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Crash Bandicoot N. Sane Trilogy eGuide
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Contents

  • Welcome Back Crash Bandicoot!
    • Overview
  • The Basics
    • Overview
    • Movement
    • Attacks
    • Special Power Moves
    • Tactics and Tips
  • N-Sanity Island
    • Overview
    • N-Sanity Beach
    • Jungle Rollers
    • The Great Gate
    • Boulders
    • Upstream
    • Papu Papu
    • Rolling Stones
    • Hog Wild
    • Native Fortress
  • Wumpa Island
    • Overview
    • Up the Creek
    • Ripper Roo
    • The Lost City
    • Temple Ruins
    • Road to Nowhere
    • Boulder Dash
    • Sunset Vista
    • Whole Hog Secret Level
    • Koala Kong
  • Cortex Island
    • Overview
    • Heavy Machinery
    • Cortex Power
    • Generator Room
    • Toxic Waste
    • Pinstripe Potoroo
    • The High Road
    • Slippery Climb
    • Lights Out
    • Jaws of Darkness
    • Fumbling in the Dark Secret Level
    • Castle Machinery
    • Dr. Nitrus Brio
    • The Lab
    • The Great Hall
    • Dr. Neo Cortex
    • Stormy Ascent
  • Jungle Warp Room
    • Overview
    • Turtle Woods
    • Snow Go
    • Hang Eight
    • The Pits
    • Crash Dash
    • Ripper Roo
  • Ice Warp Room
    • Overview
    • Snow Biz
    • Air Crash
    • Bear It
    • Crash Crush
    • The Eel Deal
    • Komodo Brothers
  • Sewer Warp Room
    • Overview
    • Plant Food
    • Sewer or Later
    • Bear Down
    • Road to Ruin
    • Un-Bearable
    • Tiny Tiger
    • Totally Bear Secret Level
  • Alpine Warp Room
    • Overview
    • Hangin’ Out
    • Diggin’ It
    • Cold Hard Crash
    • Ruination
    • Bee-Having
    • Dr. Nitrus Gin
    • Totally Fly Secret Level
  • High-Tech Warp Room
    • Overview
    • Piston It Away
    • Rock It
    • Night Fight
    • Pack Attack
    • Spaced Out
    • Dr. Neo Cortex
  • Medieval Location
    • Overview
    • Toad Village
    • Under Pressure
    • Orient Express
    • Bone Yard
    • Makin’ Waves
    • Tiny Tiger
  • Arabic Location
    • Overview
    • Gee Wiz
    • Hang’em High
    • Hog Ride
    • Tomb Time
    • Midnight Run
    • Dingodile
  • Oriental Location
    • Overview
    • Dino Might!
    • Deep Trouble
    • High Time
    • Road Crash
    • Double Header
    • N. Tropy
  • Egyptian Location
    • Overview
    • Sphynxinator
    • Bye Bye Blimps
    • Tell No Tales
    • Future Frenzy
    • Tomb Wader
    • N. Gin
  • Future Location
    • Overview
    • Gone Tomorrow
    • Orange Asphalt
    • Flaming Passion
    • Mad Bombers
    • Bug Lite
    • Dr. Neo Cortex
  • Secret Levels
    • Overview
    • Ski Crazed
    • Hang ’em High
    • Area 51?
    • Future Frenzy
    • Rings of Power
    • Hot Coco
    • Eggipus Rex
    • Future Tense
  • Quick Reference
    • Overview
    • Crash Bandicoot™
    • Crash Bandicoot™ 2: Cortex Strikes Back
    • Crash Bandicoot™ 3: Warped
  • Trophies and Achievements
    • Overview

Crash Bandicoot N. Sane Trilogy Guide › Sewer Warp Room

Plant Food

Rewards: Clear Gem—destroy all 53 boxes. Yellow Gem—complete the level before the timer runs out.

Crash is back on the river. It’s difficult to get both gems on the same playthrough since collecting all the boxes tends to cause delays.

When you start this level, head out onto the platform and jump across to the moving pillar in the water. From there, jump across to the other platform. Spin-attack as you land to take out the carnivorous plant. Jump up the steps to reach the top of the waterfall, then move to the edge of the platform. Jump out onto a moving pillar, then to another one. From there, jump across a couple of hippos and onto a platform, watching for leaping piranhas. Jump across a gap and spin-attack a plant before reaching the checkpoint.

Yellow Gem

Getting this colored gem is like a time trial. The timer starts as soon as you hit the first checkpoint. You then have 1:09 to reach the portal. Use the same strategy as for the time trial to reach the end as fast as you can. Remember that you don’t have any time boxes to help out with the clock.

You come now to a surfboard section. Ride around the river, hitting boxes and maneuvering between two whirlpools. Continue past a couple of moving mines, then speed-boost over a whirlpool where a wall blocks the rest of the river. Continue past more mines, whirlpools, and nitro boxes. Use a jump to get over a whirlpool, then jump off the surfboard at the dock and use the checkpoint.

Follow the walkway along to a gap, where you either jump over to a hippo and then onto the next walkway, or try for a very long jump directly to the walkway. Jump on TNT boxes and go after plants. Jump onto the circular “?” platform to access the bonus stage.

Bonus Stage

This stage has 12 boxes for you to destroy, and there’s no trick to getting them all. The first four are near the start. Spin-attack one of the lower boxes, then retreat until after the TNT box explodes. Jump across to a platform, where you find two TNT boxes and a box with an extra life. Grab the life and jump on a TNT box to start it counting down. Keep smashing boxes to find a second extra life. Once all boxes are gone, ride the platform back to the level.

Move along the walkway to reach the next surfboard stage. Break boxes and steer away from the small platforms with carnivorous plants. If you get too close, they reach out and bite you. Reach the next dock and grab the crystal. Jump across a gap, spin-attack a plant, and get to the checkpoint.

Before using the surfboard, follow the walkway on the right to the end and clear it of plants and boxes. Jump across to the left to deal with another plant, then head back to the surfboard. If you don’t clear out the plants ahead of time, there’s no way to get past them without being attacked. Ride the surfboard to break boxes in the water, and hit the jump to collect a box floating in the air. A plant appears on the platform near the dock as you approach, so give it some clearance.

Once you’re back on your feet, jump across a series of nitro boxes and hit the switch by the door to the portal room to get rid of all those nitro boxes. Continue inside to pick up the Clear Gem and complete the level.

Time Trial

Time Requirements

Sapphire: 1:59:00

Gold: 1:03:31

Platinum: 0:57:28

To get a good time on this level, you need to find ways to bypass unnecessary steps. Taking one long jump across a gap saves time over two jumps. There aren’t many time boxes here, so it’s important to get them all. When you’re on the surfboard, reach the next dock as quickly as possible without getting hit. When you face the gauntlet of plants, you don’t have time to clear them out first, so rush past them before they can bite. Keep going all the way to the portal to earn a relic.

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