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Contents

  • Changelog
    • Updates
  • Primer
    • About This Guide
    • Reading Frame Data
    • Battle Tips for Experienced Fighting Game Players
  • Glossary
    • A-C
    • D-J
    • K-O
    • P-S
    • T-Z
  • Fighters
    • Alex
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Combos
    • Balrog
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Combos
    • Birdie
      • Bio
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Overview
      • Strategy
      • Combos
    • Cammy
      • Bio
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Overview
      • Strategy
      • Combos
    • Chun-Li
      • Bio
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Modified Attacks During Renkiko
      • Overview
      • Strategy
      • Combos
    • Dhalsim
      • Bio
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Overview
      • Strategy
      • Combos
    • F.A.N.G.
      • Bio
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V System
      • Overview
      • Strategy
      • Combos
    • Guile
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Combos
    • Ibuki
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Combos
    • Juri
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Combos
    • Karin
      • Bio
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Overview
      • Strategy
      • Combos
    • Ken
      • Bio
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V System
      • Overview
      • Strategy
      • Combos
    • Laura
      • Bio
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V System
      • Overview
      • Strategy
      • Combos
    • M. Bison
      • Bio
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Overview
      • Strategy
      • Combos
    • Nash
      • Bio
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Overview
      • Strategy
      • Combos
    • Necalli
      • Bio
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Moves During Torrent of Power
      • Overview
      • Strategy
      • Combos
    • R. Mika
      • Bio
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Overview
      • Strategy
      • Combos
    • Rashid
      • Bio
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Overview
      • Strategy
      • Combos
    • Ryu
      • Bio
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Modified Attacks During Denjin Renki
      • Overview
      • Strategy
      • Combos
    • Urien
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Combos
    • Vega
      • Bio
      • Data
      • Claw Standing Punches
      • Hand Standing Punches
      • Standing Kicks
      • Claw Crouching Normals
      • Hand Crouching Normals
      • Crouching Kicks
      • Claw Jumping Normals
      • Hand Jumping Normals
      • Jumping Kicks
      • Claw Unique Attacks
      • Hand Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Overview
      • Strategy
      • Combos
    • Zangief
      • Bio
      • Data
      • Standing Normal Moves
      • Crouching Normal Moves
      • Jumping Normal Moves
      • Unique Attacks
      • Normal Throws
      • Special Moves
      • Critical Art
      • V-System
      • Overview
      • Strategy
      • Combos
  • Matchups and Versus/Online Play
    • Matchups
    • Metagame
    • Classifying Player Types
    • Character Archetypes
    • Versus/Online Tips for Specific Characters
      • vs. Birdie
      • vs. Cammy
      • vs. Chun-Li
      • vs. Dhalsim
      • vs. F.A.N.G.
      • vs. Karin
      • vs. Ken
      • vs. Laura
      • vs. M. Bison
      • vs. Nash
      • vs. Necalli
      • vs. Rashid
      • vs. R. Mika
      • vs. Ryu
      • vs. Vega
      • vs. Zangief

Street Fighter V Guide › Fighters › Necalli

Moves During Torrent of Power

Standing Normal Moves
Standing Jab
Startup

3

Active

2

Recovery

9

Guard Level

HL

On Hit

3

On Guard

1

Cancel

SP

Damage

40

Stun

70

Meter Gain

20/10

Standing Strong
Startup

6

Active

3

Recovery

14

Guard Level

HL

On Hit

6

On Guard

2

Cancel

SP

Damage

70

Stun

100

Meter Gain

30/15

Standing Fierce
Startup

9

Active

5

Recovery

18

Guard Level

HL

On Hit

2

On Guard

-2

Cancel

SP

Damage

90

Stun

150

Meter Gain

50/25

Notes

On counter-hit: Crush Counter (spinning knockdown)

Standing Short
Startup

4

Active

4

Recovery

8

Guard Level

HL

On Hit

4

On Guard

2

Cancel

—

Damage

40

Stun

70

Meter Gain

20/10

Standing Forward
Startup

5

Active

2

Recovery

13

Guard Level

HL

On Hit

6

On Guard

2

Cancel

SP

Damage

70

Stun

100

Meter Gain

30/15

Notes

Force standing on hit

Standing Roundhouse
Startup

12

Active

4

Recovery

21

Guard Level

HL

On Hit

3

On Guard

-4

Cancel

—

Damage

90

Stun

150

Meter Gain

50/25

Notes

On counter-hit: Crush Counter (stagger), +19 frame advantage

Crouching Normal Moves
Crouching Jab while crouching
Startup

3

Active

2

Recovery

8

Guard Level

HL

On Hit

3

On Guard

1

Cancel

CH, SP

Damage

30

Stun

70

Meter Gain

20/10

Notes

+2 On Guard advantage when chained into

Crouching Strong while crouching
Startup

5

Active

2

Recovery

12

Guard Level

HL

On Hit

5

On Guard

2

Cancel

SP

Damage

70

Stun

100

Meter Gain

30/15

Crouching Fierce while crouching
Startup

7

Active

3

Recovery

21

Guard Level

HL

On Hit

1

On Guard

-4

Cancel

SP

Damage

90

Stun

150

Meter Gain

50/25

Notes

On counter-hit: Crush Counter (spinning knockdown) and +150 V-Gauge

Crouching Short while crouching
Startup

4

Active

2

Recovery

9

Guard Level

L

On Hit

3

On Guard

1

Cancel

—

Damage

20

Stun

70

Meter Gain

20/10

Crouching Forward while crouching
Startup

8

Active

3

Recovery

15

Guard Level

L

On Hit

±0

On Guard

-4

Cancel

SP

Damage

60

Stun

100

Meter Gain

30/15

Crouching Roundhouse while crouching
Startup

7

Active

4

Recovery

21

Guard Level

L

On Hit

D

On Guard

-10

Cancel

—

Damage

100

Stun

150

Meter Gain

50/25

Notes

On counter-hit: Crush Counter knockdown prevents quick recovery

Jumping Normal Moves
Jumping Jab while jumping
Startup

3

Active

6

Recovery

—

Guard Level

H

On Hit

—

On Guard

—

Cancel

—

Damage

50

Stun

70

Meter Gain

20/10

Jumping Strong while jumping
Startup

7

Active

4

Recovery

—

Guard Level

H

On Hit

—

On Guard

—

Cancel

—

Damage

70

Stun

100

Meter Gain

30/15

Notes

Puts airborne opponent into free juggle state.

Jumping Fierce while jumping
Startup

7

Active

5

Recovery

—

Guard Level

H

On Hit

—

On Guard

—

Cancel

—

Damage

100

Stun

150

Meter Gain

50/25

Jumping Short while jumping
Startup

4

Active

6

Recovery

—

Guard Level

H

On Hit

—

On Guard

—

Cancel

—

Damage

40

Stun

70

Meter Gain

20/10

Jumping Forward while jumping
Startup

6

Active

5

Recovery

—

Guard Level

H

On Hit

—

On Guard

—

Cancel

—

Damage

70

Stun

100

Meter Gain

30/15

Jumping Roundhouse while jumping
Startup

7

Active

6

Recovery

—

Guard Level

H

On Hit

—

On Guard

—

Cancel

—

Damage

90

Stun

150

Meter Gain

50/25

Unique Attacks
Opening Dagger
Startup

23

Active

3

Recovery

24

Guard Level

H

On Hit

1

On Guard

-4

Cancel

—

Damage

80

Stun

150

Meter Gain

50/25

Notes

On counter-hit: Crush Counter (stagger) and +20 frame advantage

Road of the Sun apex of jump
Startup

14

Active

12

Recovery

11 landing

Guard Level

HL

On Hit

8

On Guard

2

Cancel

—

Damage

80

Stun

100

Meter Gain

50/25

Notes

On Hit and On Guard advantage varies with height of impact. At most +8 on hit (non-CH) and +2 on block.

Sacrificial Altar
Startup

11

Active

4

Recovery

21

Guard Level

HL

On Hit

D

On Guard

-8

Cancel

—

Damage

60

Stun

100

Meter Gain

50/25

Sacrificial Altar Follow-up
Startup

20

Active

4

Recovery

33

Guard Level

HL

On Hit

D

On Guard

-9

Cancel

—

Damage

60

Stun

80

Meter Gain

—

Normal Throws
Soul Sealer
Normal throw range
Startup

5

Active

2

Recovery

18

Guard Level

THROW

On Hit

D

On Guard

—

Cancel

—

Damage

130

Stun

200

Meter Gain

80

Soul Discrimination
Normal throw range
Startup

5

Active

2

Recovery

18

Guard Level

THROW

On Hit

D

On Guard

—

Cancel

—

Damage

130

Stun

200

Meter Gain

80

Special Moves
LP The Disc’s Guidance Charge ,
Startup

15

Active

2(1)3

Recovery

25

Guard Level

HL

On Hit

D

On Guard

-6

Cancel

—

Damage

110

Stun

150

Meter Gain

10/30/15

Notes

Requires 30 frames of charge; frames 6-20 nullifies one projectile hit; when canceling from an attack, does not requires 7 charge during V-Trigger

MP The Disc’s Guidance Charge ,
Startup

17

Active

2(2)3

Recovery

26

Guard Level

HL

On Hit

D

On Guard

-6

Cancel

—

Damage

130

Stun

150

Meter Gain

10/30/15

Notes

Requires 30 frames of charge; frames 6-23 nullifies one projectile hit; when canceling from an attack, does not requires 7 charge during V-Trigger

HP The Disc’s Guidance Charge ,
Startup

21

Active

2(1)3

Recovery

26

Guard Level

HL

On Hit

D

On Guard

-6

Cancel

—

Damage

150

Stun

150

Meter Gain

10/30/15

Notes

Requires 30 frames of charge; frames 6-26 nullifies one projectile hit; when canceling from an attack, does not requires 7 charge during V-Trigger

EX The Disc’s Guidance Charge ,
Startup

17/31/42/45

Active

2/2/2/3

Recovery

31

Guard Level

HL

On Hit

D

On Guard

-13

Cancel

—

Damage

180

Stun

200

Meter Gain

-300

Notes

Requires 30 frames of charge; frames 5-47 nullifies one projectile hit; when canceling from an attack, does not requires 7 charge during V-Trigger

LP Raging Light
Startup

3

Active

2(3)2

Recovery

19 + 16 landing

Guard Level

HL

On Hit

D

On Guard

-24

Cancel

—

Damage

100

Stun

150

Meter Gain

10/35(10+25)/5

Notes

Frames 1-3 lower body and throw invincible; rewards counter-hit to opponent if hit during recovery

MP Raging Light
Startup

5

Active

3(3)3

Recovery

25 + 16 landing

Guard Level

HL

On Hit

D

On Guard

-29

Cancel

—

Damage

120

Stun

150

Meter Gain

10/60(10+10+40) /10(5+5)

Notes

Frames 7-12 completely invincibile; rewards counter-hit to opponent if hit during recovery

HP Raging Light
Startup

7

Active

4(2)2

Recovery

27 + 19 landing

Guard Level

HL

On Hit

D

On Guard

-34

Cancel

—

Damage

140

Stun

150

Meter Gain

10/60 (10+10+10+30) /10(5+5)

Notes

Frames 1-7 completely invincible; rewards counter-hit to opponent if hit during recovery

EX Raging Light
Startup

3

Active

10(1)3

Recovery

23 + 19 landing

Guard Level

HL

On Hit

D

On Guard

-48

Cancel

—

Damage

170

Stun

200

Meter Gain

-300

Notes

Frames 1-7 completely invincible; rewards counter-hit to opponent if hit during recovery

LP Mask of Tlalli
HPMPLP
Startup

8

Active

2

Recovery

52

Guard Level

THROW

On Hit

D

On Guard

—

Cancel

—

Damage

140

Stun

200

Meter Gain

10/80

MP Mask of Tlalli
Startup

8

Active

2

Recovery

52

Guard Level

THROW

On Hit

D

On Guard

—

Cancel

—

Damage

150

Stun

200

Meter Gain

10/80

HP Mask of Tlalli
Startup

8

Active

2

Recovery

52

Guard Level

THROW

On Hit

D

On Guard

—

Cancel

—

Damage

160

Stun

200

Meter Gain

10/80

EX Mask of Tlalli
EXthrow range
Startup

8

Active

2

Recovery

52

Guard Level

THROW

On Hit

D

On Guard

—

Cancel

—

Damage

80

Stun

50

Meter Gain

-300

Notes

Puts opponent into free juggle state

LK Valiant Rebellion
Startup

14

Active

4

Recovery

19

Guard Level

HL

On Hit

2

On Guard

-3

Cancel

CA

Damage

80

Stun

100

Meter Gain

0/30/15

Notes

Force standing on hit; projectile hitboxes, front leg is projectile invincible

MK Valiant Rebellion
Startup

19

Active

5

Recovery

18

Guard Level

HL

On Hit

5

On Guard

-1

Cancel

CA

Damage

90

Stun

100

Meter Gain

0/30/15

Notes

Projectile hitboxes, front leg is projectile invincible

HK Valiant Rebellion
Startup

23

Active

6

Recovery

13

Guard Level

HL

On Hit

D

On Guard

2

Cancel

—

Damage

120

Stun

200

Meter Gain

0/30/15

Notes

Projectile hitboxes, front leg is projectile invincible

EX Valiant Rebellion
Startup

10/36

Active

3/3

Recovery

23

Guard Level

HL

On Hit

2

On Guard

-2

Cancel

—

Damage

140

Stun

100+100(200)

Meter Gain

-300

Notes

Projectile hitboxes, front leg is projectile invincible

Critical Art
Soul Offering
Startup

7

Active

2

Recovery

45

Guard Level

HL

On Hit

D

On Guard

-25

Cancel

—

Damage

380(50x2+160+120)

Stun

0

Meter Gain

-900

Notes

Frames 1-8 completely invincible; 50 guard damage

Soul Offering: For all intents and purposes, Soul Offering is the same as Ceremony of Honor. The only difference is in its animation: when Necalli slams his opponent into the corner, he instead releases a torrent of dark energy directly into the heart of his enemy, dealing significantly more damage (380 versus 340). You can use Soul Offering in the same situations as you would Ceremony of Honor.

Culminated Power
Startup

20

Active

3

Recovery

34

Guard Level

HL

On Hit

D

On Guard

-1

Cancel

—

Damage

70

Stun

150

Meter Gain

—

Notes

Cannot hit airborne opponents; placement can be modified with either or +

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