Altair 



| Startup |
8 |
|---|---|
| Active |
30 |
| Recovery |
43 |
| Guard Level |
HL |
| On Hit |
D |
| On Guard |
-51 |
| Cancel |
— |
| Damage |
340 |
| Stun |
0 |
| Meter Gain |
-900 |
Altair: Rashid becomes a giant tornado, controllable with either
or
inputs during its active frames. Aside from its controllable property, Altair is a straightforward Critical Art, used in combos or as a reversal anti-air. On hit, it goes into a cinematic animation dealing 330 points of damage. On block, Altair does 60 points of damage (54 against a low-stamina opponent). It’s an excellent Critical Art to chip and K.O. an adversary because of its extremely large hitbox, starting invincibility frames, and controllability.