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Sunset Overdrive Official Strategy Guide
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Contents

  • Quests
    • Overview
    • ACT 1
      • Breaking Booze
      • Brewery Upgrade
      • Oxford's Lost and Found
      • Help a Hobo
    • ACT 2
      • Big Brother Sam
      • To Build a Better Cat Trap
      • Collect Some Comics
      • Collect More Comics
      • Collect Even More Comics!
      • Fizzie: The Inside Story
      • Garage Chaos
      • To Cure a Case of Scabs
      • Fizzco: The Dirty Secret
      • Hepcat's Upgrade
    • ACT 3
      • The Firework Show
      • The Warlock's Red Gaze
      • Wicked Watchers in the South
      • Crimson Eyes in the North
      • Fizzco: The International Conspiracy
      • Boat Upgrade
    • ACT 4
      • Hardcore!
      • The Most Epic Quest For EXP
      • One Man Is an Island
      • La Venganza
      • It's Personal
      • Re-Quests
      • Fizzco: The Secret Ingredient
      • Theater Upgrade
      • Take Back the Streets: Downtown
      • Take Back the Streets: Old Factory District
      • Take Back the Streets: The Harbor
      • Take Back the Streets: Little Tokyo
  • Chaos Squad
    • About Chaos Squad
    • Missions
    • Score
    • Mission Failure
    • Preparation & Customization
    • Rewards
    • Amps
    • Clothes
    • Weapons & Weapon Boosts
  • Amps
    • Overview
  • Missions
    • ACT 1
      • 1-1: Horror Night
      • 1-2: Awesomepocalypse & One Man's Trash
      • 1-3: Amp It Up
      • 1-4: Amptastic!
      • 1-5: A Way Out
      • 1-6: A New Friend
      • 1-7: Bora Bora Water
      • 1-8: Boo-Boo Roverdrive
      • 1-9: Max's Parents
      • 1-10: Buck National vs. The Apocalypse
      • 1-11: Midnight Brew (Night Defense)
      • 1-12: Up in the Air
    • Introduction
    • ACT 2
      • 2-1: Big Trouble in Little Tokyo
      • 2-2: It's Me! Fizzie!
      • 2-3: Hot Dog!
      • 2-4: Find 4Kim
      • 2-5: Hepcat's Late-Night Special
      • 2-6: Bryllcream
      • 2-7: The Fall of Emperor Norton
    • ACT 3
      • 3-1: To Fargarthia!
      • 3-2: The King's Feast
      • 3-3: Tastes Like Chicken
      • 3-4: Bad Medicine
      • 3-5: Ferry to Nowhere
      • 3-6: The Siege of Wondertown Land
      • 3-7: Floating Garbage
      • 3-8: A Hero's Duty
    • ACT 4
      • 4-1: Las Catrinas
      • 4-2: Awesomesmithing
      • 4-3: Getting the Band Back Together
      • 4-4: Concertpocalypse
      • 4-5: This Ends Here
  • Challenges
    • Overview
    • Bomb Delivery
    • Challenge: Smash Stuff
    • Buck National vs. the Apocalypse
    • Glider Challenge
    • Night Defense
    • Points Challenge
    • Traversal Challenge
    • Weapon Challenge
  • Sunset City Essentials
    • It's All About Style
    • Controls Breakdown
    • Killing Things for Fun and Profit
    • Currencies and Collectibles
  • Overdrives
    • Overview
    • Badges
    • The Use and Abuse of Overdrives
  • Weapons
    • Overview
    • Weapon Susceptibility
    • Leveling
    • Acquisition
    • Ammunition
    • Categories
    • Weapon Breakdowns
    • Weapon Amps
    • Builds
    • Traps
  • Enemies
    • Factions and Enemies
    • The OD
    • Scabs
    • Fizzco
  • Achievements
    • Challenge, Replay, and Chaos Squad Achievements
    • Amps, Traversal, and Combat Achievements
    • Exploration and Discovery Achievements
    • Quest Achievements
    • Mission Achievements

Sunset Overdrive Official Strategy Guide › Missions › ACT 1

1-11: Midnight Brew (Night Defense)

Old Factory District

Sam and his friends will need a little time before the propeller is ready. In the meantime, Floyd’s Vat is prepped for another major Amp cookout at the brewery. He’ll need a bit of raw material: five Fizzie Balloons. Round up the required balloons (if you’ve kept an eye out for collectibles at all so far, you probably already have enough), then head to Floyd’s place.

Check with Two Hat Jack before starting up the defense if your weapons aren’t up to date; in particular, it won’t hurt to have Acid Sprinkler handy for a defense-oriented Mission. Once you’re ready to start, Floyd will begin by allowing you to place your own Traps for the first time. So far, you just have the Fling Board Trap and the Hack ‘n Slay Trap. The Fling Board Trap can be used not only to repel enemies from predictable paths of approach but also to toss them directly into other Traps. Before a Night Defense event, you have time to adjust Traps to your liking, up to the maximum allowed by the fort’s power supply.

As with the earlier Night Defense (and any Chaos Squad you might’ve played), the goal is to keep the OD’s grubby mitts off of the cooking Vats for the duration of the event. This instance has more enemies (and tougher ones) than your first Night Defense attempt, but this time you also have stronger guns and more experience, as well as Traps and whatever Overdrives you’ve equipped. Watch out for Gunkers, which show up for the first time partway through the assault. Gunkers are frigid blue OD who can place ice balls along your traversal paths, ruining your planned grinding routes. Gunkers themselves explode into a freezing mist upon death, so take advantage of their proximity to other OD when gunning them down. You’ll also have Poppers, Blowers, and Herkers to contend with. Don’t get too lost in the trance of grinding around while shooting at hundreds of OD; keep an eye on your minimap so you’re aware of enemy clusters arriving from unexpected directions along with any attacks on barricades or the Vat.

Rewards

Cash

Overcharge

Items/Unlocks

Rewards

—

—

Amps: Seismic Smash, Personal Space, and Burn, Baby

Replay Rewards

$6000

—

—

Complete the Night Defense Mission of “Midnight Brew” to unlock two Challenges: the score-attack version of this Mission in the form of the Old Factory District Night Defense Challenge, and Weapon Challenge: The Dude. You can also find new Amps for sale in Floyd’s inventory after this Mission.

Ample Upgrades

In addition to the fantastic Amps you’ll receive for surviving the night, Floyd will also have some new Amps for sale, if you have enough Toilet Paper and Shoes and whatnot to trade. He’ll have level-2 versions of powerful new Amps like Burn, Baby and Seismic Smash available (though for steep collectible prices), as well as some fantastic (and cheaper) new level-1 Amps like Rocket Man. In particular, it’s great to pick up Rocket Man and equip it to Acid Sprinkler or High Fidelity; since Rocket Man’s chance to trigger is per-hit, not per-kill, it’s ideal on low-damage weapons that hit many times. You can also equip Rocket Man to Freeze Bomb, leading to clusters of enemies that, immediately after being frozen solid, sometimes self-destruct!

Amp Upgrades

Amp Type

Name

Cost

Weapon

Party All The Time (Lvl. 1)

25 Camera Lenses

Weapon

Burn, Baby (Lvl. 2)

55 Toilet Paper

Weapon

Moving Menace (Lvl. 1)

10 Neon Signs

Hero

Screw The Fourth Wall (Lvl. 1)

25 Shoes

Hero

Sadomasochist (Lvl. 1)

10 Toilet Paper

Hero

Spread the Love (Lvl. 1)

10 Fizzie Balloons

Melee

Seismic Smash (Lvl. 2)

55 Shoes

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