Cross Stinger Assault 



| Startup |
4 |
|---|---|
| Active |
— |
| Recovery |
— |
| Guard Level |
HL |
| On Hit |
D |
| On Guard |
-30 |
| Damage |
330 |
| Stun |
0 |
| Meter Gain |
-900 |
Cross Stinger Assault: Cammy’s Critical Art starts her off invincible for two frames (one frame before the flash freeze and one after) while flipping into the air. After the flash freeze, she delivers a projectile-invincible air-to-ground strike at an angle determined by the button strength used to execute the move. It deals 50 damage on hit or block but will continue into its cinematic sequence on hit, where it deals the remaining 280 points.
Cross Stinger Assault is a powerful multipurpose Critical Art that you can use in combos (see the Combos section), for punishing projectiles on reaction, or as a semi-invincible attack to blow through meaty attacks and throws against your wakeup. You’ll most likely use the HK version to blow through full-screen projectiles (thanks to its speed and trajectory), while using the LK version for your invincible wakeup move. If using it for the latter, note that it’s a massive -30 on block, so it might be wiser to just use wakeup Cannon Spike if you’re making this type of decision.