Prima Games eGuides Street Fighter V eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Street Fighter V eGuide Fighters Necalli

Overview

Pros
  • Necalli has additional zoning threats from outside of close range by using his ground-pounding V-Skill.
  • V-Trigger lasts indefinitely; if you can build a full gauge early enough, you can dominate the rest of the round with enhanced mobility and damage.
  • Necalli has completely invincible anti-air attacks; HP/EX Raging Light are incredible anti-airs that reward you with enough advantage to mount follow-up pressure.
  • His close-range strategy is diverse, having a command throw and an overhead to open up his enemy’s defenses.
  • He has no problems getting through predictable projectile patterns using The Disc’s Guidance.
Cons
  • Mask of Tlalli starts up at eight frames, making it a less than ideal option in certain up-close situations.
  • Anti-air is limited to the area in front of him; he doesn’t have a great way to deal with jumping cross-up attacks directly above his head.
  • His crouching combos are difficult to use and do not work on certain characters (see the Combo 1a description for details).

Necalli’s design leans toward offense, with a dash of defensive features sprinkled in. He’s a hybrid character who has almost every kind of attack, including long-distance threats, invincible anti-airs, and command throws. He’s a moderately difficult fighter to play, but his mid-range and close-range strategies are intuitive.

Your objective is to get Necalli within close range, where the threat of his command throw opens up more offensive opportunities. Achieve this by:

  • Frustrating the opponent with Culminated Power ground pounds, eventually luring them into mid/close range where Necalli shines
  • Engaging at mid range with Necalli’s standing and crouching attacks, hopefully getting the opponent to jump into his dominating Raging Light anti-air
  • Finding holes in the enemy’s defenses where Necalli can dash in for command throw and frame trap mix-ups