HAVEN
        • Map Overview
        • Capture the Flag
        • Hardpoint
        • Last Titan Standing
      • EXPORT
        • Map Overview
        • Capture the Flag
        • Hardpoint
        • Last Titan Standing
    • Expedition
      • WAR GAMES
        • Last Titan Standing
        • Hardpoint
        • Capture the Flag
        • Map Overview
      • SWAMPLAND
        • Last Titan Standing
        • Hardpoint
        • Capture the Flag
        • Map Overview
      • RUNOFF
        • Last Titan Standing
        • Hardpoint
        • Capture the Flag
        • Map Overview
  • Training
    • Introduction
    • Controls
    • Interface
    • Welcome to the Frontier: Training
    • Pilot Fundamentals
    • Titan Fundamentals
    • Game Modes
    • Persistence and Progression
    • Advanced Combat Tactics
  • Introduction
    • The Frontier
    • History of the Conflict
    • The Militia
    • The IMC
    • Titanfall Tech
    • Campaign
  • Maps
    • Introduction
    • Demeter
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Corporate
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Colony
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Boneyard
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Angel City
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Airbase
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Relic
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Overlook
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Outpost 207
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Nexus
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Lagoon
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Fracture
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Rise
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Runoff (Expedition)
      • Last Titan Standing
      • Hardpoint
      • Capture the Flag
      • Map Overview
    • Smugglers Cove
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • Swampland (Expedition)
      • Last Titan Standing
      • Hardpoint
      • Capture the Flag
      • Map Overview
    • Training Ground
      • Introduction
      • Map Overview
      • Attrition
      • Capture the Flag
      • Hardpoint Domination
      • Last Titan Standing
      • Pilot Hunter
    • War Games (Expedition)
      • Last Titan Standing
      • Hardpoint
      • Capture the Flag
      • Map Overview
  • Pilots
    • Introduction
    • Pilot Customization
    • Primary Weapons
      • Introduction
      • R-101C
      • EVA-8 Shotgun
      • Smart Pistol MK5
      • R-97 Compact SMG
      • Longbow-DMR Sniper
      • G2A4 Rifle
      • Hemlok BF-R
      • C.A.R. SMG
      • Spitfire LMG
      • Kraber-AP Sniper
    • Sidearms
      • B3 Wingman
      • Hammond P2011
      • RE-45 Autopistol
      • Introduction
    • Anti-Titan Weapons
      • Charge Rifle
      • Mag Launcher
      • Sidewinder
      • Archer Heavy Rocket
      • Introduction
    • Ordnance
      • Arc Mine
      • Satchel Charge
      • Arc Grenade
      • Frag Grenade
      • Introduction
    • Pilot Tactical Abilities
      • Tier 2 Kits
      • Tier 1 Kits
      • Tactical Abilities
    • Advanced Pilot Customization
  • Patch Notes
    • Patch Notes

Titanfall Guide › Pilots › Primary Weapons

Spitfire LMG

Spitfire LMG

The Spitfire Light Machine Gun recoils heavily when first fired, but quickly settles into a tight firing pattern. The manufacturer strongly recommends sustained saturating fire, instead of short controlled bursts.

Pro Tip: StrongSide

Even when hip firing, the Spitfire LMG is great for laying waste to large groups of Grunts and Spectres. But the weapon is even more effective when performing a rodeo attack on an enemy Titan, particularly when equipped with the Slammer mod.

Strengths:
  • Large magazine capacity
  • Accuracy increases with sustained fire
Weaknesses:
  • First shots inaccurate due to harsh recoil
  • Requires prolonged bursts before weapon settles
Weapon Performance

Magazine Capacity: 80

Weapon Unlock: Level 39

Kill Shot Count
Weapon Attachments
ImageNameDescriptionUnlock
Iron Sights Factory issue gunsights are cheap and reliable, but visibility through them can be somewhat limited. Default Weapon Sight
HCOG The Holographic Combat Optical Gunsight has an open sight picture, making it easier to acquire and track targets, particularly in the vertical. The gunsight is fixed at 1.85X magnification, and includes integrated ammunition readouts. The Expendables (III) Challenge: Kill 50 Grunts
Holosight The Holosight’s optics are fixed at a 2.1X zoom factor. The sight picture is designed to induce a tighter visual perception, making it effective both at range and in close quarters. The Holosight is equipped with an integrated ammunition readout. The Expendables (II) Challenge: Kill 25 Grunts
AOG The AOG, or Advanced Optical Gunsight, is fixed at 2.4X magnification, and includes an integrated “current magazine capacity” readout with a backup numerical display. The AOG is ideal for combat at extended range. If It Moves… (III) Challenge: Kill 50 Enemies
Weapon Mods
ImageNameDescriptionUnlock
Extended Magazine This mod increases the ammo capacity of the weapon, making it so that you don’t have to reload as often. Machine War (II) Challenge: Kill 25 Spectres
Slammer When you rodeo attack an enemy Titan, this mod will significantly increase the damage your weapon inflicts to that Titan. Top Gun (II) Challenge: Kill 15 Pilots

Field Notes

  • This weapon has the largest magazine capacity of all the primary weapons. The Spitfire LMG is also the most powerful weapon to rodeo attack a Titan when using the Slammer mod.
  • Try to keep the battles at a closer range rather than longer when engaging Pilots. This weapon is difficult against Pilots since the weapon recoil is much greater than the other primary weapons. If you can control the recoil, this can be a deadly weapon. This weapon is also great for spraying in those close-mid-range battles.
  • Against minions this weapon is a beast. You’re able to mow through minions and then jump straight into a Pilot battle without having to reload. Also, using hip fire against minions will keep you moving quick from target to target. But beware: you will be exposing yourself on the minimap and attracting enemy Pilots. There is no Suppressor for this weapon.
  • The Extended Magazine gives you an additional sixteen bullets, making this high-ammo weapon even more effective against minions and for controlling a close-quarter area. The Slammer mod makes the Spitfire LMG the go-to weapon when you want to rodeo attack a Titan. The Slammer increases the damage immensely and is the strongest weapon to rodeo attack a Titan. If aimed at the enemy Titan’s weak spot during a rodeo attack, it will take less than a magazine to destroy the Titan. Keep a Custom Pilot loadout with the Slammer so when you see the opportunity to rodeo, you will be ready!

Spitfire LMG Challenges

If It Moves…
TierCriteriaReward
1 Kill 10 Enemies 500 XP
2 Kill 25 Enemies 1,000 XP, Amped LMG Burn Card
3 Kill 50 Enemies 2,500 XP, AOG Attachment, Amped LMG Burn Card
4 Kill 100 Enemies 5,000 XP, Amped LMG Burn Card
5 Kill 200 Enemies 10,000 XP, Amped LMG Burn Card
Top Gun
TierCriteriaReward
1 Kill 5 Pilots 500 XP
2 Kill 15 Pilots 1,000 XP, Slammer Mod, Amped LMG Burn Card
3 Kill 30 Pilots 2,500 XP, Amped LMG Burn Card
4 Kill 50 Pilots 5,000 XP, Amped LMG Burn Card
5 Kill 75 Pilots 10,000 XP, Amped LMG Burn Card
Machine War
TierCriteriaReward
1 Kill 10 Spectres 500 XP
2 Kill 25 Spectres 1,000 XP, Extended Magazine Mod, Amped LMG Burn Card
3 Kill 50 Spectres 2,500 XP, Amped LMG Burn Card
4 Kill 75 Spectres 5,000 XP, Amped LMG Burn Card
5 Kill 100 Spectres 10,000 XP, Amped LMG Burn Card
The Expendables
TierCriteriaReward
1 Kill 10 Grunts 500 XP
2 Kill 25 Grunts 1,000 XP, Holosight Attachment, Amped LMG Burn Card
3 Kill 50 Grunts 2,500 XP, HCOG Attachment, Amped LMG Burn Card
4 Kill 100 Grunts 5,000 XP, Amped LMG Burn Card
5 Kill 200 Grunts 10,000 XP, Amped LMG Burn Card
This is My Weapon
TierCriteriaReward
1 Use Weapon for .5 Hour 500 XP
2 Use Weapon for 1 Hour 1,000 XP, Amped LMG Burn Card
3 Use Weapon for 1.5 Hours 2,500 XP, Amped LMG Burn Card
4 Use Weapon for 2 Hours 5,000 XP, Amped LMG Burn Card
5 Use Weapon for 3 Hours 10,000 XP, Amped LMG Burn Card
Off the Dome
TierCriteriaReward
1 Get 5 Headshots 500 XP
2 Get 15 Headshots 1,000 XP, Amped LMG Burn Card
3 Get 30 Headshots 2,500 XP, Amped LMG Burn Card
4 Get 50 Headshots 5,000 XP, Amped LMG Burn Card
5 Get 75 Headshots 10,000 XP, Amped LMG Burn Card

Awarded Burn Card

Amped LMG

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