Prima Games eGuides
primagames.com Browse Redeem a code Help
Darksiders II eGuide
Sign in My Guides

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

By creating an account or signing in, you agree to our Terms of Service and Privacy Policy.

Have a password?

Had an account on the old eGuides site, or a code from a printed guide? Help and troubleshooting

Sign in with a password

By signing in, you agree to our Terms of Service and Privacy Policy.

Check your email

A sign-in link is on its way. It works once and expires in 15 minutes. Open it and you're in, with an account if you didn't already have one.

Contents

  • Maps
    • Maps
      • Map Listing
  • Essentials
    • Exploration and Combat
      • Controls
      • Exploring
      • Combat
      • Leveling Up
      • Equipping Gear
      • Death’s Attributes
    • Skills and Combos
      • Skills
      • Moves and Combos
    • Appendix
      • Legendary Items
      • Secret Chests
      • Boatman Coins
      • Book of the Dead Pages
      • Stonebites
      • Relics
      • Soul Arbiter's Scrolls
      • GnoMAD Gnomes
      • Achievements
  • Walkthrough
    • The Keeper of Secrets
      • The Veil
      • Boss Battle: War’s Shade
    • The Fire of the Mountain
      • Forge Lands
      • Tri-Stone
      • Stonefather’s Vale
      • The Weeping Crag
      • Baneswood
      • East Trail
      • The Charred Pass
      • Passing Through
      • The Cauldron
      • Boss Battle: Gharn
    • Tears of the Mountain
      • Stonefather’s Vale
      • Shadow Gorge
      • The Fjord
      • The Drenchfort
      • Boss Battle: Karkinos
    • To Move a Mountain
      • The Nook
      • The Lost Temple
      • Boss Battle: Construct Hulk
    • Heart of the Mountain
      • The Foundry
      • The First Heart Stone
      • The Second Heart Stone
      • The Third Heart Stone
      • Boss Battle: Corrupted Custodian
    • The Tree of Life
      • Boss Battle: The Guardian
      • The Verdant Hollow
    • The Kingdom of the Dead
      • The Tree of Death
      • Leviathan’s Gorge
      • Breach
      • Breach Exterior
      • The Maw: West Valley
      • Serpent’s Peak
      • Eternal Throne
    • The Toll of Kings
      • Gilded Arena
      • The First Animus Stone
      • The Second Animus Stone
      • The Third Animus Stone
      • Boss Battle: Gnashor
    • Court of Bones I: Phariseer
      • Gilded Arena (Exterior)
      • The Maw
      • Phariseer’s Tomb
      • Boss Battle: Phariseer
    • Court of Bones II: Judicator
      • The Spine
      • Judicator’s Tomb
      • The First Soul
      • The Second Soul
      • Boss Battle: Tormentor
      • The Third Soul
      • Boss Battle: Bone Giant
    • Court of Bones III: Basileus
      • Gilded Arena
      • Psychameron
      • Boss Battle: Basileus and Achidna
    • The City of the Dead
      • The City of the Dead
      • Boss Battle: The Wailing Host
    • The Key to Redemption
      • Lostlight
      • The Crystal Spire
    • The Rod of Arafel
      • Earth
      • Boss Battle: The Noss
    • Stains of Heresy
      • The Ivory Citadel
      • Boss Battle: Jamaerah the Scribe
      • Boss Battle: Archon
    • The Lord of the Black Stone
      • Shadow’s Edge
      • The Black Stone
      • Boss Battle: Samael
    • The Well of Souls
      • Final Boss: Avatar of Chaos
    • Side Quests
      • The Crucible
      • Thane’s Side Quests
      • Muria’s Side Quests
      • Alya’s Side Quest
      • Vulgrim’s Side Quest
      • Blackroot’s Side Quest
      • Oran’s Side Quest
      • Ostegoth’s Side Quest
      • The Chancellor’s Side Quest
      • Nathaniel’s Side Quest
      • Uriel’s Side Quest
    • Side Areas
      • The Weeping Crag
      • Boss Battle: Gorewood
      • The Shattered Forge
      • The Scar
      • Boss Battle: Ghorn
    • Side Quests and Areas
      • Lair of the Deposed King
      • Boss Battle: Argul
      • Sentinel’s Gaze
      • Boneriven
      • Soul Arbiter’s Maze
      • Boss Battle: The Soul Arbiter
  • Extras
    • Behind the Scenes
      • Darksiders II Behind the Scenes
      • Creating Death
    • Behind the Scenes Videos
      • Video Interviews

Darksiders II Guide › Walkthrough › Side Areas

The Shattered Forge

The Shattered Forge

This crumbling worksite has been overrun by Corruption. Valus has lost a precious item here, and would be grateful to have it returned to him.

Click here for interactive maps

Area 1: Entry Stairs

Turn around when you reach the bottom of the Forge’s entry stairs and search behind them to discover a hidden chest. Proceed through the north door after pocketing your plunder.

Area 2: Water Cavern I

A central chest tantalizes Death when he enters this spacious cave, but there’s no obvious way to reach it. Plunge into the water, claim an underwater Boatman Coin, and then climb out and head through the west door.

Boatman Coin 25

Area 3: Water Cavern II

Drop down into the deep water in this cave, and then swim north and dive into an underwater hole. Continue swimming through the watery passage to reach the next area.

Area 4: Map Cavern

Surface in this cavern and crack open the ornate chest on the low ground to claim the Dungeon Map. Scale the east wall afterward to reach the area above.

Dungeon Map

Area 5: Corruption Junction

Eliminate the Savage Prowlers that ambush you in this room. Corruption crystals block the north door, so proceed through the west door instead.

Area 6: Lower Shattered Passage

This watery passage has fallen to ruin. Wall-run to the north ledge, leaping between the walls and jumping the corner to extend your run. If you fall, swim south and scale the hand holds to return to the passage entrance.

When you reach the north ledge, stand in the north alcove and leap between the parallel walls to climb up to a higher passage.

Area 7: Upper Shattered Passage

Wall-run across two pegs in this upper passage, heading south. You soon reach a small room where Corruption crystals block your progress. Deathgrip the distant Shadowbomb pod to the south, and then use the bomb to obliterate the crystals.

Before advancing, collect another Shadowbomb and backtrack to the previous passage. Look for a Corruption crystal down below, and toss the bomb to destroy it. Drop down and investigate the nook you’ve uncovered to discover a unique weapon. Climb out of the passage and proceed east, past the first nest of Crystals you destroyed.

Omega Blades

Area 8: Corruption Junction—Upper Ledges

Pass through a door to find yourself back at the Corruption Junction area, up on a high ledge, Pull the nearby lever to cause pegs and hand holds to appear around the room. Wall-run across the pegs to reach the east ledge and a Shadowbomb pod. Use a bomb to destroy the Corruption crystals below, and then drop down and slay the Savage Stalker that ambushes you. Proceed through the north door afterward.

Area 9: Construct Ambush

Raid a pair of chests on your way into this small chamber, where Death becomes trapped and is forced to battle several waves of Construct Warriors and Champions. Fight hard to slay them all and earn your freedom. Wall-run through the narrow east passage that follows to reach the next area.

Area 10: Locked Door Chamber

Ignore this spacious room’s hand holds and plunge into its central pool. Dive and swim into the southwest hole, and keep swimming into the underwater passage. Surface at the passage’s far end and scale the wall to work your way up to the room’s second floor.

Area 11: Locked Door Chamber—Upper Ledges

You emerge near a Shadowbomb pod. Toss a bomb at the east ledge’s Corruption crystals to destroy them, and then grab another bomb and drop to the chamber’s main floor. Hurl the bomb at the crystals on the northwest ledge to clear it off as well.

Use the room’s hand holds to climb up to the northwest ledge. Raid its chest and wall-run around the room, going north and then looping around to the south to reach the east ledge. Proceed through the east door.

Area 12: Sentinel Ambush

Wall-run along this room’s outer wall and raid a chest on your way to its northeast corner. There, Death becomes trapped and is forced to battle several Tainted Construct Warriors, a Construct Champion, and a Construct Sentinel. Slay one or more of the Warriors to make the Sentinel drop its shield and revive them. Quickly focus on the Sentinel while its shield is down and blast it with Redemption to destroy it.

After smashing all of the constructs, break the vases in the room’s northwest corner to obtain a hidden Book of the Dead page. Proceed through the west door afterward to return to the previous area.

Book of the Dead 7

Area 11, Revisited

You emerge on a ledge with an ornate chest that contains a Skeleton Key. Push the nearby switch to drop the ledge’s gate, and then drop to the chamber’s main floor. Open the locked south door and go through.

Skeleton Key

Area 2, Revisited

You’ve come full circle, finding yourself back in the chamber with the tantalizing chest. Simply cross the walkway and open the chest to obtain Splinter-Bone—the prized hammer that Valus lost long ago. You’ve nothing more to accomplish here at the Shattered Forge, so find your way back to Tri-Stone. Return Valus’s precious hammer and claim your reward.

Keep reading with a free account

The first 3 sections of Darksiders II are open to everyone. An account opens the rest of it, and every other guide in the archive. It's free, and there's nothing to buy.

Bought guides on the old Prima Games site? Your account and every guide you own moved here, so there's nothing to buy again. Sign in.

Create a free account Or browse our free guides

PreviousBoss Battle: Gorewood NextThe Scar