Pros
- Dominating hitboxes (usually extending past her hurtbox) on many of her medium and heavy attacks make her an extremely oppressive aggressor from mid range.
- Her powerful V-Trigger requires only two stocks of V-Gauge, lasts 20 seconds, and allows combos from overhead.
- She has a serviceable projectile, especially from mid range.
- A plethora of anti-airs as well as an invincible reversal special (with EX Gauge) cover one of her weaknesses from prequel SF games.
- She has a new dive kick-like attack with Air Hyakuretsukyaku.
- EX Hyakuretsukyaku is safe on block.
Cons
- Optimal combos take more technical prowess to use than most other characters’ combos.
- Many unique attacks involve a directional input
a button; this can be difficult to manage (you might accidentally input 

when you actually want standing
, for instance). - Kikoken requires a relatively high amount of charge time.
- Her V-Skill can be difficult to use properly, especially as an anti-air.
Chun-Li is a high skill cap character with a relatively high skill floor. She can be difficult to use, but if mastered, she is a powerhouse of a character with tools for almost every situation. Her gameplay is a mixed bag of decent zoning capabilities, a commanding mid-range game, and a strong up-close offense.
Your objective is to get within footsie distance in order to exploit Chun-Li’s powerful mid-range attacks. Achieve this by:
- Pestering your opponent with LP Kikoken from range, allowing you to close distance
- Using her V-Skill to engage enemies with a low-altitude jumping attack or to punish predictable projectiles
- Closing in using advancing attacks such as crouching
and 

