Prima Games eGuides
primagames.com Browse Redeem a code Help
Sunset Overdrive Official Strategy Guide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Quests
    • Overview
    • ACT 1
      • Breaking Booze
      • Brewery Upgrade
      • Oxford's Lost and Found
      • Help a Hobo
    • ACT 2
      • Big Brother Sam
      • To Build a Better Cat Trap
      • Collect Some Comics
      • Collect More Comics
      • Collect Even More Comics!
      • Fizzie: The Inside Story
      • Garage Chaos
      • To Cure a Case of Scabs
      • Fizzco: The Dirty Secret
      • Hepcat's Upgrade
    • ACT 3
      • The Firework Show
      • The Warlock's Red Gaze
      • Wicked Watchers in the South
      • Crimson Eyes in the North
      • Fizzco: The International Conspiracy
      • Boat Upgrade
    • ACT 4
      • Hardcore!
      • The Most Epic Quest For EXP
      • One Man Is an Island
      • La Venganza
      • It's Personal
      • Re-Quests
      • Fizzco: The Secret Ingredient
      • Theater Upgrade
      • Take Back the Streets: Downtown
      • Take Back the Streets: Old Factory District
      • Take Back the Streets: The Harbor
      • Take Back the Streets: Little Tokyo
  • Chaos Squad
    • About Chaos Squad
    • Missions
    • Score
    • Mission Failure
    • Preparation & Customization
    • Rewards
    • Amps
    • Clothes
    • Weapons & Weapon Boosts
  • Amps
    • Overview
  • Missions
    • ACT 1
      • 1-1: Horror Night
      • 1-2: Awesomepocalypse & One Man's Trash
      • 1-3: Amp It Up
      • 1-4: Amptastic!
      • 1-5: A Way Out
      • 1-6: A New Friend
      • 1-7: Bora Bora Water
      • 1-8: Boo-Boo Roverdrive
      • 1-9: Max's Parents
      • 1-10: Buck National vs. The Apocalypse
      • 1-11: Midnight Brew (Night Defense)
      • 1-12: Up in the Air
    • Introduction
    • ACT 2
      • 2-1: Big Trouble in Little Tokyo
      • 2-2: It's Me! Fizzie!
      • 2-3: Hot Dog!
      • 2-4: Find 4Kim
      • 2-5: Hepcat's Late-Night Special
      • 2-6: Bryllcream
      • 2-7: The Fall of Emperor Norton
    • ACT 3
      • 3-1: To Fargarthia!
      • 3-2: The King's Feast
      • 3-3: Tastes Like Chicken
      • 3-4: Bad Medicine
      • 3-5: Ferry to Nowhere
      • 3-6: The Siege of Wondertown Land
      • 3-7: Floating Garbage
      • 3-8: A Hero's Duty
    • ACT 4
      • 4-1: Las Catrinas
      • 4-2: Awesomesmithing
      • 4-3: Getting the Band Back Together
      • 4-4: Concertpocalypse
      • 4-5: This Ends Here
  • Challenges
    • Overview
    • Bomb Delivery
    • Challenge: Smash Stuff
    • Buck National vs. the Apocalypse
    • Glider Challenge
    • Night Defense
    • Points Challenge
    • Traversal Challenge
    • Weapon Challenge
  • Sunset City Essentials
    • It's All About Style
    • Controls Breakdown
    • Killing Things for Fun and Profit
    • Currencies and Collectibles
  • Overdrives
    • Overview
    • Badges
    • The Use and Abuse of Overdrives
  • Weapons
    • Overview
    • Weapon Susceptibility
    • Leveling
    • Acquisition
    • Ammunition
    • Categories
    • Weapon Breakdowns
    • Weapon Amps
    • Builds
    • Traps
  • Enemies
    • Factions and Enemies
    • The OD
    • Scabs
    • Fizzco
  • Achievements
    • Challenge, Replay, and Chaos Squad Achievements
    • Amps, Traversal, and Combat Achievements
    • Exploration and Discovery Achievements
    • Quest Achievements
    • Mission Achievements

Sunset Overdrive Official Strategy Guide › Quests › ACT 2

Fizzie: The Inside Story

Little Tokyo, DowntownPrerequisites: Complete “It’s Me! Fizzie!”

Having smashed up Fizzco’s snotty flying mascot/security drone, you can find its A.I. core in a mild crater on the electric company’s grounds. Sam sees this as a unique opportunity to gain some insight into Fizzco’s software engineering. If you can tote Fizzie’s A.I. core to some of the Fizzie Fortunes amusement machines, Sam may be able to hack into the A.I. core. It can’t just be any Fizzie Fortune machine; it has to be a particular one Sam specifies. Pick up the A.I. core and head for the first machine just to the northeast. Lugging Fizzie’s A.I. core is just like lugging a barrel or case of water. You can still move normally; you just can’t fire guns.

When you find this first Fizzie Fortune machine, you’ll have to insert the A.I. core and then defend the machine for a while during Sam’s hack. During this Quest as much as any other event, the usefulness of deployable guns is highlighted. During the first hack, Sam only needs 30 seconds to tinker with Fizzie’s “brain.” Hold the scattered OD here at bay until Sam tells you to pick the A.I. core back up and take it to the next location.

At the second Fizzie Fortune station, Sam will need 50 seconds to hack away rather than 30. The opposition will be stouter, too; there are OD here, but Fizzco also wises up and drops in Fizzco Bots to intercept your hack attempt. You’ll have to hold off both Fizzbots and mutants for almost a minute. On the bright side, they’ll fight each other too.

As Sam delves into Fizzie’s code, Fizzie’s consciousness (or its approximation of consciousness) begins to warp. When plugged into this station, Fizzie begins to feel sadness about its plight and its past actions. The A.I. core begins to cry Overcharge, somehow, which attracts OD during Sam’s hack. The hack length here is about 50 seconds, but a Spawner attacks with lots of backup.

As you plug Fizzie’s A.I. core into this Fizzie Fortune station, it seems like you should batten down the hatches for the longest defense yet—Gunkers approach along with other OD, and the timer is for almost a minute and a half. But Fizzie, its mental processes increasing in clarity, decides it wants out of its limited existence, locks Sam out of this station, and initiates self-destruct. You have a minute and twenty seconds to take a glowing-red Fizzie core to a station far to the northwest so Sam can disable the self-destruct sequence.

Provided you arrive at this station in time, Sam can disable Fizzie’s self-destruct sequence. He’s able to briefly disable Fizzie’s acting out, but this hack alerts a focus group of Fizzco Bots. 20 Fizzco Bots will stream in (not all at once, thankfully, but little by little) looking to “focus test” you (read: try to kill you). There are plenty of grind and bounce surfaces so you can stay too mobile a target for the Blade Bots; swap to an anti-Fizzco weapon like Shocker, Murderang, or Fizzbot Rifle and cut through their ranks. Watch out when the Fizzco Bot focus group releases its slow rain of red balloons; these are filled with explosive gas and will deal significant damage to you if they detonate nearby. Blow them up with gunfire from afar to be safe.

Once the robot focus group is eliminated, Sam re-engages Fizzie’s A.I. core. Fizzie achieves a moment of lucid clarity. To complete the Quest, finish Fizzie’s request.

Rewards

Cash

Overcharge

Items/Unlocks

Rewards

$2500

5000

—

Replay Rewards

$11000

—

—

Keep reading with a free account

The first 3 sections of Sunset Overdrive Official Strategy Guide are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousCollect Even More Comics! NextGarage Chaos