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Darksiders II eGuide
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Contents

  • Maps
    • Maps
      • Map Listing
  • Essentials
    • Exploration and Combat
      • Controls
      • Exploring
      • Combat
      • Leveling Up
      • Equipping Gear
      • Death’s Attributes
    • Skills and Combos
      • Skills
      • Moves and Combos
    • Appendix
      • Legendary Items
      • Secret Chests
      • Boatman Coins
      • Book of the Dead Pages
      • Stonebites
      • Relics
      • Soul Arbiter's Scrolls
      • GnoMAD Gnomes
      • Achievements
  • Walkthrough
    • The Keeper of Secrets
      • The Veil
      • Boss Battle: War’s Shade
    • The Fire of the Mountain
      • Forge Lands
      • Tri-Stone
      • Stonefather’s Vale
      • The Weeping Crag
      • Baneswood
      • East Trail
      • The Charred Pass
      • Passing Through
      • The Cauldron
      • Boss Battle: Gharn
    • Tears of the Mountain
      • Stonefather’s Vale
      • Shadow Gorge
      • The Fjord
      • The Drenchfort
      • Boss Battle: Karkinos
    • To Move a Mountain
      • The Nook
      • The Lost Temple
      • Boss Battle: Construct Hulk
    • Heart of the Mountain
      • The Foundry
      • The First Heart Stone
      • The Second Heart Stone
      • The Third Heart Stone
      • Boss Battle: Corrupted Custodian
    • The Tree of Life
      • Boss Battle: The Guardian
      • The Verdant Hollow
    • The Kingdom of the Dead
      • The Tree of Death
      • Leviathan’s Gorge
      • Breach
      • Breach Exterior
      • The Maw: West Valley
      • Serpent’s Peak
      • Eternal Throne
    • The Toll of Kings
      • Gilded Arena
      • The First Animus Stone
      • The Second Animus Stone
      • The Third Animus Stone
      • Boss Battle: Gnashor
    • Court of Bones I: Phariseer
      • Gilded Arena (Exterior)
      • The Maw
      • Phariseer’s Tomb
      • Boss Battle: Phariseer
    • Court of Bones II: Judicator
      • The Spine
      • Judicator’s Tomb
      • The First Soul
      • The Second Soul
      • Boss Battle: Tormentor
      • The Third Soul
      • Boss Battle: Bone Giant
    • Court of Bones III: Basileus
      • Gilded Arena
      • Psychameron
      • Boss Battle: Basileus and Achidna
    • The City of the Dead
      • The City of the Dead
      • Boss Battle: The Wailing Host
    • The Key to Redemption
      • Lostlight
      • The Crystal Spire
    • The Rod of Arafel
      • Earth
      • Boss Battle: The Noss
    • Stains of Heresy
      • The Ivory Citadel
      • Boss Battle: Jamaerah the Scribe
      • Boss Battle: Archon
    • The Lord of the Black Stone
      • Shadow’s Edge
      • The Black Stone
      • Boss Battle: Samael
    • The Well of Souls
      • Final Boss: Avatar of Chaos
    • Side Quests
      • The Crucible
      • Thane’s Side Quests
      • Muria’s Side Quests
      • Alya’s Side Quest
      • Vulgrim’s Side Quest
      • Blackroot’s Side Quest
      • Oran’s Side Quest
      • Ostegoth’s Side Quest
      • The Chancellor’s Side Quest
      • Nathaniel’s Side Quest
      • Uriel’s Side Quest
    • Side Areas
      • The Weeping Crag
      • Boss Battle: Gorewood
      • The Shattered Forge
      • The Scar
      • Boss Battle: Ghorn
    • Side Quests and Areas
      • Lair of the Deposed King
      • Boss Battle: Argul
      • Sentinel’s Gaze
      • Boneriven
      • Soul Arbiter’s Maze
      • Boss Battle: The Soul Arbiter
  • Extras
    • Behind the Scenes
      • Darksiders II Behind the Scenes
      • Creating Death
    • Behind the Scenes Videos
      • Video Interviews

Darksiders II Guide › Walkthrough › Tears of the Mountain

Shadow Gorge

Shadow Gorge

This ominous gorge lies west of the Stonefather’s Vale. Death must brave this dreary passage to reach the Drenchfort, from which the Tears of the Mountain once flowed.

On the Prowl

The path widens as you near a gate, and a couple of Prowlers are on patrol. A Stinger Hive also stands in the distance, churning out vicious little critters called Stingers. Dispatch these minions on horseback if you like, using Redemption in combination with Death's scythes to quickly cut them down. Killing your first Stinger advances Muria's side quest.

Side Quest Advanced: Shaman’s Craft

Enemy: Stinger

  • Class: Fodder

Stingers are small flying foes that pose little threat to the Horseman individually, but become somewhat troublesome when encountered in swarms. Stingers can be difficult to strike with melee attacks, so use Death’s pistol, Redemption, to shoot down these lowly pests with greater ease. Anti-group attacks and skills, such as Harvest, can quickly eliminate whole swarms of Stingers if you risk letting them close in.

Underwater Plunder

Before investigating the gate and tower to the west, explore the north trail to reach an old, abandoned keep that's fallen to ruin. Search the shallow moat to discover an underwater Boatman Coin amongst the remnants of the collapsed bridge.

Note

The abandoned keep, which is called the Shattered Forge, is a side dungeon that pertains to a side quest you've yet to acquire. You can explore it now, or wait until you gain the side quest. See the "Side Quests and Areas" chapter for a complete walkthrough.

Boatman Coin 13

Raising the Gate

The Shadow Gorge’s west trail is blocked by a massive gate, and you’ve got to find some way to open it. Locate the Shadowbomb sticking out of the nearby tower’s wall, right between two yellow Corruption crystals. Use Redemption to detonate the bomb and destroy the crystals, exposing a peg.

Run up the wall and vault from the peg to reach the balcony above. Before entering the tower, creep along the balcony’s lip to claim a Boatman Coin. Ensure Death is in good health, and then enter the tower.

Boatman Coin 14

Beware: you’re sealed inside this small, crumbling tower the moment you enter, and are swarmed by a host of vicious critters called Stingers. Use Redemption to help you wipe out these flying pests, and Evade often to present a difficult target.

The battle intensifies after you slaughter the Stingers, and a mob of Savage Prowlers emerge from the central pit. Beware their aggressive attacks, and stay light on your feet while cutting them down with Death’s best moves.

Enemy: Savage Prowler
  • Class: Minion

More powerful and aggressive than the standard Prowler, Savage Prowlers retain the same frightening agility and long-range leaping attacks that make their predecessors so troublesome. Savage Prowlers can also charge up a powerful leaping strike that covers a great distance and is best avoided by a lateral dodge. Evade in a circle around Savage Prowlers when you see them glow with ire in preparation for avoiding their forthcoming attack.

The tower unseals after the Savage Prowlers have fallen to the Reaper’s wrath. Exit the tower and jump up to claim a floating Boatman Coin from the west balcony, and then drop down from the tower to land on the opposite side of the gate. Pull a lever to open the gate and you’ll never need to cut through the tower again.

Boatman Coin 15

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