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Darksiders II eGuide
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Contents

  • Maps
    • Maps
      • Map Listing
  • Essentials
    • Exploration and Combat
      • Controls
      • Exploring
      • Combat
      • Leveling Up
      • Equipping Gear
      • Death’s Attributes
    • Skills and Combos
      • Skills
      • Moves and Combos
    • Appendix
      • Legendary Items
      • Secret Chests
      • Boatman Coins
      • Book of the Dead Pages
      • Stonebites
      • Relics
      • Soul Arbiter's Scrolls
      • GnoMAD Gnomes
      • Achievements
  • Walkthrough
    • The Keeper of Secrets
      • The Veil
      • Boss Battle: War’s Shade
    • The Fire of the Mountain
      • Forge Lands
      • Tri-Stone
      • Stonefather’s Vale
      • The Weeping Crag
      • Baneswood
      • East Trail
      • The Charred Pass
      • Passing Through
      • The Cauldron
      • Boss Battle: Gharn
    • Tears of the Mountain
      • Stonefather’s Vale
      • Shadow Gorge
      • The Fjord
      • The Drenchfort
      • Boss Battle: Karkinos
    • To Move a Mountain
      • The Nook
      • The Lost Temple
      • Boss Battle: Construct Hulk
    • Heart of the Mountain
      • The Foundry
      • The First Heart Stone
      • The Second Heart Stone
      • The Third Heart Stone
      • Boss Battle: Corrupted Custodian
    • The Tree of Life
      • Boss Battle: The Guardian
      • The Verdant Hollow
    • The Kingdom of the Dead
      • The Tree of Death
      • Leviathan’s Gorge
      • Breach
      • Breach Exterior
      • The Maw: West Valley
      • Serpent’s Peak
      • Eternal Throne
    • The Toll of Kings
      • Gilded Arena
      • The First Animus Stone
      • The Second Animus Stone
      • The Third Animus Stone
      • Boss Battle: Gnashor
    • Court of Bones I: Phariseer
      • Gilded Arena (Exterior)
      • The Maw
      • Phariseer’s Tomb
      • Boss Battle: Phariseer
    • Court of Bones II: Judicator
      • The Spine
      • Judicator’s Tomb
      • The First Soul
      • The Second Soul
      • Boss Battle: Tormentor
      • The Third Soul
      • Boss Battle: Bone Giant
    • Court of Bones III: Basileus
      • Gilded Arena
      • Psychameron
      • Boss Battle: Basileus and Achidna
    • The City of the Dead
      • The City of the Dead
      • Boss Battle: The Wailing Host
    • The Key to Redemption
      • Lostlight
      • The Crystal Spire
    • The Rod of Arafel
      • Earth
      • Boss Battle: The Noss
    • Stains of Heresy
      • The Ivory Citadel
      • Boss Battle: Jamaerah the Scribe
      • Boss Battle: Archon
    • The Lord of the Black Stone
      • Shadow’s Edge
      • The Black Stone
      • Boss Battle: Samael
    • The Well of Souls
      • Final Boss: Avatar of Chaos
    • Side Quests
      • The Crucible
      • Thane’s Side Quests
      • Muria’s Side Quests
      • Alya’s Side Quest
      • Vulgrim’s Side Quest
      • Blackroot’s Side Quest
      • Oran’s Side Quest
      • Ostegoth’s Side Quest
      • The Chancellor’s Side Quest
      • Nathaniel’s Side Quest
      • Uriel’s Side Quest
    • Side Areas
      • The Weeping Crag
      • Boss Battle: Gorewood
      • The Shattered Forge
      • The Scar
      • Boss Battle: Ghorn
    • Side Quests and Areas
      • Lair of the Deposed King
      • Boss Battle: Argul
      • Sentinel’s Gaze
      • Boneriven
      • Soul Arbiter’s Maze
      • Boss Battle: The Soul Arbiter
  • Extras
    • Behind the Scenes
      • Darksiders II Behind the Scenes
      • Creating Death
    • Behind the Scenes Videos
      • Video Interviews

Darksiders II Guide › Walkthrough › The Fire of the Mountain

Passing Through

Passing Through

Cut down Construct Warriors as you enter the Charred Pass, and explore a large hollow log to discover a hidden Boatman Coin.

Boatman Coin 6

Travel north from the log and slay the Constructs that guard a shallow marsh. After securing the area, scour the rocky north bank to discover a chest.

Note

There's no need to venture down the Charred Pass's southern trail. It leads to a side dungeon that Death cannot clear until much later in the adventure.

Dive into the well at the heart of the marsh and swim down to the bottom. Surface in a shallow cave, then scale the smooth wall and 180 leap to a chest. As you swim back out, claim a Boatman Coin that's hidden near the side of the well's broken piping.

Boatman Coin 7

Southwest Ruin

Pause to explore one last ruin before making your way to the Cauldron. Inside, run up the wall and perform a 180 leap from the highest hand hold to reach a wooden beam.

Jump to the next beam, and then leap at the far wall to run up it and reach the hand holds above. Scale the hand holds to reach a chest on a balcony.

Warriors at the Gate

After looting the final ruin, ride hard up the west trail to at last reach the Cauldron’s entrance. A burly Maker is battling a host of Construct Warriors near the drawbridge, so join him in dispatching the teeming fiends.

Caution

The vast number of Constructs that attack you here make this a challenging battle. Evade often, and forego focusing on any one enemy to maintain a wider view of the area—this helps you identify and avoid Constructs that try to flank you.

Speak with the Maker, Karn, to learn that Corruption has taken hold in the Cauldron. Grave danger lies within, yet Karn believes that Death might be capable of success. Question Karn to advance Muria’s quest.

Side Quest Advanced: “Shaman’s Craft”

With a swing of his mighty hammer, Karn shatters a thick chain and lowers the Cauldron’s drawbridge. Cross the bridge, but sneak along the ledge to the right and raid a hidden chest before entering the temple.

Note

Death has surely leveled up by this point. Be sure to spend his skill points to unlock new skills.

Tip

Assign Death’s skills to action buttons by using the radial skill menu. This lets you quickly activate Death’s skills in the heat of combat without having to call up the menu. See the “Moves and Abilities” chapter for complete details and strategies for all of the Pale Rider’s skills.

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PreviousThe Charred Pass NextThe Cauldron