Soul Sealer 


| Startup |
5 |
|---|---|
| Active |
2 |
| Recovery |
18 |
| Guard Level |
THROW |
| On Hit |
D |
| On Guard |
— |
| VTX Hit |
— |
| VTX Guard |
— |
| Cancel |
— |
| Damage |
120 |
| Stun |
170 |
| Meter Gain |
80 |
Soul Discrimination 




| Startup |
5 |
|---|---|
| Active |
2 |
| Recovery |
18 |
| Guard Level |
THROW |
| On Hit |
D |
| On Guard |
— |
| VTX Hit |
— |
| VTX Guard |
— |
| Cancel |
— |
| Damage |
120 |
| Stun |
170 |
| Meter Gain |
80 |
Soul Sealer: After slamming the enemy’s face into the ground, Necalli delivers a punt to the face, sending his opponent halfway across the screen. Soul Sealer does less-than-average damage, but its utility comes from the potential follow-up you get. If your adversary quick-rises from your forward throw, you still have enough advantage to forward dash into a meaty crouching
low-check, LP Mask of Tlalli, or Opening Dagger mix-up.
Soul Discrimination: Necalli thrusts his palm into his opponent’s chest, lifts them over his head, and finally tosses them across the stage. With its large amount of knockdown advantage, Soul Discrimination is one of the best normal throws in SFV. While it only deals 110 points of damage, Necalli’s back throw followed by a forward dash nets you 15 frames of advantage, enough to get in again for a command throw, an overhead, or a frame trap setup.