Shishiruirui 



| Startup |
12 |
|---|---|
| Active |
7 |
| Recovery |
5 landing |
| Guard Level |
HL |
| On Hit |
D |
| On Guard |
— |
| Damage |
292 (40 hit+42×6 poison projectiles)+50 poison |
| Stun |
0 |
| Meter Gain |
-900 |
Shishiruiui: F.A.N.G.’s bird-emulating Critical Art is the only such attack in the game that strikes before the screen freeze, launching opponents on the 12th frame after initiation. It’s also airborne on the first frame and completely invincible for frames 1-18, so it’s perfectly suited for use as a desperation reversal or an early anti-air attack. After the first hit, there’s a screen freeze for F.A.N.G.’s cinematic before he moves on to the second phase. He proceeds into a flapping attack where he drops poison projectiles in a line. He’ll drop three projectiles if the initial launcher misses; he’ll drop six projectiles if the initial strike connects—likely juggling with all six, depending on knee hit position—or if any of the first three poison projectiles connect. Aside from its use as a reversal or an anti-air, Shishiruiui also easily plugs onto the end of any Sotoja combo. You can use it as a round-ending reaction to a low-stamina opponent throwing a fireball at mid range (F.A.N.G. will hop invincibly over/through the fireball and flap forward to poison-bomb them while they recover from their throw).