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Street Fighter V eGuide Fighters Necalli

Moves During Torrent of Power

Standing Normal Moves
Standing Jab
Startup

3

Active

2

Recovery

9

Guard Level

HL

On Hit

3

On Guard

1

Cancel

SP

Damage

40

Stun

70

Meter Gain

20/10

Standing Strong
Startup

6

Active

3

Recovery

14

Guard Level

HL

On Hit

6

On Guard

2

Cancel

SP

Damage

70

Stun

100

Meter Gain

30/15

Standing Fierce
Startup

9

Active

5

Recovery

18

Guard Level

HL

On Hit

2

On Guard

-2

Cancel

SP

Damage

90

Stun

150

Meter Gain

50/25

Standing Short
Startup

4

Active

4

Recovery

8

Guard Level

HL

On Hit

4

On Guard

2

Cancel

Damage

40

Stun

70

Meter Gain

20/10

Standing Forward
Startup

5

Active

2

Recovery

13

Guard Level

HL

On Hit

6

On Guard

2

Cancel

SP

Damage

70

Stun

100

Meter Gain

30/15

Standing Roundhouse
Startup

12

Active

4

Recovery

21

Guard Level

HL

On Hit

3

On Guard

-4

Cancel

Damage

90

Stun

150

Meter Gain

50/25

Crouching Normal Moves
Crouching Jab while crouching
Startup

3

Active

2

Recovery

8

Guard Level

HL

On Hit

3

On Guard

1

Cancel

CH, SP

Damage

30

Stun

70

Meter Gain

20/10

Crouching Strong while crouching
Startup

5

Active

2

Recovery

12

Guard Level

HL

On Hit

5

On Guard

2

Cancel

SP

Damage

70

Stun

100

Meter Gain

30/15

Crouching Fierce while crouching
Startup

7

Active

3

Recovery

21

Guard Level

HL

On Hit

1

On Guard

-4

Cancel

SP

Damage

90

Stun

150

Meter Gain

50/25

Crouching Short while crouching
Startup

4

Active

2

Recovery

9

Guard Level

L

On Hit

3

On Guard

1

Cancel

Damage

20

Stun

70

Meter Gain

20/10

Crouching Forward while crouching
Startup

8

Active

3

Recovery

15

Guard Level

L

On Hit

±0

On Guard

-4

Cancel

SP

Damage

60

Stun

100

Meter Gain

30/15

Crouching Roundhouse while crouching
Startup

7

Active

4

Recovery

21

Guard Level

L

On Hit

D

On Guard

-10

Cancel

Damage

100

Stun

150

Meter Gain

50/25

Jumping Normal Moves
Jumping Jab while jumping
Startup

3

Active

6

Recovery

Guard Level

H

On Hit

On Guard

Cancel

Damage

50

Stun

70

Meter Gain

20/10

Jumping Strong while jumping
Startup

7

Active

4

Recovery

Guard Level

H

On Hit

On Guard

Cancel

Damage

70

Stun

100

Meter Gain

30/15

Jumping Fierce while jumping
Startup

7

Active

5

Recovery

Guard Level

H

On Hit

On Guard

Cancel

Damage

100

Stun

150

Meter Gain

50/25

Jumping Short while jumping
Startup

4

Active

6

Recovery

Guard Level

H

On Hit

On Guard

Cancel

Damage

40

Stun

70

Meter Gain

20/10

Jumping Forward while jumping
Startup

6

Active

5

Recovery

Guard Level

H

On Hit

On Guard

Cancel

Damage

70

Stun

100

Meter Gain

30/15

Jumping Roundhouse while jumping
Startup

7

Active

6

Recovery

Guard Level

H

On Hit

On Guard

Cancel

Damage

90

Stun

150

Meter Gain

50/25

Unique Attacks
Opening Dagger
Startup

23

Active

3

Recovery

24

Guard Level

H

On Hit

1

On Guard

-4

Cancel

Damage

80

Stun

150

Meter Gain

50/25

Road of the Sun apex of jump
Startup

14

Active

12

Recovery

11 landing

Guard Level

HL

On Hit

8

On Guard

2

Cancel

Damage

80

Stun

100

Meter Gain

50/25

Sacrificial Altar
Startup

11

Active

4

Recovery

21

Guard Level

HL

On Hit

D

On Guard

-8

Cancel

Damage

60

Stun

100

Meter Gain

50/25

Sacrificial Altar Follow-up
Startup

20

Active

4

Recovery

33

Guard Level

HL

On Hit

D

On Guard

-9

Cancel

Damage

60

Stun

80

Meter Gain

Normal Throws
Soul Sealer
Normal throw range
Startup

5

Active

2

Recovery

18

Guard Level

THROW

On Hit

D

On Guard

Cancel

Damage

130

Stun

200

Meter Gain

80

Soul Discrimination
Normal throw range
Startup

5

Active

2

Recovery

18

Guard Level

THROW

On Hit

D

On Guard

Cancel

Damage

130

Stun

200

Meter Gain

80

Special Moves
LP The Disc’s Guidance Charge ,
Startup

15

Active

2(1)3

Recovery

25

Guard Level

HL

On Hit

D

On Guard

-6

Cancel

Damage

110

Stun

150

Meter Gain

10/30/15

MP The Disc’s Guidance Charge ,
Startup

17

Active

2(2)3

Recovery

26

Guard Level

HL

On Hit

D

On Guard

-6

Cancel

Damage

130

Stun

150

Meter Gain

10/30/15

HP The Disc’s Guidance Charge ,
Startup

21

Active

2(1)3

Recovery

26

Guard Level

HL

On Hit

D

On Guard

-6

Cancel

Damage

150

Stun

150

Meter Gain

10/30/15

EX The Disc’s Guidance Charge ,
Startup

17/31/42/45

Active

2/2/2/3

Recovery

31

Guard Level

HL

On Hit

D

On Guard

-13

Cancel

Damage

180

Stun

200

Meter Gain

-300

LP Raging Light
Startup

3

Active

2(3)2

Recovery

19 + 16 landing

Guard Level

HL

On Hit

D

On Guard

-24

Cancel

Damage

100

Stun

150

Meter Gain

10/35(10+25)/5

MP Raging Light
Startup

5

Active

3(3)3

Recovery

25 + 16 landing

Guard Level

HL

On Hit

D

On Guard

-29

Cancel

Damage

120

Stun

150

Meter Gain

10/60(10+10+40) /10(5+5)

HP Raging Light
Startup

7

Active

4(2)2

Recovery

27 + 19 landing

Guard Level

HL

On Hit

D

On Guard

-34

Cancel

Damage

140

Stun

150

Meter Gain

10/60 (10+10+10+30) /10(5+5)

EX Raging Light
Startup

3

Active

10(1)3

Recovery

23 + 19 landing

Guard Level

HL

On Hit

D

On Guard

-48

Cancel

Damage

170

Stun

200

Meter Gain

-300

LP Mask of Tlalli
HPMPLP
Startup

8

Active

2

Recovery

52

Guard Level

THROW

On Hit

D

On Guard

Cancel

Damage

140

Stun

200

Meter Gain

10/80

MP Mask of Tlalli
Startup

8

Active

2

Recovery

52

Guard Level

THROW

On Hit

D

On Guard

Cancel

Damage

150

Stun

200

Meter Gain

10/80

HP Mask of Tlalli
Startup

8

Active

2

Recovery

52

Guard Level

THROW

On Hit

D

On Guard

Cancel

Damage

160

Stun

200

Meter Gain

10/80

EX Mask of Tlalli
EXthrow range
Startup

8

Active

2

Recovery

52

Guard Level

THROW

On Hit

D

On Guard

Cancel

Damage

80

Stun

50

Meter Gain

-300

LK Valiant Rebellion
Startup

14

Active

4

Recovery

19

Guard Level

HL

On Hit

2

On Guard

-3

Cancel

CA

Damage

80

Stun

100

Meter Gain

0/30/15

MK Valiant Rebellion
Startup

19

Active

5

Recovery

18

Guard Level

HL

On Hit

5

On Guard

-1

Cancel

CA

Damage

90

Stun

100

Meter Gain

0/30/15

HK Valiant Rebellion
Startup

23

Active

6

Recovery

13

Guard Level

HL

On Hit

D

On Guard

2

Cancel

Damage

120

Stun

200

Meter Gain

0/30/15

EX Valiant Rebellion
Startup

10/36

Active

3/3

Recovery

23

Guard Level

HL

On Hit

2

On Guard

-2

Cancel

Damage

140

Stun

100+100(200)

Meter Gain

-300

Critical Art
Soul Offering
Startup

7

Active

2

Recovery

45

Guard Level

HL

On Hit

D

On Guard

-25

Cancel

Damage

380(50x2+160+120)

Stun

0

Meter Gain

-900

Soul Offering: For all intents and purposes, Soul Offering is the same as Ceremony of Honor. The only difference is in its animation: when Necalli slams his opponent into the corner, he instead releases a torrent of dark energy directly into the heart of his enemy, dealing significantly more damage (380 versus 340). You can use Soul Offering in the same situations as you would Ceremony of Honor.

Culminated Power
Startup

20

Active

3

Recovery

34

Guard Level

HL

On Hit

D

On Guard

-1

Cancel

Damage

70

Stun

150

Meter Gain