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Sunset Overdrive Official Strategy Guide
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Contents

  • Quests
    • Overview
    • ACT 1
      • Breaking Booze
      • Brewery Upgrade
      • Oxford's Lost and Found
      • Help a Hobo
    • ACT 2
      • Big Brother Sam
      • To Build a Better Cat Trap
      • Collect Some Comics
      • Collect More Comics
      • Collect Even More Comics!
      • Fizzie: The Inside Story
      • Garage Chaos
      • To Cure a Case of Scabs
      • Fizzco: The Dirty Secret
      • Hepcat's Upgrade
    • ACT 3
      • The Firework Show
      • The Warlock's Red Gaze
      • Wicked Watchers in the South
      • Crimson Eyes in the North
      • Fizzco: The International Conspiracy
      • Boat Upgrade
    • ACT 4
      • Hardcore!
      • The Most Epic Quest For EXP
      • One Man Is an Island
      • La Venganza
      • It's Personal
      • Re-Quests
      • Fizzco: The Secret Ingredient
      • Theater Upgrade
      • Take Back the Streets: Downtown
      • Take Back the Streets: Old Factory District
      • Take Back the Streets: The Harbor
      • Take Back the Streets: Little Tokyo
  • Chaos Squad
    • About Chaos Squad
    • Missions
    • Score
    • Mission Failure
    • Preparation & Customization
    • Rewards
    • Amps
    • Clothes
    • Weapons & Weapon Boosts
  • Amps
    • Overview
  • Missions
    • ACT 1
      • 1-1: Horror Night
      • 1-2: Awesomepocalypse & One Man's Trash
      • 1-3: Amp It Up
      • 1-4: Amptastic!
      • 1-5: A Way Out
      • 1-6: A New Friend
      • 1-7: Bora Bora Water
      • 1-8: Boo-Boo Roverdrive
      • 1-9: Max's Parents
      • 1-10: Buck National vs. The Apocalypse
      • 1-11: Midnight Brew (Night Defense)
      • 1-12: Up in the Air
    • Introduction
    • ACT 2
      • 2-1: Big Trouble in Little Tokyo
      • 2-2: It's Me! Fizzie!
      • 2-3: Hot Dog!
      • 2-4: Find 4Kim
      • 2-5: Hepcat's Late-Night Special
      • 2-6: Bryllcream
      • 2-7: The Fall of Emperor Norton
    • ACT 3
      • 3-1: To Fargarthia!
      • 3-2: The King's Feast
      • 3-3: Tastes Like Chicken
      • 3-4: Bad Medicine
      • 3-5: Ferry to Nowhere
      • 3-6: The Siege of Wondertown Land
      • 3-7: Floating Garbage
      • 3-8: A Hero's Duty
    • ACT 4
      • 4-1: Las Catrinas
      • 4-2: Awesomesmithing
      • 4-3: Getting the Band Back Together
      • 4-4: Concertpocalypse
      • 4-5: This Ends Here
  • Challenges
    • Overview
    • Bomb Delivery
    • Challenge: Smash Stuff
    • Buck National vs. the Apocalypse
    • Glider Challenge
    • Night Defense
    • Points Challenge
    • Traversal Challenge
    • Weapon Challenge
  • Sunset City Essentials
    • It's All About Style
    • Controls Breakdown
    • Killing Things for Fun and Profit
    • Currencies and Collectibles
  • Overdrives
    • Overview
    • Badges
    • The Use and Abuse of Overdrives
  • Weapons
    • Overview
    • Weapon Susceptibility
    • Leveling
    • Acquisition
    • Ammunition
    • Categories
    • Weapon Breakdowns
    • Weapon Amps
    • Builds
    • Traps
  • Enemies
    • Factions and Enemies
    • The OD
    • Scabs
    • Fizzco
  • Achievements
    • Challenge, Replay, and Chaos Squad Achievements
    • Amps, Traversal, and Combat Achievements
    • Exploration and Discovery Achievements
    • Quest Achievements
    • Mission Achievements

Sunset Overdrive Official Strategy Guide › Missions › ACT 4

4-5: This Ends Here

Downtown, Little Tokyo, Old Factory District

First things first, gear up for a straight-up robot throw-down. No Scabs, no mutants. Install Chance of Lightning or Grind the Lightning as your Epic Amp, group Murderang, Shocker, Fizzbot Rifle, and Charge Beam together on your weapon wheel, fill the rest of it with deployables, and get ready to dodge plasma. Meet up with Sam at the ruined overpass in the middle of Downtown to get started. Sam’s been hacking his heart out this entire mutant invasion, and he knows something big is brewing at Fizzco HQ. He needs to hack from on-site to find out what, though. But thankfully Esperanza and Las Catrinas have finally agreed to help, providing Sam a path to get into Fizzco HQ and get the crucial information. The gang’s all here—everyone is invested in taking the city back from the corporate machines, and the machines aren’t leaving the surviving humans much choice anyway. After kicking off here, everyone heads east to the Fizzco campus for the battle royal the whole city has anticipated.

On the campus grounds, your job is to distract Fizzco’s main forces by engaging wave after wave above ground. This occurs while Sam and Esperanza crawl through the sewers beneath, getting Sam where he needs to be to plug into Fizzco’s secrets. Everything you know about Sunset Overdrive combat should be on display here, and you’ll need to range over the campus space and check the minimap for red dots to dismantle every Fizzco Bot. As the battle progresses, you’ll be joined by other factions, with guest appearances by heroes like Bryllcream and King Ignatius. Continue battling Fizzco forces, Rifle and Blade and Bomb Bots, while receiving updates from Sam and Esperanza. If things weren’t serious enough, the fierce fighting on the campus grounds is capped off by the arrival of two Tank Bots simultaneously!

This might not actually be the first time you’ve seen two Tank Bots together, if you’ve spent a lot of time wandering around Downtown. It’s possible to run into two Tank Bots, or a Tank Bot and a Herker or Spawner, and so on, at the same time during odd patrols. Here, of course, the stakes are higher than a random patrol. Two Tank Bots can create a brutal crossfire with auto-lasers or rockets if they both focus attention on you. You can tip scales in your favor by deploying Taunt Bots and Turret Copters to distract the Bots and supplement your damage output. Place a couple of each, then switch to a direct damage weapon. Since Tank Bots are such big targets, you can consider doing things like firing Pulse or Proximity Mines directly at them.

Once both Fizzco Tank Bots are demolished, the campus will be more or less secured. There will be straggler Bots fighting for Fizzco, sure, but your allies have a good hold on the terrain. Meanwhile, it’s time for you to push forward to continue the search for HQ info. On the northeast side of the campus, allies have set up a harpoon launcher for you to quickly access a new path.

Sam, he of occasionally insane-sounding ideas, has suggested that the large, seemingly-promotional enormous bottle of Overcharge that happens to be pointed directly at Fizzco HQ is in fact an actual giant bottle of Overcharge, so it may provide a fast track into the building! Well, or so Sam suggests. Maybe. It’s just an idea. A harpoon on the northeast side of campus starts you on a rooftop path to the gigantic Overcharge bottle. You will run into Fizzco Bots along the way, as they’ll be constantly arriving in a last-ditch attempt to stop you, but you can simply speed past them toward giant bottle destiny.

The giant Overcharge bottle here can be shaken until it goes carbon-critical, with results you’ll have to see for yourself. Finally, Fizzco’s secret dawns on Sam and friends…

Hostile Takeover

The Building.

 Fizzco headquarters itself is the Fizzco superweapon! This enormous structure can fly, in short bursts, and it will take advantage by escaping your hero and assorted allies. It heads south and hovers in the bay there. From here, “the Building” will start attacking you with orbital lasers and hurled vehicles. Fizzco continues to deploy Bots all over the city, too. It’s not recommended that you waste much (if any) time on the lesser Bots during this battle, but be aware that they’re there as you dodge through the streets and buildings of Downtown pursuing the Building.

In order to damage the Fizzco HQ, you’ll have to climb to the very top of it and fire into its exposed, upward-pointing power core. Climbing the building is sort of like a combination of climbing the radio tower (from “It’s Me! Fizzie!”) and the nuclear power stacks (from “Awesomesmithing”), if either of those structures also had enormous moving arms. You’ll alternate sections of grinding on the winding tentacles or bouncing upward on the hover drones that function like steps. While grinding, watch out for blue sparks that travel along the grind path; jump over these before they potentially knock you all the way off, back to the ground.

When you make it to the top, don’t celebrate yet. Jump to the top halo rail, equip a powerful weapon, and unload directly into the source of the light pouring vertically out of the Building. When you’ve depleted about a third of the Building’s durability, a power surge will hurl your hero off, and Fizzco HQ will flee to a new staging ground.

 When the Building moves after having its core damaged, it settles near the Japanese Heritage Museum in Little Tokyo. From a nearby rooftop, you can access low-flying hover drones to start bouncing up the side of Fizzco HQ. Fizzco HQ doesn’t land in the same configuration each time, so your spiraling path climbing up the Building isn’t identical each phase. The blue sparks come faster and more frequently as the battle goes on, and you’ll have to make more jumps from wiggling tentacle arms to hover drones and back again. As before, once you arrive at the triple halo, quickly swap to the top rail and unload on the power core once more.

 Fizzco HQ relocates one more time, hoping to shake you off like a flea, but it won’t work. Track the building down again to the west, in Old Factory District, right above Sasquatch and Friends. The way to get started up the side this time is from one of the blue elevated train rails—from those rails, there’s a hover pad you can jump and super bounce off of to start ascending the tower. Again navigate the robe of tentacles and drones the Building wears, arriving at the top ready to liberate the city with one more solid salvo.

Rewards

Cash

Overcharge

Items/Unlocks

Rewards

—

20000

Costume items: Endgame Top, Endgame Medals

Replay Rewards

$35000

—

—

Having beaten the game, you’ll unlock a 50 Gamerscore Achievement, as well as unique costume items and a ton of Overcharge. (You can unlock another Achievement by replaying the final Mission and finishing it under the par time.) You’ll still be able to navigate your open world after finishing the game. This gives you a chance to enjoy Sunset Overdrive as a game through and through: clean up any Quests you left outstanding, replay Missions and Quests to get replay rewards and to make your mark on the Leaderboards for score and completion time, and hone your Challenge scores. There’s also Chaos Squad, where you can take on some truly hard Night Defense standoffs with seven other people at once; lots of rewards can only be found by playing Chaos Squad, including one of the best guns and some of the best Amps.

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