The Spitfire Light Machine Gun recoils heavily when first fired, but quickly settles into a tight firing pattern. The manufacturer strongly recommends sustained saturating fire, instead of short controlled bursts.
Pro Tip: StrongSide
Even when hip firing, the Spitfire LMG is great for laying waste to large groups of Grunts and Spectres. But the weapon is even more effective when performing a rodeo attack on an enemy Titan, particularly when equipped with the Slammer mod.
Strengths:
Large magazine capacity
Accuracy increases with sustained fire
Weaknesses:
First shots inaccurate due to harsh recoil
Requires prolonged bursts before weapon settles
Weapon Performance
Magazine Capacity: 80
Weapon Unlock: Level 39
Kill Shot Count
Weapon Attachments
Image
Name
Description
Unlock
Iron Sights
Factory issue gunsights are cheap and reliable, but visibility through them can be somewhat limited.
Default Weapon Sight
HCOG
The Holographic Combat Optical Gunsight has an open sight picture, making it easier to acquire and track targets, particularly in the vertical. The gunsight is fixed at 1.85X magnification, and includes integrated ammunition readouts.
The Expendables (III) Challenge: Kill 50 Grunts
Holosight
The Holosight’s optics are fixed at a 2.1X zoom factor. The sight picture is designed to induce a tighter visual perception, making it effective both at range and in close quarters. The Holosight is equipped with an integrated ammunition readout.
The Expendables (II) Challenge: Kill 25 Grunts
AOG
The AOG, or Advanced Optical Gunsight, is fixed at 2.4X magnification, and includes an integrated “current magazine capacity” readout with a backup numerical display. The AOG is ideal for combat at extended range.
If It Moves… (III) Challenge: Kill 50 Enemies
Weapon Mods
Image
Name
Description
Unlock
Extended Magazine
This mod increases the ammo capacity of the weapon, making it so that you don’t have to reload as often.
Machine War (II) Challenge: Kill 25 Spectres
Slammer
When you rodeo attack an enemy Titan, this mod will significantly increase the damage your weapon inflicts to that Titan.
This weapon has the largest magazine capacity of all the primary weapons. The Spitfire LMG is also the most powerful weapon to rodeo attack a Titan when using the Slammer mod.
Try to keep the battles at a closer range rather than longer when engaging Pilots. This weapon is difficult against Pilots since the weapon recoil is much greater than the other primary weapons. If you can control the recoil, this can be a deadly weapon. This weapon is also great for spraying in those close-mid-range battles.
Against minions this weapon is a beast. You’re able to mow through minions and then jump straight into a Pilot battle without having to reload. Also, using hip fire against minions will keep you moving quick from target to target. But beware: you will be exposing yourself on the minimap and attracting enemy Pilots. There is no Suppressor for this weapon.
The Extended Magazine gives you an additional sixteen bullets, making this high-ammo weapon even more effective against minions and for controlling a close-quarter area. The Slammer mod makes the Spitfire LMG the go-to weapon when you want to rodeo attack a Titan. The Slammer increases the damage immensely and is the strongest weapon to rodeo attack a Titan. If aimed at the enemy Titan’s weak spot during a rodeo attack, it will take less than a magazine to destroy the Titan. Keep a Custom Pilot loadout with the Slammer so when you see the opportunity to rodeo, you will be ready!