Shinku Hadoken 



| Startup |
4 |
|---|---|
| Active |
— |
| Recovery |
61 |
| Guard Level |
HL |
| On Hit |
HD |
| On Guard |
-17 |
| VTX Hit |
— |
| VTX Guard |
— |
| Cancel |
— |
| Damage |
300 |
| Stun |
0 |
| Meter Gain |
-900 |
Shinku Hadoken: Ryu’s Critical Art is a six-hit projectile with a relatively quick startup time. Its travel speed is determined by the button strength used to complete the command. Shinku Hadoken is a versatile projectile that you can use in combos, as a situational anti-air, and as a reactionary punish to either whiffed attacks or projectiles. From about half a screen’s distance, you can react to most projectiles, like Ryu and Ken’s Hadoken, for a good 300 damage punish. Some projectiles are more difficult to react to in time because of varying recovery frames and hurtbox sizes (Chun-Li’s Kikoken is significantly harder to react to in time at longer distances, for example).