Rewards: Clear Gem—destroy all 42 boxes (Blue Gem required for boxes in a hidden area).
Crash enters a power plant with some new threats. This level can be confusing since there are divergent paths that require you to backtrack past old threats a second time to destroy all of the boxes. There are no bonus stages here, so there’s no need to worry about icons.
Start off by entering the factory. After getting past a couple of robot turtles, you face a new threat—electrodes. Don’t touch the red-hot tubes connecting them, or you get burned. Watch for the static discharges that take place regularly. As soon as the static fades, jump across before the next one arcs. Continue into the next room, where you find a mask and some fruit from a box. Jump over the green toxic waste. If you touch it, you take damage or lose a life. When you reach the first fork in the path, head right and grab an extra life.
Jump across a long gap of toxic waste while avoiding a flying spiky robot. Continue over more green waste and electrodes to reach a checkpoint, then jump over hot tubes and electrodes that arc diagonally. After heading down some stairs, take the path to the right again. Keep going, then jump up some steps to reach a room that dead-ends.
A gunman is in this room. Take cover behind the large tank on the right, which is closer to the enemy. Wait for him to fire off both of his pistols, then rush in and hit him with a spin attack before he can fire again. Jump on the switch on the right. This causes boxes to appear near the end of the level. Hit the wooden boxes on the left between TNT boxes. Grab an extra life, then move away before the explosion. Now backtrack to the fork in the hallway and go down the left path.
Jump over toxic waste while avoiding two spiky robots. Jump from a central panel to one on either the right or left. Wait until the two robots move toward the center, then jump to one side and keep going to get out of the way before you’re hit. Break a couple of boxes with extra lives, then jump to a checkpoint. Don’t worry about going back down the path to the left unless you have the Blue Gem. From the checkpoint, jump over to a small pad while avoiding an enemy.
Keep jumping onto a moving platform and then a pad that sinks into the green waste if you stand too long. Head down some stairs where there are several pairs of electrodes. Time your movement to pass the first set and grab an extra life, then get past a larger set. Keep going, jumping over tubes while avoiding electricity. Continue to an arrow box and enter the next room.
If you used the switch in the room with the gunman, you now find an entire row of boxes across the toxic waste. If you missed the switch, there are only a couple boxes. Bounce across, hitting each box in turn. In the final room, bounce on the four fruit boxes to smash them and collect more Wumpa fruit before jumping onto the portal to exit the level.
Time Trial
Time Requirements
Sapphire: 1:05:00
Gold: 0:43:98
Platinum: 0:39:70
Move quickly when you can, since the electrodes and spiky robots slow you down. Since you’re not worried about getting all the boxes, skip the dead-end room with the switch; you don’t need it. Take the most direct route to the end: the right path at the first fork, then the left path at the second fork. Grab all the time boxes along the way.