Pros
- Her terrific three-frame jabs combo into LP Shooting Peach for knockdown momentum.
- She has great anti-ground and anti-air command grabs, which can be powered up with her Heated Mic Performance V-Skill.
- She has good anti-airs and ground control normals.
- She deals incredible damage and has reset potential near corners.
- Her versatile and fun V-Trigger is reminiscent of calling assists in Capcom’s superhero crossover series.
Cons
- She has no reliable reversal; EX Shooting Peach is armored but still loses to meaties and throws, and Peach Assault costs a full EX Gauge.
- She has an essentially non-existent high/low game, with only crouching
(very good poke, but no combo teeth without Peach Assault) and crouching
(a horribly punishable slide kick). - She has a weak mid-range game outside of charged
(though charged
mostly makes up for it).
After a long hiatus since Street Fighter Alpha 3, R. Mika finally returns. The colorful wrestler arrives with throws for every occasion and a solid ground game based around her decent walk speed and useful normals. She’s a grappler whose primary goal is pushing her opponent to the corner. For a number of reasons, R. Mika’s close-range offense is stronger against a cornered enemy, and she has many tools explicitly designed for lots of corner carry to get them there.
Your objective is to push your opponent into a corner. Achieve this by:
- Advancing forward and pressuring with max-range HP Shooting Peach, charged standing
, and 


- Shooting down jumps with crouching
and Wingless Airplane - Converting combo openings into Shooting Peach or Passion Rope Throw
- Ticking into Rainbow Typhoon or Brimstone when close, using whichever aims toward the nearest corner
- Using Rainbow Typhoon and Wingless Airplane command grabs defensively to swap sides when R. Mika has been cornered