Prima Games eGuides Street Fighter V eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Street Fighter V eGuide Fighters Chun-Li

Modified Attacks During Renkiko

Standing Normal Moves
Standing Jab
Startup

4

Active

5

Recovery

5

Guard Level

HL

On Hit

6

On Guard

2

Cancel

CH, SP

Damage

40

Stun

70

Meter Gain

20/10

Standing Strong
Startup

5

Active

2

Recovery

10

Guard Level

HL

On Hit

8

On Guard

3

Cancel

SP

Damage

70

Stun

100

Meter Gain

30/15

Standing Fierce
Startup

11

Active

4

Recovery

14

Guard Level

HL

On Hit

2

On Guard

-3

Cancel

Damage

90

Stun

150

Meter Gain

50/25

Standing Short
Startup

4

Active

4

Recovery

6

Guard Level

HL

On Hit

1

On Guard

-3

Cancel

SP

Damage

50

Stun

70

Meter Gain

20/10

Standing Forward
Startup

8

Active

4

Recovery

14

Guard Level

HL

On Hit

4

On Guard

-2

Cancel

Damage

70

Stun

100

Meter Gain

30/15

Standing Roundhouse
Startup

12

Active

3

Recovery

16

Guard Level

HL

On Hit

1

On Guard

-2

Cancel

Damage

100

Stun

150

Meter Gain

50/25

Crouching Normal Moves
Crouching Jab while crouching
Startup

3

Active

4

Recovery

4

Guard Level

HL

On Hit

6

On Guard

2

Cancel

CH, SP

Damage

30

Stun

70

Meter Gain

20/10

Crouching Strong while crouching
Startup

10

Active

9

Recovery

18

Guard Level

L

On Hit

-2

On Guard

-8

Cancel

Damage

70

Stun

100

Meter Gain

30/15

Crouching Fierce while crouching
Startup

7

Active

2(10)2

Recovery

14

Guard Level

HL

On Hit

2

On Guard

-2

Cancel

SP/x

Damage

65+45(110)

Stun

150

Meter Gain

50/25

Crouching Short while crouching
Startup

3

Active

3

Recovery

7

Guard Level

L

On Hit

3

On Guard

-1

Cancel

CH

Damage

30

Stun

70

Meter Gain

20/10

Crouching Forward while crouching
Startup

6

Active

2

Recovery

13

Guard Level

L

On Hit

4

On Guard

-2

Cancel

SP

Damage

60

Stun

100

Meter Gain

30/15

Crouching Roundhouse while crouching
Startup

7

Active

4

Recovery

23

Guard Level

L

On Hit

D

On Guard

-12

Cancel

Damage

110

Stun

150

Meter Gain

50/25

Jumping Normal Moves
Jumping Jab while jumping
Startup

3

Active

5

Recovery

Guard Level

H

On Hit

On Guard

Cancel

Damage

50

Stun

70

Meter Gain

20/10

Jumping Strong while jumping
Startup

6

Active

4

Recovery

Guard Level

H

On Hit

On Guard

Cancel

SP

Damage

70

Stun

100

Meter Gain

30/15

Jumping Fierce while jumping
Startup

6

Active

4(2)4

Recovery

Guard Level

H

On Hit

On Guard

Cancel

Damage

55x2(110)

Stun

150

Meter Gain

50/25

Jumping Short while jumping
Startup

4

Active

7

Recovery

Guard Level

H

On Hit

On Guard

Cancel

Damage

50

Stun

70

Meter Gain

20/10

Jumping Normal Moves (cont.)
Jumping Forward while jumping
Startup

6

Active

5

Recovery

Guard Level

H

On Hit

On Guard

Cancel

Damage

70

Stun

100

Meter Gain

30/15

Jumping Roundhouse while jumping
Startup

9

Active

6

Recovery

Guard Level

H

On Hit

On Guard

Cancel

Damage

100

Stun

150

Meter Gain

50/25

Neutral Jumping Roundhouse while neutral jumping
Startup

5

Active

5

Recovery

Guard Level

H

On Hit

On Guard

Cancel

Damage

100

Stun

150

Meter Gain

50/25

Unique Attacks
Tsuitotsuken or
Startup

7

Active

3

Recovery

11

Guard Level

HL

On Hit

4

On Guard

±0

Cancel

Damage

70

Stun

100

Meter Gain

30/15

Hakkei
Startup

7

Active

7

Recovery

11

Guard Level

HL

On Hit

6

On Guard

2

Cancel

SP

Damage

100

Stun

150

Meter Gain

50/25

Senenshu
Startup

26

Active

2

Recovery

16

Guard Level

H

On Hit

3

On Guard

-2

Cancel

Damage

80

Stun

100

Meter Gain

30/15

Kakurakukyaku
Startup

34

Active

6

Recovery

4 + 7 landing

Guard Level

H

On Hit

7

On Guard

3

Cancel

Damage

90

Stun

150

Meter Gain

50/25

Tenkukyaku
Startup

8

Active

5

Recovery

13

Guard Level

HL

On Hit

2

On Guard

±0

Cancel

Damage

80

Stun

150

Meter Gain

50/25

Yokusenkyaku
Startup

18

Active

5

Recovery

13

Guard Level

HL

On Hit

3

On Guard

-2

Cancel

Damage

90

Stun

150

Meter Gain

50/25

Yosokyaku or
Startup

5

Active

4

Recovery

4 landing

Guard Level

H

On Hit

On Guard

Cancel

SP

Damage

50/60/70

Stun

60

Meter Gain

30/15

Wall Jump near wall
Startup

Active

Recovery

Guard Level

On Hit

On Guard

Cancel

Damage

Stun

Meter Gain

Special Moves
LP Kikoken Charge ,
Startup

13

Active

140

Recovery

32

Guard Level

HL

On Hit

±0

On Guard

-6

Cancel

CA

Damage

60

Stun

100

Meter Gain

10/20/10

MP Kikoken Charge ,
Startup

11

Active

100

Recovery

32

Guard Level

HL

On Hit

-1

On Guard

-5

Cancel

CA

Damage

60

Stun

100

Meter Gain

10/20/10

HP Kikoken Charge ,
Startup

9

Active

60

Recovery

32

Guard Level

HL

On Hit

-2

On Guard

-4

Cancel

CA

Damage

60

Stun

100

Meter Gain

10/20/10

EX Kikoken Charge ,
Startup

11

Active

Recovery

27

Guard Level

HL

On Hit

4

On Guard

1

Cancel

Damage

120(50+70)

Stun

100

Meter Gain

-300

LK Hyakuretsukyaku
Startup

5

Active

2xn

Recovery

20

Guard Level

HL

On Hit

3

On Guard

-8

Cancel

CA

Damage

90(20x4+10)

Stun

80(20x4)

Meter Gain

10/40/20

MK Hyakuretsukyaku
Startup

10

Active

2xn

Recovery

20

Guard Level

HL

On Hit

2

On Guard

-9

Cancel

CA

Damage

110(20x5+10)

Stun

100(20x5)

Meter Gain

10/50/25

HK Hyakuretsukyaku
Startup

14

Active

2xn

Recovery

20

Guard Level

HL

On Hit

1

On Guard

-10

Cancel

CA

Damage

130(20x6+10)

Stun

120(20x6)

Meter Gain

10/60/30

HK Hyakuretsukyaku
Startup

5

Active

2xn

Recovery

19

Guard Level

HL

On Hit

D

On Guard

-2

Cancel

Damage

150

Stun

150

Meter Gain

-300

Air LK Hyakuretsukyaku while jumping
Startup

7

Active

2xn

Recovery

12 landing

Guard Level

HL

On Hit

3

On Guard

-1

Cancel

Damage

20x4+10(90)

Stun

20x4(80)

Meter Gain

15/40/20

Air MK Hyakuretsukyaku while jumping
Startup

8

Active

2xn

Recovery

12 landing

Guard Level

HL

On Hit

3

On Guard

-2

Cancel

Damage

20x5+10(110)

Stun

20x5(100)

Meter Gain

15/50/25

Air HK Hyakuretsukyaku while jumping
Startup

7

Active

2xn

Recovery

12 landing

Guard Level

HL

On Hit

-4

On Guard

-7

Cancel

Damage

20x6+10(130)

Stun

20x6(120)

Meter Gain

15/60/30

Air EX Hyakuretsukyaku while jumping
Startup

6

Active

2xn

Recovery

12 landing

Guard Level

HL

On Hit

-7

On Guard

-10

Cancel

Damage

25x7+10(185)

Stun

30x7(210)

Meter Gain

-300

LK Spinning Bird Kick Charge ,
Startup

9

Active

2xn

Recovery

24

Guard Level

HL

On Hit

D

On Guard

-6

Cancel

Damage

130

Stun

200

Meter Gain

30/50/25

MK Spinning Bird Kick Charge ,
Startup

15

Active

2xn

Recovery

24

Guard Level

HL

On Hit

D

On Guard

-8

Cancel

Damage

150

Stun

200

Meter Gain

30/80/35

HK Spinning Bird Kick Charge ,
Startup

22

Active

2xn

Recovery

26

Guard Level

HL

On Hit

D

On Guard

-10

Cancel

Damage

170

Stun

200

Meter Gain

30/80/45

EX Spinning Bird Kick Charge ,
Startup

5

Active

2xn

Recovery

27

Guard Level

HL

On Hit

D

On Guard

-12

Cancel

Damage

180

Stun

200

Meter Gain

-300