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Sunset Overdrive Official Strategy Guide
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Contents

  • Quests
    • Overview
    • ACT 1
      • Breaking Booze
      • Brewery Upgrade
      • Oxford's Lost and Found
      • Help a Hobo
    • ACT 2
      • Big Brother Sam
      • To Build a Better Cat Trap
      • Collect Some Comics
      • Collect More Comics
      • Collect Even More Comics!
      • Fizzie: The Inside Story
      • Garage Chaos
      • To Cure a Case of Scabs
      • Fizzco: The Dirty Secret
      • Hepcat's Upgrade
    • ACT 3
      • The Firework Show
      • The Warlock's Red Gaze
      • Wicked Watchers in the South
      • Crimson Eyes in the North
      • Fizzco: The International Conspiracy
      • Boat Upgrade
    • ACT 4
      • Hardcore!
      • The Most Epic Quest For EXP
      • One Man Is an Island
      • La Venganza
      • It's Personal
      • Re-Quests
      • Fizzco: The Secret Ingredient
      • Theater Upgrade
      • Take Back the Streets: Downtown
      • Take Back the Streets: Old Factory District
      • Take Back the Streets: The Harbor
      • Take Back the Streets: Little Tokyo
  • Chaos Squad
    • About Chaos Squad
    • Missions
    • Score
    • Mission Failure
    • Preparation & Customization
    • Rewards
    • Amps
    • Clothes
    • Weapons & Weapon Boosts
  • Amps
    • Overview
  • Missions
    • ACT 1
      • 1-1: Horror Night
      • 1-2: Awesomepocalypse & One Man's Trash
      • 1-3: Amp It Up
      • 1-4: Amptastic!
      • 1-5: A Way Out
      • 1-6: A New Friend
      • 1-7: Bora Bora Water
      • 1-8: Boo-Boo Roverdrive
      • 1-9: Max's Parents
      • 1-10: Buck National vs. The Apocalypse
      • 1-11: Midnight Brew (Night Defense)
      • 1-12: Up in the Air
    • Introduction
    • ACT 2
      • 2-1: Big Trouble in Little Tokyo
      • 2-2: It's Me! Fizzie!
      • 2-3: Hot Dog!
      • 2-4: Find 4Kim
      • 2-5: Hepcat's Late-Night Special
      • 2-6: Bryllcream
      • 2-7: The Fall of Emperor Norton
    • ACT 3
      • 3-1: To Fargarthia!
      • 3-2: The King's Feast
      • 3-3: Tastes Like Chicken
      • 3-4: Bad Medicine
      • 3-5: Ferry to Nowhere
      • 3-6: The Siege of Wondertown Land
      • 3-7: Floating Garbage
      • 3-8: A Hero's Duty
    • ACT 4
      • 4-1: Las Catrinas
      • 4-2: Awesomesmithing
      • 4-3: Getting the Band Back Together
      • 4-4: Concertpocalypse
      • 4-5: This Ends Here
  • Challenges
    • Overview
    • Bomb Delivery
    • Challenge: Smash Stuff
    • Buck National vs. the Apocalypse
    • Glider Challenge
    • Night Defense
    • Points Challenge
    • Traversal Challenge
    • Weapon Challenge
  • Sunset City Essentials
    • It's All About Style
    • Controls Breakdown
    • Killing Things for Fun and Profit
    • Currencies and Collectibles
  • Overdrives
    • Overview
    • Badges
    • The Use and Abuse of Overdrives
  • Weapons
    • Overview
    • Weapon Susceptibility
    • Leveling
    • Acquisition
    • Ammunition
    • Categories
    • Weapon Breakdowns
    • Weapon Amps
    • Builds
    • Traps
  • Enemies
    • Factions and Enemies
    • The OD
    • Scabs
    • Fizzco
  • Achievements
    • Challenge, Replay, and Chaos Squad Achievements
    • Amps, Traversal, and Combat Achievements
    • Exploration and Discovery Achievements
    • Quest Achievements
    • Mission Achievements

Sunset Overdrive Official Strategy Guide › Weapons

Overview

A big reason why this is the “Awesomepocalypse” (patent pending) is because you get to run around firing experimental homemade automatic weapons without a care in the world, at literal monsters, who are probably not subject to the Geneva Convention. There are no rules, and if there were, you’d be breaking them anyway.

Sunset Overdrive carries forward a proud Insomniac tradition of having a large arsenal full of crazy weapons, none of which are actually bad. The worst thing you can say about a few of these guns is that they’re made obsolete later, or that they’re best for particular situations. You should constantly be experimenting with each gun, finding your favorites and tinkering to find new combinations. It’s your Awesomepocalypse; blow it up in the way you think is best.

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