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Darksiders II eGuide
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Contents

  • Maps
    • Maps
      • Map Listing
  • Essentials
    • Exploration and Combat
      • Controls
      • Exploring
      • Combat
      • Leveling Up
      • Equipping Gear
      • Death’s Attributes
    • Skills and Combos
      • Skills
      • Moves and Combos
    • Appendix
      • Legendary Items
      • Secret Chests
      • Boatman Coins
      • Book of the Dead Pages
      • Stonebites
      • Relics
      • Soul Arbiter's Scrolls
      • GnoMAD Gnomes
      • Achievements
  • Walkthrough
    • The Keeper of Secrets
      • The Veil
      • Boss Battle: War’s Shade
    • The Fire of the Mountain
      • Forge Lands
      • Tri-Stone
      • Stonefather’s Vale
      • The Weeping Crag
      • Baneswood
      • East Trail
      • The Charred Pass
      • Passing Through
      • The Cauldron
      • Boss Battle: Gharn
    • Tears of the Mountain
      • Stonefather’s Vale
      • Shadow Gorge
      • The Fjord
      • The Drenchfort
      • Boss Battle: Karkinos
    • To Move a Mountain
      • The Nook
      • The Lost Temple
      • Boss Battle: Construct Hulk
    • Heart of the Mountain
      • The Foundry
      • The First Heart Stone
      • The Second Heart Stone
      • The Third Heart Stone
      • Boss Battle: Corrupted Custodian
    • The Tree of Life
      • Boss Battle: The Guardian
      • The Verdant Hollow
    • The Kingdom of the Dead
      • The Tree of Death
      • Leviathan’s Gorge
      • Breach
      • Breach Exterior
      • The Maw: West Valley
      • Serpent’s Peak
      • Eternal Throne
    • The Toll of Kings
      • Gilded Arena
      • The First Animus Stone
      • The Second Animus Stone
      • The Third Animus Stone
      • Boss Battle: Gnashor
    • Court of Bones I: Phariseer
      • Gilded Arena (Exterior)
      • The Maw
      • Phariseer’s Tomb
      • Boss Battle: Phariseer
    • Court of Bones II: Judicator
      • The Spine
      • Judicator’s Tomb
      • The First Soul
      • The Second Soul
      • Boss Battle: Tormentor
      • The Third Soul
      • Boss Battle: Bone Giant
    • Court of Bones III: Basileus
      • Gilded Arena
      • Psychameron
      • Boss Battle: Basileus and Achidna
    • The City of the Dead
      • The City of the Dead
      • Boss Battle: The Wailing Host
    • The Key to Redemption
      • Lostlight
      • The Crystal Spire
    • The Rod of Arafel
      • Earth
      • Boss Battle: The Noss
    • Stains of Heresy
      • The Ivory Citadel
      • Boss Battle: Jamaerah the Scribe
      • Boss Battle: Archon
    • The Lord of the Black Stone
      • Shadow’s Edge
      • The Black Stone
      • Boss Battle: Samael
    • The Well of Souls
      • Final Boss: Avatar of Chaos
    • Side Quests
      • The Crucible
      • Thane’s Side Quests
      • Muria’s Side Quests
      • Alya’s Side Quest
      • Vulgrim’s Side Quest
      • Blackroot’s Side Quest
      • Oran’s Side Quest
      • Ostegoth’s Side Quest
      • The Chancellor’s Side Quest
      • Nathaniel’s Side Quest
      • Uriel’s Side Quest
    • Side Areas
      • The Weeping Crag
      • Boss Battle: Gorewood
      • The Shattered Forge
      • The Scar
      • Boss Battle: Ghorn
    • Side Quests and Areas
      • Lair of the Deposed King
      • Boss Battle: Argul
      • Sentinel’s Gaze
      • Boneriven
      • Soul Arbiter’s Maze
      • Boss Battle: The Soul Arbiter
  • Extras
    • Behind the Scenes
      • Darksiders II Behind the Scenes
      • Creating Death
    • Behind the Scenes Videos
      • Video Interviews

Darksiders II Guide › Essentials › Skills and Combos

Moves and Combos

Moves and Combos

Here we review the many different combat moves and attack combos that are available to Death. Some of these are known to the Pale Rider from the start of his adventure, while others must be taught to Death by special trainers found in the realms. These trainers are Thane and Draven, located at Tri-Stone and the Eternal Throne, respectively.

Scythe Combos

Until Death acquires a secondary weapon, he’s limited to the use of his scythes. As you’ll see in the following table, the Reaper is capable of dispensing plenty of mayhem with these trademark tools. Scythes have the advantage of being quick to wield. Longer scythe combos will cause Death’s true incarnation to briefly appear, delivering powerful blows that deal extra Arcane damage. Once Death can access his Reaper Form ability, every enemy he slays with his scythes will generate a small amount of Reaper Energy for him. This is the most straightforward way to build Reaper Energy, making scythe kills particularly important after Reaper Form has been unlocked.

Note

See the “Exploration and Combat” section of this guide for details about Reaper Form and the various forms of combat damage that can be dealt.
Move Commands (Xbox) Commands (PS3) Trainer Trainer’s Movelist Name
Cross Slash — —
Return Slash , , — —
Double Slash , , , , — —
Twin Humanities , , , , , , — —
Razor Slash , delay, , delay, Thane Razor Combo
Razor Wheel , delay, , , delay, , — —
Razor  Strike , delay, , , , delay, , , — —
Harvester Spiral , , delay, , , delay, Thane Whirlwind Combo
Harvester Whirlwind , , delay, , , , delay, , — —
Harvester Blade , , delay, , , , , delay, , , — —
Harvester Slam , , , delay, , , , delay, Thane Harvester Slam
Twin Cannon ( + BACK) + ( + BACK) + Thane Twin Cannon
Harvester Revenge during Forward Evade during Forward Evade Thane Harvester Revenge
Crossover: Side Saw after any basic attack after any basic attack — —
Crossover Special: Buzz Saw after any Crossover after any Crossover — —
Twin Humanities after any Crossover Special after any Crossover Special — —
Sky Slash (Air) (Air) — —
Sky Cross (Air) , (Air) , — —
Sky Smash (Air) , , (Air) , , — —
Hellraiser (Air) , , delay, (Air) , , delay, Thane Hellraiser
Flip Saw (Air) ++ or during Quick Fall (Air) + or during Quick Fall Draven Flip Saw

Melee Weapon Combos

Melee weapons are light, easy to wield, and blistering in their combos. The short attack range of these secondary weapons favors single-target combat. There are four basic types of melee weapons: bucklers, claws, gauntlets, and tonfas. The following table reveals the various combos that can be performed with melee weapons.

Move Commands (Xbox) Commands (PS3) Trainer Trainer’s Movelist Name
Wild Swing — —
Killer Intent , , — —
Triple Threat , , , , — —
Blackout , , , , , , — —
Tremor Smash ( + BACK) + ( + BACK) + Thane Tremor Smash Series
Earthbreaker during Tremor Smash — mash (up to 5 times) during Tremor Smash — mash (up to 5 times) — —
Power Geyser automatic finisher after 5 Earthbreakers automatic finisher after 5 Earthbreakers — —
Godfist during Forward Evade during Forward Evade Thane Godfist
Rising Upper during Godfist during Godfist Draven Rising Upper
Crossover: Frenzy after any basic 3 attack after any basic attack — —
Crossover Special: Wildstorm after any Crossover after any Crossover — —
Blackout after Crossover Special after Crossover Special —
Double Cross (Air) (Air) — —
Return Strike (Air) , (Air) , — —
Gut Check (Air) , , (Air) , , — —
Vital Edge (Air) , , , (Air) , , , — —
Berserker Fury Claws: hold (release to strike) Claws: hold (release to strike) — —
Super Berserker Fury Claws: hold (timed release) Claws: hold (timed release) Draven Claw Training
Berserker Dive Claws: (Air) hold (release to strike) Claws: (Air) hold (release to strike) — —
Super Berserker Dive Claws: (Air) hold (timed release) Claws: (Air) hold (timed release) Draven Claw Training
Wind Blade Tonfa: hold (release to strike) Tonfa: hold (release to strike) — —
Super Wind Blade Tonfa: hold (timed release) Tonfa: hold (timed release) Draven Tonfa Training
Wind Strike Tonfa: (Air) hold (release to strike) Tonfa: (Air) hold (release to strike) — —
Super Wind Strike Tonfa: (Air) hold (timed release) Tonfa: (Air) hold (timed release) Draven Tonfa Training
Sidewinder Gauntlet: hold (release to strike) Gauntlet: hold (release to strike) — —
Super Sidewinder Gauntlet: hold (timed release) Gauntlet: hold (timed release) Draven Gauntlet Training
Seismic Hammer Gauntlet: (Air) hold (release to strike) Gauntlet: (Air) hold (release to strike) — —
Super Seismic Hammer Gauntlet: (Air) hold (timed release) Gauntlet: (Air) hold (timed release) Draven Gauntlet Training
Fortress Stance Buckler: hold Buckler: hold — —
Fortress Blast Buckler: hold (release to strike) Buckler: hold (release to strike) — —
Super Fortress Blast Buckler: hold (timed release) Buckler: hold (timed release) Draven Buckler Training
Fortress Drift Buckler: (Air) hold Buckler: (Air) hold — —
Fortress Smash Buckler: (Air) hold (release to strike) Buckler: (Air) hold (release to strike) — —
Super Fortress Smash Buckler: (Air) hold (timed release) Buckler: (Air) hold (timed release) Draven Buckler Training

Heavy Weapon Combos

Heavy weapons are incredibly large, making them somewhat slow and cumbersome to wield. However, their wide reach and devastating attack power make them quite versatile. These weapons are capable of both beating back swarming foes and dealing great damage to a single target. There are four basic types of heavy weapons: axes, hammers, maces, and glaives.

Tip

Heavy weapons are best used to extend Death’s scythe combos, lending them weight and anti-group effectiveness. Open up with a few scythe strikes, and then switch to a heavy weapon mid-combo to lend greater speed and potency to your attack.

Heavy Attacks

Move Commands (Xbox) Commands (PS3) Trainer Trainer’s Movelist Name
Heavy Slash — —
Heavy Double Cross , , — —
Crushing Blows—Power Slam , , , , — —
Gravel Wizard ( + BACK) + hold (release to strike) ( + BACK) + hold (release to strike) Thane Gravel Wizard
Painbringer during Front Evade/Dash during Front Evade/Dash Thane Painbringer
Widowmaker timed during impact of Heavy Power Attacks timed during impact of Heavy Power Attacks Draven Widowmaker
Riftbreaker timed during impact of Heavy Power Attacks timed during impact of Heavy Power Attacks Draven Riftbreaker
Crossover: Cyclone after any basic attack after any basic attack — —
Crossover Special: Hilt Strike after any Crossover after any Crossover — —
Power Slam after Crossover Special after Crossover Special — —
Falling Star (Air) (Air) — —
Rock Breaker Hammer: hold (release to strike) Hammer: hold (release to strike) — —
Super Rock Breaker Hammer: hold (timed release) Hammer: hold (timed release) Draven Hammer Training
Rock Crusher Hammer: (Air) hold (release to strike) Hammer: (Air) hold (release to strike) — —
Super Rock Crusher Hammer: (Air) hold (timed release) Hammer: (Air) hold (timed release) Draven Hammer Training
Grand Slam Mace: hold (release to strike) Mace: hold (release to strike) — —
Super Grand Slam Mace: hold (timed release) Mace: hold (timed release) Draven Mace Training
Moonshot Mace: (Air) hold (release to strike) Mace: (Air) hold (release to strike) — —
Super Moonshot Mace: (Air) hold (timed release) Mace: (Air) hold (timed release) Draven Mace Training
Tempest Axe: hold (release to strike) Axe: hold (release to strike) — —
Super Tempest Axe: hold (timed release) Axe: hold (timed release) Draven Axe Training
Tornado Axe: (Air) hold (release to strike) Axe: (Air) hold (release to strike) — —
Super Tornado Axe: (Air) hold (timed release) Axe: (Air) hold (timed release) Draven Axe Training
Knight Spear Glaive: hold (release to strike) Glaive: hold (release to strike) — —
Super Knight Spear Glaive: hold (timed release) Glaive: hold (timed release) Draven Glaive Training
Dragonslayer Glaive: (Air) hold (release to strike) Glaive: (Air) hold (release to strike) — —
Super Dragonslayer Glaive: (Air) hold (timed release) Glaive: (Air) hold (timed release) Draven Glaive Training

Mixed Weapon Combos

Death is a practiced combatant, able to switch between his scythes and secondary weapons in mid-combo with violent results. Don’t simply attack with only his scythes or only his secondary weapons; mix things up to perform longer and more lethal combinations.

Tip

Consider the stats of the Rider’s currently equipped weaponry and look to finish enemies off with the weapon that will grant him the greatest benefit for the kill. Scythes always reward Death with Reaper Energy when they land the fateful blows, while secondary weapons may be able to restore the Reaper’s health or Wrath as they rack up kills. Consult the Inventory menu of the Chronicle to see the stats and attributes of Death’s arms.

Other Moves

Death can unleash a handful of special moves that do not require the use of his weaponry. Reaper Form is one example, and the highly effective Evade Counter is another. The following table details the Reaper’s non-weapon-based moves.

Other Moves

Move Requirement Commands (Xbox) Commands (PS3) Trainer Trainer’s Movelist Name
Razor Kick — + or during most attacks + or during most attacks — —
Meteor Strike — (Air) (Air) Thane Meteor Strike
Reaper Counter Level 5 timed + against incoming attacks timed R against incoming attacks — —
Reaper Form Level 10 + + — —

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