Prima Games eGuides Crash Bandicoot N. Sane Trilogy eGuide

Sign in or create an account

We'll email you a link. No password needed, and if you don't have an account yet, the link makes one.

Crash Bandicoot N. Sane Trilogy eGuide Wumpa Island

Temple Ruins

Rewards: Clear Gem—destroy all 67 boxes.

After braving the city, you now enter the temple. Here Crash encounters new traps and enemies. This isn’t as difficult as the previous level, but getting all of the boxes requires some careful jumping. There are no bonus stages in this level.

Right at the start, you experience the first new trap—spears that shoot out from pillars. Watch for these pairs of pillars. The spears extend partway as a warning, then all the way. Wait for them to retract, then move past. Jump on an Aku Aku box to grab a mask, then jump on a second box to bounce up and hit a floating box of fruit to score some goodies. Now head to the left and jump across to a pillar and a floating platform. Jump off quickly before it falls.

A cobra blocks your path. Cobras look worse than they are. Hit it with a spin attack and then break up boxes. Move past a spear trap, then jump across a couple of floating platforms to reach a spot with a TNT box that has a wooden box on top. Jump up and perform a spin attack to get the extra life, then jump on the TNT box to activate it—you need to destroy it to get the Clear Gem. Quickly jump to the left onto a moving pillar before it explodes. Continue left to reach a checkpoint. Defeat a cobra and smash boxes, then wait for a spear trap. As soon as the spears retract, jump out onto a moving pillar. There are three of these in a row. Wait until the one you’re on is high, then jump to the next while that one’s low. Cross to another platform.

Here you find another trap. As you move forward, stay low to avoid flying bats. Stone gates then open and close. Time it so you get through before they close and smash Crash. Next, jump across to a large platform with a new enemy.

As you land on the larger platform with lots of boxes, a giant spider drops down. It stays in one spot, so jump onto it to defeat this eight-legged threat. Smash boxes, pass a spear trap to clear out more boxes, then head right to walk out onto a small, round stone disk. Ride it across the expanse to a small pillar. Wait for the flames in a bowl to die down, then jump onto the bowl and then a floating platform before continuing to a larger platform featuring boxes, a spear trap, and a cobra.

After defeating the cobra with a spin attack, wait for the flaming bowl to cool down. Jump to the bowl and then to a pillar. From there, jump to a moving pillar and onto another pillar with a checkpoint. Keep jumping on pillars to reach the next platform, where you must get past smashing gates again. Watch for bats, and be sure to pick up the mask from the Aku Aku box between the two gates. From there, you must jump to a floating platform and then a moving pillar. Wait until the pillar is high, then jump to the floating platform. By the time you jump to the pillar, it’s low. Continue to the next platform.

When you reach the platform, you see some Wumpa fruit in a row to the left out over empty space. As you move toward the fruit, a row of boxes appears under your feet. They lead to a platform with stacks of boxes. Jump on them to destroy them and collect lots of fruit. On the way back, jump on and smash the three wooden boxes in the bridge. Make your way past a spear trap and jump on a bouncy box to reach a box of fruit. Once all the boxes are destroyed, jump to the right onto a moving pillar while it’s low. From there, jump to a flaming bowl when the flames are gone and on to moving pillars.

Don’t ride the pillars around since they drop and can cost you a life. Instead, jump to the central non-moving pillar, then follow the fruit to a platform with a checkpoint and a spider. Ride a stone disk down to another area, where you must cross a floating platform, flaming bowls, and then to a large group of moving platforms. Follow the fruit in a straight line to the center pillar and, from there, on across more moving pillars to a platform. Some of the pillars drop, so don’t ride them long. There are three boxes of extra lives on the platform.

Crash now must jump across to pillars that rise and lower. Jump to a pillar when it’s low and wait until it rises high. Reach the platform and watch for bats, then prepare for more smashing gates. The second and third gates are right next to each other with no space in between, so you must cross both at the same time. Note that bats fly through every other time these gates open; time it so you don’t get smashed or hit by bats. Finally, jump across to the portal to exit the level.

Time Trial

Time Requirements

Sapphire: 2:11:00

Gold: 1:32:61

Platinum: 1:25:34

A few things slow you down during time trials on this level. Watch for spear traps: you can get through if you stay in the center and pay attention to the warning thrusts. If the way is clear as you approach, keep going. Only stop if you see the warning as you draw near. You must wait a time for the flaming bowls and the pillars to move up and down. It’s easy to focus so much on rushing through that you chance a jump from low to high and end up falling.