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Darksiders II eGuide
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Contents

  • Maps
    • Maps
      • Map Listing
  • Essentials
    • Exploration and Combat
      • Controls
      • Exploring
      • Combat
      • Leveling Up
      • Equipping Gear
      • Death’s Attributes
    • Skills and Combos
      • Skills
      • Moves and Combos
    • Appendix
      • Legendary Items
      • Secret Chests
      • Boatman Coins
      • Book of the Dead Pages
      • Stonebites
      • Relics
      • Soul Arbiter's Scrolls
      • GnoMAD Gnomes
      • Achievements
  • Walkthrough
    • The Keeper of Secrets
      • The Veil
      • Boss Battle: War’s Shade
    • The Fire of the Mountain
      • Forge Lands
      • Tri-Stone
      • Stonefather’s Vale
      • The Weeping Crag
      • Baneswood
      • East Trail
      • The Charred Pass
      • Passing Through
      • The Cauldron
      • Boss Battle: Gharn
    • Tears of the Mountain
      • Stonefather’s Vale
      • Shadow Gorge
      • The Fjord
      • The Drenchfort
      • Boss Battle: Karkinos
    • To Move a Mountain
      • The Nook
      • The Lost Temple
      • Boss Battle: Construct Hulk
    • Heart of the Mountain
      • The Foundry
      • The First Heart Stone
      • The Second Heart Stone
      • The Third Heart Stone
      • Boss Battle: Corrupted Custodian
    • The Tree of Life
      • Boss Battle: The Guardian
      • The Verdant Hollow
    • The Kingdom of the Dead
      • The Tree of Death
      • Leviathan’s Gorge
      • Breach
      • Breach Exterior
      • The Maw: West Valley
      • Serpent’s Peak
      • Eternal Throne
    • The Toll of Kings
      • Gilded Arena
      • The First Animus Stone
      • The Second Animus Stone
      • The Third Animus Stone
      • Boss Battle: Gnashor
    • Court of Bones I: Phariseer
      • Gilded Arena (Exterior)
      • The Maw
      • Phariseer’s Tomb
      • Boss Battle: Phariseer
    • Court of Bones II: Judicator
      • The Spine
      • Judicator’s Tomb
      • The First Soul
      • The Second Soul
      • Boss Battle: Tormentor
      • The Third Soul
      • Boss Battle: Bone Giant
    • Court of Bones III: Basileus
      • Gilded Arena
      • Psychameron
      • Boss Battle: Basileus and Achidna
    • The City of the Dead
      • The City of the Dead
      • Boss Battle: The Wailing Host
    • The Key to Redemption
      • Lostlight
      • The Crystal Spire
    • The Rod of Arafel
      • Earth
      • Boss Battle: The Noss
    • Stains of Heresy
      • The Ivory Citadel
      • Boss Battle: Jamaerah the Scribe
      • Boss Battle: Archon
    • The Lord of the Black Stone
      • Shadow’s Edge
      • The Black Stone
      • Boss Battle: Samael
    • The Well of Souls
      • Final Boss: Avatar of Chaos
    • Side Quests
      • The Crucible
      • Thane’s Side Quests
      • Muria’s Side Quests
      • Alya’s Side Quest
      • Vulgrim’s Side Quest
      • Blackroot’s Side Quest
      • Oran’s Side Quest
      • Ostegoth’s Side Quest
      • The Chancellor’s Side Quest
      • Nathaniel’s Side Quest
      • Uriel’s Side Quest
    • Side Areas
      • The Weeping Crag
      • Boss Battle: Gorewood
      • The Shattered Forge
      • The Scar
      • Boss Battle: Ghorn
    • Side Quests and Areas
      • Lair of the Deposed King
      • Boss Battle: Argul
      • Sentinel’s Gaze
      • Boneriven
      • Soul Arbiter’s Maze
      • Boss Battle: The Soul Arbiter
  • Extras
    • Behind the Scenes
      • Darksiders II Behind the Scenes
      • Creating Death
    • Behind the Scenes Videos
      • Video Interviews

Darksiders II Guide › Walkthrough › Side Quests and Areas

Boss Battle: The Soul Arbiter

Boss Battle: The Soul Arbiter

On the eleventh level of this twisted labyrinth, the Rider arrives at an ancient arena. Here, the Arbiter himself will attempt to test Death's mettle.

Beware of the Soul Arbiter's spped, as he will attempt to deliver furious combo attacks that can make short work of the Rider. Wait for his attacks, then evade and quickly counter with a combo of your own.

When unleashing Death's fury upon the Arbiter, be wary when he begins to levitate higher. Quickly move away from the Arbiter, as he is about to drive his mace into the ground and deliver a massive area attack.

Tip

Unstoppable is an extremely helpful skill to use during this battle. The boost of strength aids when delivering punishment in the brief moments you have to strike the Arbiter.

After the Arbiter loses a quarter of his health, he calls upon his undead legions and envelops himself in a protective barrier. When in this state, he is impervious to any attack and will not engage in combat. Use this time to focus on dispatching the undead soldiers that the Arbiter has called forth. Once his horde has been laid to waste, the Arbiter leaves the safety of his barrier and resumes his assault. Continue to evade his blows and counter with swift attacks.

Once the Arbiter's health has fallen to half its capacity, he returns to the safety of his barrier and calls forth more soldiers from beyond the grave. Dispatch these minions and the Arbiter returns to the fray once again.

When the Arbiter's health has been depleted to one quarter, he calls upon the aid of an Undead General. With a behemoth like this by his side, the Arbiter is not content to sit out the fight from the safety of his barrier. Still impervious to attack, the Arbiter will attempt to bludgeon Death. Keep your distance from the Dead Lord and focus your attacks on the Undead General. Soon the Undead General will fall, as will the Arbiter's defensive shield.

Now it is time to finish this. Weakened and nearing his end, the Arbiter begins to unleash rapid combination attacks. Evade his violent swings and continue to counter with combos. Make effective use of your counter attacks and soon the Arbiter will lock blades with Death.

Death does not stay his blade and slays the Arbiter, reclaiming the Crown of the Dead in the process. Take a moment to relish in your victory over the diabolical labyrinth and it's keeper.

Before exiting through the portal, make your way downstairs and crack open the large chest found in this basement. After claiming the spoils, you can now exit the maze through the portal upstairs.

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