Gigaton Blow



| Startup |
8 |
|---|---|
| Active |
10 |
| Recovery |
60 |
| Guard Level |
HL |
| On Hit |
D |
| On Guard |
-45 |
| VTX Hit |
– |
| VTX Guard |
– |
| Cancel |
– |
| Damage |
330 |
| Stun |
0 |
| Meter Gain |
-900 |
Gigaton Blow: Balrog’s most powerful attack is the best rush punch in his arsenal, a devastating blow that travels all the way across the screen. Gigaton Blow’s single hit has high juggle potential and works as a big-damage, meter-draining ender to most boxer combos. It’s also his only truly invincible reversal besides fully-charged Turn Punch.
Although Gigaton Blow travels the full length of the screen, it’s not particularly fast for a Critical Art, striking on the eighth frame after activation. This is not a knock against Balrog’s Critical Art, just a word of caution not to use it quite like Ryu’s, Chun-Li’s, or Ken’s, which strike faster laterally and can punish more disadvantaged actions at mid-range.
After a successful Critical Art knockdown, Balrog is left at a whopping +13 up-close as the victim rises.
Finally, note that although Balrog is a fully-fledged charge character, his Critical Art motion is a double fireball motion and not the old 


command. (Only Guile’s Critical Art currently uses the conventional charge character super motion.)