Prima Games eGuides Street Fighter V eGuide

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Street Fighter V eGuide Fighters Nash

Critical Art

Judgement Saber
Startup

10

Active

3

Recovery

40

Guard Level

HL

On Hit

D

On Guard

-31

SM-HX Hit

SM-HX Guard

Cancel

Damage

340

Stun

0

Meter Gain

-900

Judgement Saber: Nash crouches into a running position and, after the screen freeze, performs an invincible, nearly full-screen dashing hit-grab. If he successfully hits an enemy, it goes into a cinematic, dealing 330 points of damage. Although extremely unsafe on block, it deals 60 points of damage (54 when the opponent is under 50 percent stamina). With a blockstring sequence ending in MK Sonic Scythe Judgement Saber, you can chip out and K.O. an adversary with less than 65 health (since Critical Art chip damage can K.O.).

You can use Judgement Saber in combos or in the neutral game, as a reactionary projectile punish, or as an anti-air if you can execute it quickly enough.