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Sunset Overdrive Official Strategy Guide
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Contents

  • Quests
    • Overview
    • ACT 1
      • Breaking Booze
      • Brewery Upgrade
      • Oxford's Lost and Found
      • Help a Hobo
    • ACT 2
      • Big Brother Sam
      • To Build a Better Cat Trap
      • Collect Some Comics
      • Collect More Comics
      • Collect Even More Comics!
      • Fizzie: The Inside Story
      • Garage Chaos
      • To Cure a Case of Scabs
      • Fizzco: The Dirty Secret
      • Hepcat's Upgrade
    • ACT 3
      • The Firework Show
      • The Warlock's Red Gaze
      • Wicked Watchers in the South
      • Crimson Eyes in the North
      • Fizzco: The International Conspiracy
      • Boat Upgrade
    • ACT 4
      • Hardcore!
      • The Most Epic Quest For EXP
      • One Man Is an Island
      • La Venganza
      • It's Personal
      • Re-Quests
      • Fizzco: The Secret Ingredient
      • Theater Upgrade
      • Take Back the Streets: Downtown
      • Take Back the Streets: Old Factory District
      • Take Back the Streets: The Harbor
      • Take Back the Streets: Little Tokyo
  • Chaos Squad
    • About Chaos Squad
    • Missions
    • Score
    • Mission Failure
    • Preparation & Customization
    • Rewards
    • Amps
    • Clothes
    • Weapons & Weapon Boosts
  • Amps
    • Overview
  • Missions
    • ACT 1
      • 1-1: Horror Night
      • 1-2: Awesomepocalypse & One Man's Trash
      • 1-3: Amp It Up
      • 1-4: Amptastic!
      • 1-5: A Way Out
      • 1-6: A New Friend
      • 1-7: Bora Bora Water
      • 1-8: Boo-Boo Roverdrive
      • 1-9: Max's Parents
      • 1-10: Buck National vs. The Apocalypse
      • 1-11: Midnight Brew (Night Defense)
      • 1-12: Up in the Air
    • Introduction
    • ACT 2
      • 2-1: Big Trouble in Little Tokyo
      • 2-2: It's Me! Fizzie!
      • 2-3: Hot Dog!
      • 2-4: Find 4Kim
      • 2-5: Hepcat's Late-Night Special
      • 2-6: Bryllcream
      • 2-7: The Fall of Emperor Norton
    • ACT 3
      • 3-1: To Fargarthia!
      • 3-2: The King's Feast
      • 3-3: Tastes Like Chicken
      • 3-4: Bad Medicine
      • 3-5: Ferry to Nowhere
      • 3-6: The Siege of Wondertown Land
      • 3-7: Floating Garbage
      • 3-8: A Hero's Duty
    • ACT 4
      • 4-1: Las Catrinas
      • 4-2: Awesomesmithing
      • 4-3: Getting the Band Back Together
      • 4-4: Concertpocalypse
      • 4-5: This Ends Here
  • Challenges
    • Overview
    • Bomb Delivery
    • Challenge: Smash Stuff
    • Buck National vs. the Apocalypse
    • Glider Challenge
    • Night Defense
    • Points Challenge
    • Traversal Challenge
    • Weapon Challenge
  • Sunset City Essentials
    • It's All About Style
    • Controls Breakdown
    • Killing Things for Fun and Profit
    • Currencies and Collectibles
  • Overdrives
    • Overview
    • Badges
    • The Use and Abuse of Overdrives
  • Weapons
    • Overview
    • Weapon Susceptibility
    • Leveling
    • Acquisition
    • Ammunition
    • Categories
    • Weapon Breakdowns
    • Weapon Amps
    • Builds
    • Traps
  • Enemies
    • Factions and Enemies
    • The OD
    • Scabs
    • Fizzco
  • Achievements
    • Challenge, Replay, and Chaos Squad Achievements
    • Amps, Traversal, and Combat Achievements
    • Exploration and Discovery Achievements
    • Quest Achievements
    • Mission Achievements

Sunset Overdrive Official Strategy Guide › Missions › ACT 2

2-1: Big Trouble in Little Tokyo

Little Tokyo

The glider worked, but the results didn’t pan out as expected. There’s not much of a plan while survivors regroup; Floyd suggests you seek out someone named Bryllcream, a survivalist Walter had heard broadcasting via ham radio from the Japanese Heritage Museum. The museum is located in eastern Little Tokyo, further than you’ve had reason to travel before. Deeper into the heart of the city, you’re more and more likely to run into Fizzco patrols as well as increasingly dense thickets of OD.

You’ll find definite signs of occupation at the museum, elaborate traps along the perimeter, and tents neatly pitched in the yard, but no one around. Check the front entrance and you’ll find it locked. Vault to upper levels and look for a way in from the roof.

You won’t find this Bryllcream person inside, but you will find Troop Bushido and their leader, Emperor Norton. He runs a tight ship, as evidenced by his banishment of one of his soldiers, 4Kim, for the crime of a mild smirk. He isn’t going to cough up any information about Bryllcream without putting you to work. Simply getting into the museum and meeting Norton and the troop completes this brief Mission, which opens access to several tasks in Little Tokyo, as well as some guns in Two Hat Jack’s catalogue.

Find Troop Bushido in the museum and you’ll unlock a passel of tasks in the new (or new-ish) district. There are two Quests, “To Build a Better Cat Trap” and the three-part “Collect Some Comics” chain. Three Challenges are also revealed: Bomb Delivery #4, Challenge: Smash TVs, and Traversal Challenge #6.

Rewards

–

Cash

Overcharge

Items/Unlocks

Rewards

$1000

2000

Costume item: Troop Member Vest

Replay Rewards

—

—

—

Drone Warfare

After you meet Troop Bushido, Two Hat Jack begins selling two new guns. One is Roman Candle, which rapidly shoots small fireworks, making it basically a miniature, automatic rocket launcher. Roman Candle can pound groups of foes with lots of small explosions, which all generate a little bit of area-of-effect damage. “Per-hit” Weapon Amps work beautifully on Roman Candle. The only reason Roman Candle shouldn’t replace High Fidelity as your automatic weapon of choice is if you’re relying on the auto-aim and multi-hit bouncing records of the High Fidelity. Roman Candle has a comparable capacity and does much more damage.

The other new gun, which is even better, if you can believe it, is Turret Copter. This is a deployable which features a little RC copter dangling a high-caliber pistol. You can launch up to three Turret Copters at a time, and each Turret Copter will hover in place and automatically target and fire upon any nearby enemies. Turret Copter shots hit surprisingly hard and with unerring accuracy. In ideal conditions, a single Turret Copter can take out twenty or more grunt Scabs or OD! Like Acid Sprinkler but even more flexible, Turret Copter can supplement virtually any situation. Once you have both Sprinkler and Copter, there’s no reason not to keep three of each deployed constantly during big fights (Night Defense in particular). You might even be tempted to build your Overdrives for deployable capacity or damage.

With these guns, Jack’s inventory can start to get a little pricey, Overcharge-wise. If you refrain from buying the collectibles maps Jack also sells, and if you’re completing Quests and Challenges (which are optional) in addition to Missions (which are not), you’ll usually have enough Overcharge to purchase new guns when he has them available. If not, you can collect Overcharge by doing a little sightseeing around the map, taking out any big groups of OD you see, bashing Overcharge vending machines, and looking for Overcharge trucks they’ve overturned. You can also play online Chaos Squad (where you now also have a chance, albeit a small one, to earn the incredible ProPain Launcher weapon, which is basically the glider’s homing missile in your hands).

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