Judgement Saber 



| Startup |
10 |
|---|---|
| Active |
3 |
| Recovery |
40 |
| Guard Level |
HL |
| On Hit |
D |
| On Guard |
-31 |
| SM-HX Hit |
— |
| SM-HX Guard |
— |
| Cancel |
— |
| Damage |
340 |
| Stun |
0 |
| Meter Gain |
-900 |
Judgement Saber: Nash crouches into a running position and, after the screen freeze, performs an invincible, nearly full-screen dashing hit-grab. If he successfully hits an enemy, it goes into a cinematic, dealing 330 points of damage. Although extremely unsafe on block, it deals 60 points of damage (54 when the opponent is under 50 percent stamina). With a blockstring sequence ending in MK Sonic Scythe
Judgement Saber, you can chip out and K.O. an adversary with less than 65 health (since Critical Art chip damage can K.O.).
You can use Judgement Saber in combos or in the neutral game, as a reactionary projectile punish, or as an anti-air if you can execute it quickly enough.