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Sunset Overdrive Official Strategy Guide
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Contents

  • Quests
    • Overview
    • ACT 1
      • Breaking Booze
      • Brewery Upgrade
      • Oxford's Lost and Found
      • Help a Hobo
    • ACT 2
      • Big Brother Sam
      • To Build a Better Cat Trap
      • Collect Some Comics
      • Collect More Comics
      • Collect Even More Comics!
      • Fizzie: The Inside Story
      • Garage Chaos
      • To Cure a Case of Scabs
      • Fizzco: The Dirty Secret
      • Hepcat's Upgrade
    • ACT 3
      • The Firework Show
      • The Warlock's Red Gaze
      • Wicked Watchers in the South
      • Crimson Eyes in the North
      • Fizzco: The International Conspiracy
      • Boat Upgrade
    • ACT 4
      • Hardcore!
      • The Most Epic Quest For EXP
      • One Man Is an Island
      • La Venganza
      • It's Personal
      • Re-Quests
      • Fizzco: The Secret Ingredient
      • Theater Upgrade
      • Take Back the Streets: Downtown
      • Take Back the Streets: Old Factory District
      • Take Back the Streets: The Harbor
      • Take Back the Streets: Little Tokyo
  • Chaos Squad
    • About Chaos Squad
    • Missions
    • Score
    • Mission Failure
    • Preparation & Customization
    • Rewards
    • Amps
    • Clothes
    • Weapons & Weapon Boosts
  • Amps
    • Overview
  • Missions
    • ACT 1
      • 1-1: Horror Night
      • 1-2: Awesomepocalypse & One Man's Trash
      • 1-3: Amp It Up
      • 1-4: Amptastic!
      • 1-5: A Way Out
      • 1-6: A New Friend
      • 1-7: Bora Bora Water
      • 1-8: Boo-Boo Roverdrive
      • 1-9: Max's Parents
      • 1-10: Buck National vs. The Apocalypse
      • 1-11: Midnight Brew (Night Defense)
      • 1-12: Up in the Air
    • Introduction
    • ACT 2
      • 2-1: Big Trouble in Little Tokyo
      • 2-2: It's Me! Fizzie!
      • 2-3: Hot Dog!
      • 2-4: Find 4Kim
      • 2-5: Hepcat's Late-Night Special
      • 2-6: Bryllcream
      • 2-7: The Fall of Emperor Norton
    • ACT 3
      • 3-1: To Fargarthia!
      • 3-2: The King's Feast
      • 3-3: Tastes Like Chicken
      • 3-4: Bad Medicine
      • 3-5: Ferry to Nowhere
      • 3-6: The Siege of Wondertown Land
      • 3-7: Floating Garbage
      • 3-8: A Hero's Duty
    • ACT 4
      • 4-1: Las Catrinas
      • 4-2: Awesomesmithing
      • 4-3: Getting the Band Back Together
      • 4-4: Concertpocalypse
      • 4-5: This Ends Here
  • Challenges
    • Overview
    • Bomb Delivery
    • Challenge: Smash Stuff
    • Buck National vs. the Apocalypse
    • Glider Challenge
    • Night Defense
    • Points Challenge
    • Traversal Challenge
    • Weapon Challenge
  • Sunset City Essentials
    • It's All About Style
    • Controls Breakdown
    • Killing Things for Fun and Profit
    • Currencies and Collectibles
  • Overdrives
    • Overview
    • Badges
    • The Use and Abuse of Overdrives
  • Weapons
    • Overview
    • Weapon Susceptibility
    • Leveling
    • Acquisition
    • Ammunition
    • Categories
    • Weapon Breakdowns
    • Weapon Amps
    • Builds
    • Traps
  • Enemies
    • Factions and Enemies
    • The OD
    • Scabs
    • Fizzco
  • Achievements
    • Challenge, Replay, and Chaos Squad Achievements
    • Amps, Traversal, and Combat Achievements
    • Exploration and Discovery Achievements
    • Quest Achievements
    • Mission Achievements

Sunset Overdrive Official Strategy Guide › Missions › ACT 3

3-5: Ferry to Nowhere

Harbor

Floyd has a new base set up, and he’s ready to cook some Amps up overnight, if you’re down to defend him. He’ll need 10 security cameras to get this cook started. If you’re short, you’ll have to go hunt some down. Use the collectibles maps provided in this guide or buy one off of Two Hat Jack (though that cuts into precious gun money). Take an approach of snagging any collectible you notice that isn’t terribly out of the way and you’ll probably never run into bottlenecks with currency. Before undertaking this Mission, you can also perform the Boat Upgrade Quest, which increases the boat’s Overcharge capacity, thereby making this Mission a little easier.

The ship has the most exposed Vats of any player fort yet. There’s one in the center up top, and one directly below and aft. The ship itself is barricaded from the exterior in five places: two barricades at the back, two barricades to port (left), and one barricade starboard (right). The road to the north is one of the most heavily-trafficked OD spots in the city, and that’s no exception during Night Defense. Most of the OD will come from the north, entering through the two port barricades. But plenty will pour in from the west and the south as well. Set up Traps with this in mind. The ship has ample grind spots that allow you to keep moving while covering one side of the ship or the other.

Once you get started, you’ll have to protect the Vats for three minutes and fifty seconds. As long as you have at least 1 unit of Overcharge left in the Vats when that 3:50 ticks all the way down to 0, you win. You only lose if the OD get away with the entire supply of Overcharge. During the initial assault, you’ll face hundreds of grunt OD with a few Poppers mixed in. After about a minute and a half, the Vats will go into brief overdrive and wipe out the OD, giving you a brief break to establish new Traps. A new wave soon begins, led by a Herker. Hold off the Herker and the remaining OD for the duration of the timer to succeed.

Rewards

Cash

Overcharge

Items/Unlocks

Rewards

—

—

Amps: Hater, Air Power, and It Burns

Replay Rewards

$6000

—

—

By completing “Ferry to Nowhere,” you’ll open access to the Harbor Night Defense Challenge, as well as the Amps listed above. Two Hat Jack begins selling the Shorty Shotty, a snub-nosed shotgun with a gigantic close-range spread. If you like rushing right up close, this thing can be even better than the Flaming Compensator, depending on which weapon Amp you equip it with. It does more close-range damage and can be fired faster. If you don’t like rushing right up close, this is not the gun you’re looking for. By completing “Ferry to Nowhere,” you’ll open access to the Harbor Night Defense Challenge, Points Challenge #4, as well as the Amps listed above.

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Previous3-4: Bad Medicine Next3-6: The Siege of Wondertown Land