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Darksiders II eGuide
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Contents

  • Maps
    • Maps
      • Map Listing
  • Essentials
    • Exploration and Combat
      • Controls
      • Exploring
      • Combat
      • Leveling Up
      • Equipping Gear
      • Death’s Attributes
    • Skills and Combos
      • Skills
      • Moves and Combos
    • Appendix
      • Legendary Items
      • Secret Chests
      • Boatman Coins
      • Book of the Dead Pages
      • Stonebites
      • Relics
      • Soul Arbiter's Scrolls
      • GnoMAD Gnomes
      • Achievements
  • Walkthrough
    • The Keeper of Secrets
      • The Veil
      • Boss Battle: War’s Shade
    • The Fire of the Mountain
      • Forge Lands
      • Tri-Stone
      • Stonefather’s Vale
      • The Weeping Crag
      • Baneswood
      • East Trail
      • The Charred Pass
      • Passing Through
      • The Cauldron
      • Boss Battle: Gharn
    • Tears of the Mountain
      • Stonefather’s Vale
      • Shadow Gorge
      • The Fjord
      • The Drenchfort
      • Boss Battle: Karkinos
    • To Move a Mountain
      • The Nook
      • The Lost Temple
      • Boss Battle: Construct Hulk
    • Heart of the Mountain
      • The Foundry
      • The First Heart Stone
      • The Second Heart Stone
      • The Third Heart Stone
      • Boss Battle: Corrupted Custodian
    • The Tree of Life
      • Boss Battle: The Guardian
      • The Verdant Hollow
    • The Kingdom of the Dead
      • The Tree of Death
      • Leviathan’s Gorge
      • Breach
      • Breach Exterior
      • The Maw: West Valley
      • Serpent’s Peak
      • Eternal Throne
    • The Toll of Kings
      • Gilded Arena
      • The First Animus Stone
      • The Second Animus Stone
      • The Third Animus Stone
      • Boss Battle: Gnashor
    • Court of Bones I: Phariseer
      • Gilded Arena (Exterior)
      • The Maw
      • Phariseer’s Tomb
      • Boss Battle: Phariseer
    • Court of Bones II: Judicator
      • The Spine
      • Judicator’s Tomb
      • The First Soul
      • The Second Soul
      • Boss Battle: Tormentor
      • The Third Soul
      • Boss Battle: Bone Giant
    • Court of Bones III: Basileus
      • Gilded Arena
      • Psychameron
      • Boss Battle: Basileus and Achidna
    • The City of the Dead
      • The City of the Dead
      • Boss Battle: The Wailing Host
    • The Key to Redemption
      • Lostlight
      • The Crystal Spire
    • The Rod of Arafel
      • Earth
      • Boss Battle: The Noss
    • Stains of Heresy
      • The Ivory Citadel
      • Boss Battle: Jamaerah the Scribe
      • Boss Battle: Archon
    • The Lord of the Black Stone
      • Shadow’s Edge
      • The Black Stone
      • Boss Battle: Samael
    • The Well of Souls
      • Final Boss: Avatar of Chaos
    • Side Quests
      • The Crucible
      • Thane’s Side Quests
      • Muria’s Side Quests
      • Alya’s Side Quest
      • Vulgrim’s Side Quest
      • Blackroot’s Side Quest
      • Oran’s Side Quest
      • Ostegoth’s Side Quest
      • The Chancellor’s Side Quest
      • Nathaniel’s Side Quest
      • Uriel’s Side Quest
    • Side Areas
      • The Weeping Crag
      • Boss Battle: Gorewood
      • The Shattered Forge
      • The Scar
      • Boss Battle: Ghorn
    • Side Quests and Areas
      • Lair of the Deposed King
      • Boss Battle: Argul
      • Sentinel’s Gaze
      • Boneriven
      • Soul Arbiter’s Maze
      • Boss Battle: The Soul Arbiter
  • Extras
    • Behind the Scenes
      • Darksiders II Behind the Scenes
      • Creating Death
    • Behind the Scenes Videos
      • Video Interviews

Darksiders II Guide › Walkthrough › The Kingdom of the Dead

Breach

Breach

This derelict fortress connects Leviathan’s Gorge with the lands to the south.

Click here for interactive maps

Area 1: Ruined Entry

Wall-run along the Breach's entry corridor, Deathgripping a hoop and jumping at the corner to reach some growth.

Don't scale the wall growth, but instead, perform a 180 leap and Deathgrip the hoop behind you.

Scale the hoop, and the next one above, then jump off of the wall to reach a high passage with a chest. Stand on the pressure plate after looting the chest, then sprint past the nearby gate before it rises.

A special power is needed to acquire the chests in the passage beyond. Ignore them and descend through the nearby hole to reach a lower ledge. Drop again to reach a passage with more pressure plates.

Area 2: Pressure Plate Passages

The passage below the post features a pair of pressure plates. One lies before a chest; the other, before a corridor with no floor. You can’t reach the chest without possessing a new special ability, so stand on the plate near the east corridor which leads to a locked door. Allow the corridor’s many gates to retract, and then quickly wall-run toward the locked door, jumping between the walls to extend your run.

Area 3: Arena Ambush

A Skeleton Key is needed to open the locked door. Proceed through the unlocked north door instead to enter a circular arena, where a horde of Skeletons stage a deadly ambush. Among their numbers are formidable Skeletal Warriors. Stay mobile and Evade often to prevent the dead from mounting a proper offense. Proceed through the east door when the mayhem finally subsides.

Enemy: Skeletal Warrior

  • Class: Minion

Like Skeletons, these soldiers of bone are skilled with their massive swords. However, Skeletal Warriors also enjoy the added benefit of protective armor, allowing them to absorb much more damage than their unarmored peers. Dodge their leaping sword strikes, and then counter with lengthy attack combos to chop away most (if not all) of a Skeletal Warrior’s health.

Area 4: Tricky Bridges

This quiet cavern features two bridges, but only one of them is extended. Before crossing the bridge, Deathgrip a Shadowbomb from the northeast pod. Toss the bomb at the wall, sticking it about halfway between the pod and the nearby switch. Leave the bomb be and cross the bridge.

Stand near the foot of the second bridge, which is not extended and cannot be crossed. Enter aiming mode and target the Shadowbomb pod back near the switch. Blast the pod with Redemption to detonate it, along with the bomb you stuck to the nearby wall. If you did it right, the chain reaction will trigger the switch, causing the first bridge to lower and the nearby bridge to rise. Cross over and open the ornate chest to claim the Skeleton Key you seek.

Skeleton Key

Scarab Scare

After retrieving the key, a swarm of Scarabs descends upon the Rider. Unleash anti-group attacks to make short work of these pests before they make a meal out of you.

Enemy: Scarab

  • Class: Fodder

Scarabs are comparable to Stingers: they fly about, attack in swarms, and are easily squashed. Blast these overgrown bugs with Redemption, or wipe out whole swarms with the well-timed use of skills such as Harvest.

Escape Plan

You’ve found the key you needed, but you’ve no way of manipulating the bridges again. No matter; go south and scale a wooden post, then perform a 180 leap to reach the nearby wall’s hand hold.

Before shimmying around the corner, perform a vertical wall-run and Deathgrip a high hoop to reach the top of the wall. Plunder the pair of chests up here, and then return to the hand hold and make your way back to the area’s entry by performing a 180 leap from the wall’s corner post.

Note

It will be some time before you gain the ability to travel through the portal found near the chests. Rest assured that we’ll remind you when the time comes!

Area 5: Breach Basement

Backtrack through the arena and open the locked door you noticed earlier to enter a passage. Wall-run to a post, then drop down to a small basement chamber where a handful of Skeletons lurk.

Proceed through the east door after dispatching the Skeletons, and then turn around and collect the Boatman Coin that hovers near the door’s other side.

Boatman Coin 45

Slaughter a few more Skeletons in the chamber that follows before searching behind one of the room’s two statues to discover another Boatman Coin. Find a Shadowbomb pod behind the opposite statue, and use a bomb to obliterate the Corruption crystals on the ledge above.

Boatman Coin 46

Rooftop Loot

Scale the south wall after clearing the Corruption, and then work your way up to the ledge that the crystals were covering. Grab the north wall’s hand hold, shimmy around the corner, and perform a vertical wall-run to reach two chests cleverly hidden on the Breach’s roof.

Note

You can raid only one of the roof’s chests at present. The other is kept beyond a gate, and the requirements for reaching it won’t be made clear for some time.

Last Chest

Drop back into the Breach’s interior and navigate the north wall’s hand holds. When you reach the last hand hold, wall-run toward a distant hoop, jump off the wall, and quickly Deathgrip the hoop to flip to the far ledge. Crack open the chest, and then drop down to the ground and slay the Skeletons that emerge from the floor. Exit the Breach afterward through the south door.

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