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Darksiders II eGuide
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Contents

  • Maps
    • Maps
      • Map Listing
  • Essentials
    • Exploration and Combat
      • Controls
      • Exploring
      • Combat
      • Leveling Up
      • Equipping Gear
      • Death’s Attributes
    • Skills and Combos
      • Skills
      • Moves and Combos
    • Appendix
      • Legendary Items
      • Secret Chests
      • Boatman Coins
      • Book of the Dead Pages
      • Stonebites
      • Relics
      • Soul Arbiter's Scrolls
      • GnoMAD Gnomes
      • Achievements
  • Walkthrough
    • The Keeper of Secrets
      • The Veil
      • Boss Battle: War’s Shade
    • The Fire of the Mountain
      • Forge Lands
      • Tri-Stone
      • Stonefather’s Vale
      • The Weeping Crag
      • Baneswood
      • East Trail
      • The Charred Pass
      • Passing Through
      • The Cauldron
      • Boss Battle: Gharn
    • Tears of the Mountain
      • Stonefather’s Vale
      • Shadow Gorge
      • The Fjord
      • The Drenchfort
      • Boss Battle: Karkinos
    • To Move a Mountain
      • The Nook
      • The Lost Temple
      • Boss Battle: Construct Hulk
    • Heart of the Mountain
      • The Foundry
      • The First Heart Stone
      • The Second Heart Stone
      • The Third Heart Stone
      • Boss Battle: Corrupted Custodian
    • The Tree of Life
      • Boss Battle: The Guardian
      • The Verdant Hollow
    • The Kingdom of the Dead
      • The Tree of Death
      • Leviathan’s Gorge
      • Breach
      • Breach Exterior
      • The Maw: West Valley
      • Serpent’s Peak
      • Eternal Throne
    • The Toll of Kings
      • Gilded Arena
      • The First Animus Stone
      • The Second Animus Stone
      • The Third Animus Stone
      • Boss Battle: Gnashor
    • Court of Bones I: Phariseer
      • Gilded Arena (Exterior)
      • The Maw
      • Phariseer’s Tomb
      • Boss Battle: Phariseer
    • Court of Bones II: Judicator
      • The Spine
      • Judicator’s Tomb
      • The First Soul
      • The Second Soul
      • Boss Battle: Tormentor
      • The Third Soul
      • Boss Battle: Bone Giant
    • Court of Bones III: Basileus
      • Gilded Arena
      • Psychameron
      • Boss Battle: Basileus and Achidna
    • The City of the Dead
      • The City of the Dead
      • Boss Battle: The Wailing Host
    • The Key to Redemption
      • Lostlight
      • The Crystal Spire
    • The Rod of Arafel
      • Earth
      • Boss Battle: The Noss
    • Stains of Heresy
      • The Ivory Citadel
      • Boss Battle: Jamaerah the Scribe
      • Boss Battle: Archon
    • The Lord of the Black Stone
      • Shadow’s Edge
      • The Black Stone
      • Boss Battle: Samael
    • The Well of Souls
      • Final Boss: Avatar of Chaos
    • Side Quests
      • The Crucible
      • Thane’s Side Quests
      • Muria’s Side Quests
      • Alya’s Side Quest
      • Vulgrim’s Side Quest
      • Blackroot’s Side Quest
      • Oran’s Side Quest
      • Ostegoth’s Side Quest
      • The Chancellor’s Side Quest
      • Nathaniel’s Side Quest
      • Uriel’s Side Quest
    • Side Areas
      • The Weeping Crag
      • Boss Battle: Gorewood
      • The Shattered Forge
      • The Scar
      • Boss Battle: Ghorn
    • Side Quests and Areas
      • Lair of the Deposed King
      • Boss Battle: Argul
      • Sentinel’s Gaze
      • Boneriven
      • Soul Arbiter’s Maze
      • Boss Battle: The Soul Arbiter
  • Extras
    • Behind the Scenes
      • Darksiders II Behind the Scenes
      • Creating Death
    • Behind the Scenes Videos
      • Video Interviews

Darksiders II Guide › Walkthrough › Court of Bones II: Judicator

The Third Soul

Area 10: South Tower

Wall-run across the broken passage that leads to the final tower. Summon Phariseer at the Summoning Circle just before the tower’s spacious elevator platform, and then step aboard.

A monstrous Undead General storms forth to attack you on the elevator platform. Allow Phariseer to keep the General occupied while you assail it from its unguarded rear. The Dead Lord won’t last long against this powerful foe, and the summoning circle is sealed off during this fight, so take full advantage of Phariseer’s support while you can.

Tip

Remember, heavy secondary weapons can reach past the General’s shield. Ghouls raised with the Exhume skill can also help you flank the brute.

Elevator Games

Summon Phariseer again, if need be, and then strike the crystal with the number “II” etched before it to begin your ascent. Unfortunately, a large crop of Corruption crystals prevents the elevator from reaching the tower’s second floor. You’ll need to find a way to remove this obstruction.

Order Phariseer to trigger the pressure plate beyond the west gate. This lowers another gate on the high east ledge.

Enter the east passage, ignore its pressure plate, and scale the east wall to reach a hand hold. Wall-run and shimmy around the corner.

Continue wall-running around the tower, vaulting from several pegs to preserve your run.

You land on a small ledge above Phariseer's position. Look down at the east passage's pressure plate and order Phariseer to trigger it. This lowers a gate on the highest east ledge, exposing a Shadowbomb pod.

Grab the nearby hand hold, shimmy around the corner, and vault off of the two pegs above to reach a higher hand hold.

Wall-run around the tower again, heading for the high east ledge.

Collect a Shadowbomb from the east ledge's pod and hurl it at the Corruption crystals to obliterate them. Wait for the elevator to rise, and then cross the platform and enter the south room.

Area 11: Stairwell

Plunge into the water up here to discover a sunken Boatman Coin. Pocket the prize, and then surface and scale the stairs. Deathgrip the north hoop to reach an upper balcony, and then circle around and claim a lost page from the Book of the Dead. Proceed into the north candlelit chamber afterward.

Boatman Coin 65
Book of the Dead 20

Area 12: Room of Wax

The final soul is kept in this quiet chamber. Equip Redemption before collecting it, for you’ll soon have need of Death’s faithful sidearm.

A gate rises as you attempt to leave with the lost soul, and the Skeleton that hangs from the ceiling begins to writhe in misery. This summons a host of Skeletons that soon swarm you. Before cutting them down, target the hanging skeleton and quickly destroy it with Redemption. The hanging skeleton will repeatedly summon minions until you destroy it, and you don’t have energy to waste on those when an even deadlier fiend must be faced...

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