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Darksiders II eGuide
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Contents

  • Maps
    • Maps
      • Map Listing
  • Essentials
    • Exploration and Combat
      • Controls
      • Exploring
      • Combat
      • Leveling Up
      • Equipping Gear
      • Death’s Attributes
    • Skills and Combos
      • Skills
      • Moves and Combos
    • Appendix
      • Legendary Items
      • Secret Chests
      • Boatman Coins
      • Book of the Dead Pages
      • Stonebites
      • Relics
      • Soul Arbiter's Scrolls
      • GnoMAD Gnomes
      • Achievements
  • Walkthrough
    • The Keeper of Secrets
      • The Veil
      • Boss Battle: War’s Shade
    • The Fire of the Mountain
      • Forge Lands
      • Tri-Stone
      • Stonefather’s Vale
      • The Weeping Crag
      • Baneswood
      • East Trail
      • The Charred Pass
      • Passing Through
      • The Cauldron
      • Boss Battle: Gharn
    • Tears of the Mountain
      • Stonefather’s Vale
      • Shadow Gorge
      • The Fjord
      • The Drenchfort
      • Boss Battle: Karkinos
    • To Move a Mountain
      • The Nook
      • The Lost Temple
      • Boss Battle: Construct Hulk
    • Heart of the Mountain
      • The Foundry
      • The First Heart Stone
      • The Second Heart Stone
      • The Third Heart Stone
      • Boss Battle: Corrupted Custodian
    • The Tree of Life
      • Boss Battle: The Guardian
      • The Verdant Hollow
    • The Kingdom of the Dead
      • The Tree of Death
      • Leviathan’s Gorge
      • Breach
      • Breach Exterior
      • The Maw: West Valley
      • Serpent’s Peak
      • Eternal Throne
    • The Toll of Kings
      • Gilded Arena
      • The First Animus Stone
      • The Second Animus Stone
      • The Third Animus Stone
      • Boss Battle: Gnashor
    • Court of Bones I: Phariseer
      • Gilded Arena (Exterior)
      • The Maw
      • Phariseer’s Tomb
      • Boss Battle: Phariseer
    • Court of Bones II: Judicator
      • The Spine
      • Judicator’s Tomb
      • The First Soul
      • The Second Soul
      • Boss Battle: Tormentor
      • The Third Soul
      • Boss Battle: Bone Giant
    • Court of Bones III: Basileus
      • Gilded Arena
      • Psychameron
      • Boss Battle: Basileus and Achidna
    • The City of the Dead
      • The City of the Dead
      • Boss Battle: The Wailing Host
    • The Key to Redemption
      • Lostlight
      • The Crystal Spire
    • The Rod of Arafel
      • Earth
      • Boss Battle: The Noss
    • Stains of Heresy
      • The Ivory Citadel
      • Boss Battle: Jamaerah the Scribe
      • Boss Battle: Archon
    • The Lord of the Black Stone
      • Shadow’s Edge
      • The Black Stone
      • Boss Battle: Samael
    • The Well of Souls
      • Final Boss: Avatar of Chaos
    • Side Quests
      • The Crucible
      • Thane’s Side Quests
      • Muria’s Side Quests
      • Alya’s Side Quest
      • Vulgrim’s Side Quest
      • Blackroot’s Side Quest
      • Oran’s Side Quest
      • Ostegoth’s Side Quest
      • The Chancellor’s Side Quest
      • Nathaniel’s Side Quest
      • Uriel’s Side Quest
    • Side Areas
      • The Weeping Crag
      • Boss Battle: Gorewood
      • The Shattered Forge
      • The Scar
      • Boss Battle: Ghorn
    • Side Quests and Areas
      • Lair of the Deposed King
      • Boss Battle: Argul
      • Sentinel’s Gaze
      • Boneriven
      • Soul Arbiter’s Maze
      • Boss Battle: The Soul Arbiter
  • Extras
    • Behind the Scenes
      • Darksiders II Behind the Scenes
      • Creating Death
    • Behind the Scenes Videos
      • Video Interviews

Darksiders II Guide › Walkthrough › The Well of Souls

Final Boss: Avatar of Chaos

The final battle is at hand. Using the Angel and Demon Keys, the Pale Rider is at last able to open the Tree of Death’s door and enter the Well of Souls. It is here that the root of Corruption may finally be ripped out of existence... but only with great sacrifice.

Final Boss: Avatar of Chaos

The unbridled rage of this twisted Nephilim has manifested itself into the nefarious Corruption that threatens to destroy the realms. Death must defeat his fallen brother in order to save humanity and clear the name of his embattled brother, War.

Avatar of Chaos wields a massive axe, and the wide arc of his blows makes evading a challenge. Instead, go on the offensive and assault the wicked Nephilim with your most vicious skills and combos.

Tip

Keep Unstoppable and Aegis Guard active throughout this battle to gain a decided advantage.

It’s not long before Avatar of Chaos drops down to one knee. Advance and pile on the damage until the Action button prompt appears over the Nephilim’s head, and then press the Action button to attempt a kill-shot that goes awry.

Phase II

The battle changes after Death’s failed attempt to finish off Avatar of Chaos. Now, the monster becomes covered in thick tendrils of Corruption and lashes out with furious spinning blows that are quite difficult to dodge. Do your best to evade these rhythmic strikes, but remain offensive and unleash Death’s best moves to bring Avatar of Chaos to one knee a second time. Again, press the Action button to attempt another fatal blow.

Phase III

Death’s second attempt at finishing off Avatar of Chaos doesn’t do the trick, but it does weaken the fiend, banishing his protective vest of Corruption. During this final phase, Avatar of Chaos will periodically slam the ground and send out sinister pockets of Corruption that can ensnare the Reaper, leaving him temporarily helpless. Try to avoid these roaming traps, for Avatar of Chaos will inflict massive damage if he’s able to catch Death and capitalize on his advantage. Simply evade until he stops casting out the snares, and rapidly press the Action button to break free if you’re caught.

Tip

The start of Phase III is a perfect time to unleash Reaper Form if you haven’t already.

Strive to evade Avatar of Chaos’s attacks during this final phase, for his combos can be excruciating. Counter with violent skills and punishing attacks at every opportunity. Pressure the wretched Nephilim until the source of Corruption is at last rooted out.

The Journey Ends

Having slain his greatest adversary, The Reaper has at last succeeded in wiping Corruption from existence. Now, he faces a difficult choice. Should he restore his fallen brethren, the Nephilim? Or should he undo the ravaging of humanity, thereby clearing his brother War’s name? The choice is far from easy, for choosing to save one race will forever damn the other. Deep within his soul, the Pale Rider knows what he must do...

Note

Congratulations, you’ve beaten the game! Clearing Darksiders II unlocks Nightmare difficulty, allowing you to play through the adventure again at a higher challenge level. Even more gratuitous loot can be acquired in Nightmare mode, including special pieces of gear that you couldn’t obtain during your first playthrough. See the “Appendix” chapter for details!

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