Prima Games eGuides Street Fighter V eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Street Fighter V eGuide Fighters Laura

Overview

Pros
  • She hits like a truck, with even the simplest openings dealing more than 100 points of damage.
  • For a grappler, she has an incredibly mobile ground game with her Linear Movement V-Skills that greatly enhance her footsies game.
  • A few of her tick-into-command-throw blockstrings have tight windows of escape, putting the enemy in sticky coin-flip situations.
  • Many of her knockdowns are from hit-throws or throws, limiting her opponent’s recovery options to quick-rising in place or staying floored.
  • Thunder Clap would be an invaluable tool for conventional characters, but it’s an even better one for a grappler like Laura.
Cons
  • Laura is limited in her combos; she only has a handful of hit-check combos and no practical anti-air Crush Counter ones.
  • She’s primarily footsie-based, so she can be difficult to play for Street Fighter novices.
  • She doesn’t have a conventional low hit-check combo like most characters, so her offense can be difficult to implement against knowledgeable players.

Laura is a ground-based, mobile grappler with a chargeable projectile attack. Her strengths lie in her ability to weave in and out of mid and close range, threatening with her powerful Sunset Wheel command throw. She’s reliant on having good Street Fighter fundamentals, so she can be reasonably hard to master. Her combos, however, aren’t too mechanically intensive.

Your objective is to play a solid mid-range game until you find an opening to score a throw-type knockdown, or to use an LP Bolt Charge combo to get in. Achieve this by:

  • Getting into mid range as early as possible, holding your ground and pressuring your opponent into the corner
  • Using Thunder Clap as a catalyst for the enemy to make bad decisions, and to clear a path through their defense
  • Fishing with standing into Linear Movement – Esquiva, weaving out of range with strong mid-range attacks
  • Whiff-punishing attacks with crouching LP Bolt Charge or crouching MP Bolt Charge Split River/Rodeo Break