Prima Games eGuides Street Fighter V eGuide

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Street Fighter V eGuide Fighters Rashid

Normal Throws

Riding Glider
Startup

5

Active

2

Recovery

18

Guard Level

THROW

On Hit

D

On Guard

Cancel

Damage

130

Stun

170

Meter Gain

80

Riding Glider: Rashid grabs his foe and delivers a spinning roundhouse to the face followed by a dropkick to the back, leaving the enemy at almost full-screen distance. Riding Glider deals 130 points of damage (above average for a normal throw), but it doesn’t leave the opponent knocked down for very long if they decide to quick-rise. Forward throw into a forward dash leaves Rashid at -2 in these scenarios, so you can go for a running Spinning Mixer follow-up for some chip damage (usually safe at -2 when not mashed).

Rising Sun
Startup

5

Active

2

Recovery

18

Guard Level

THROW

On Hit

D

On Guard

Cancel

Damage

130

Stun

200

Meter Gain

100

Rising Sun: After leaping off his opponent’s shoulders, Rashid performs a two-kick combination to the back of their head, slamming the foe into the ground about half a screen’s distance away. Rising Sun followed by a forward dash leaves Rashid at +5 advantage, enough for a crouching meaty setup. Alternatively, you can go into a meaty running Spinning Mixer (unmashed) for near-guaranteed block damage. If the enemy attempts to hit Rashid out of the running Spinning Mixer after a quick-recovery, they’ll be interrupted and counter-hit (unless they use an invincible reversal special).