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Darksiders II eGuide
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Contents

  • Maps
    • Maps
      • Map Listing
  • Essentials
    • Exploration and Combat
      • Controls
      • Exploring
      • Combat
      • Leveling Up
      • Equipping Gear
      • Death’s Attributes
    • Skills and Combos
      • Skills
      • Moves and Combos
    • Appendix
      • Legendary Items
      • Secret Chests
      • Boatman Coins
      • Book of the Dead Pages
      • Stonebites
      • Relics
      • Soul Arbiter's Scrolls
      • GnoMAD Gnomes
      • Achievements
  • Walkthrough
    • The Keeper of Secrets
      • The Veil
      • Boss Battle: War’s Shade
    • The Fire of the Mountain
      • Forge Lands
      • Tri-Stone
      • Stonefather’s Vale
      • The Weeping Crag
      • Baneswood
      • East Trail
      • The Charred Pass
      • Passing Through
      • The Cauldron
      • Boss Battle: Gharn
    • Tears of the Mountain
      • Stonefather’s Vale
      • Shadow Gorge
      • The Fjord
      • The Drenchfort
      • Boss Battle: Karkinos
    • To Move a Mountain
      • The Nook
      • The Lost Temple
      • Boss Battle: Construct Hulk
    • Heart of the Mountain
      • The Foundry
      • The First Heart Stone
      • The Second Heart Stone
      • The Third Heart Stone
      • Boss Battle: Corrupted Custodian
    • The Tree of Life
      • Boss Battle: The Guardian
      • The Verdant Hollow
    • The Kingdom of the Dead
      • The Tree of Death
      • Leviathan’s Gorge
      • Breach
      • Breach Exterior
      • The Maw: West Valley
      • Serpent’s Peak
      • Eternal Throne
    • The Toll of Kings
      • Gilded Arena
      • The First Animus Stone
      • The Second Animus Stone
      • The Third Animus Stone
      • Boss Battle: Gnashor
    • Court of Bones I: Phariseer
      • Gilded Arena (Exterior)
      • The Maw
      • Phariseer’s Tomb
      • Boss Battle: Phariseer
    • Court of Bones II: Judicator
      • The Spine
      • Judicator’s Tomb
      • The First Soul
      • The Second Soul
      • Boss Battle: Tormentor
      • The Third Soul
      • Boss Battle: Bone Giant
    • Court of Bones III: Basileus
      • Gilded Arena
      • Psychameron
      • Boss Battle: Basileus and Achidna
    • The City of the Dead
      • The City of the Dead
      • Boss Battle: The Wailing Host
    • The Key to Redemption
      • Lostlight
      • The Crystal Spire
    • The Rod of Arafel
      • Earth
      • Boss Battle: The Noss
    • Stains of Heresy
      • The Ivory Citadel
      • Boss Battle: Jamaerah the Scribe
      • Boss Battle: Archon
    • The Lord of the Black Stone
      • Shadow’s Edge
      • The Black Stone
      • Boss Battle: Samael
    • The Well of Souls
      • Final Boss: Avatar of Chaos
    • Side Quests
      • The Crucible
      • Thane’s Side Quests
      • Muria’s Side Quests
      • Alya’s Side Quest
      • Vulgrim’s Side Quest
      • Blackroot’s Side Quest
      • Oran’s Side Quest
      • Ostegoth’s Side Quest
      • The Chancellor’s Side Quest
      • Nathaniel’s Side Quest
      • Uriel’s Side Quest
    • Side Areas
      • The Weeping Crag
      • Boss Battle: Gorewood
      • The Shattered Forge
      • The Scar
      • Boss Battle: Ghorn
    • Side Quests and Areas
      • Lair of the Deposed King
      • Boss Battle: Argul
      • Sentinel’s Gaze
      • Boneriven
      • Soul Arbiter’s Maze
      • Boss Battle: The Soul Arbiter
  • Extras
    • Behind the Scenes
      • Darksiders II Behind the Scenes
      • Creating Death
    • Behind the Scenes Videos
      • Video Interviews

Darksiders II Guide › Walkthrough › The Fire of the Mountain

Tri-Stone

Tri-Stone

Tri-Stone is the home of the Makers: venerable creators of worlds. This tranquil setting serves as a place where Death can purchase goods and obtain new quests.

Click here for interactive maps

Meet the Makers

Run up the west trail from the Forge Lands and pass through a hollow log to reach the village of Tri-Stone. A younger, yet equally burly, Maker named Thane is busy practicing his combat skills in the north plaza. Speak to Thane to learn a bit more about the Corruption that plagues the Makers’ land. Thane also offers to teach you new attacks and combos for a modest fee.

Tip

Thane’s moves are well worth buying, but we recommend saving your hard-earned gilt for gear and health potions—these are more valuable in the early stages of Death’s quest.

Caution

Thane offers a side quest called “The Maker Warrior,” which asks you to best Thane in single combat. The towering Maker is beyond Death’s current skills, however, so it’s unwise to attempt this quest until after the Rider has gained a few levels and acquired better gear.

Side Quest Acquired: “The Maker Warrior”

Destroy the debris that lies around the north plaza; you may discover valuable items. Practice your attack combos on the surrounding wooden posts as well. You can focus on the posts and maneuver around them just like enemies.

When you’ve finished honing your combat skills, venture south and turn right, scaling the west stairs and heading for a gazebo. A blind woman is practicing magic here, and she has anticipated Death’s arrival. This Maker’s name is Muria, and she is a shaman. Muria offers to sell Death a small variety of talismans and potions, and can give the Reaper a bit more insight into the Tree of Life. Muria also bestows upon Death a side quest called “Shaman’s Craft”—accept this quest, as you’ll naturally complete it while performing your primary endeavors here in the Forge Lands.

Tip

Muria’s talismans are quite expensive, but her health potions are a bargain. Stock up in preparation for the trials to come.

Side Quest Acquired: “Shaman’s Craft”

The Forge Sister

Cut across Tri-Stone’s south plaza and climb the east steps to reach another gazebo. This is where the Makers’ Forge is located. Speak with the Forge Sister, Alya, to advance your quest and learn more about what you must do to clear the giant nest of Corruption that blocks access to the Tree of Life. Alya asks for the Reaper’s help in restarting her forge, and won’t agree to sell Death any of her wares until he has proven his worth.

Ancient Tome

Side Quest Acquired: "The Fire of the Mountain"

Did you notice this curious device on your way to speak with the Forge Sister? This is known as a Tome, and it allows you to send and receive gifts to/from other Darksiders II players. Simply select items in your inventory that you wish to send to friends, or check for any gifts that your friends may have sent you. Receiving gifts is a great way to gain an early advantage!

Speak with Thane

Backtrack to the north plaza and sprint up the curved steps to find both Thane and Eideard waiting near Tri-Stone’s north gate. Speak with Thane, and he’ll open the gate and allow Death to journey toward the Cauldron, the temple from which the Fire of the Mountain flows. Thane also teaches you a free combat move called Harvester Revenge. Question Thane and Eideard to learn more about the Fire of the Mountain and what it will take to reactivate the Makers’s Forge.

Tip

Practice your new move on the nearby training posts before venturing onward.

Leaving Tri-Stone

Ancient ruins lie beyond Tri-Stone’s north gate.

Dive into the central pool and collect a special item called a Boatman Coin that floats beneath the water. A merchant you've yet to encounter has a special interest in these items, so seek them out.

Boatman Coin 1

Wall-run up the west wall to escape the pool, and then climb a ledge and drop off the edge to return to the entry stairs.

Run up the east wall to reach a short trail that leads to the opposite side of the pool. Proceed north to leave these ruins.

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