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Crash Bandicoot N. Sane Trilogy eGuide
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Contents

  • Welcome Back Crash Bandicoot!
    • Overview
  • The Basics
    • Overview
    • Movement
    • Attacks
    • Special Power Moves
    • Tactics and Tips
  • N-Sanity Island
    • Overview
    • N-Sanity Beach
    • Jungle Rollers
    • The Great Gate
    • Boulders
    • Upstream
    • Papu Papu
    • Rolling Stones
    • Hog Wild
    • Native Fortress
  • Wumpa Island
    • Overview
    • Up the Creek
    • Ripper Roo
    • The Lost City
    • Temple Ruins
    • Road to Nowhere
    • Boulder Dash
    • Sunset Vista
    • Whole Hog Secret Level
    • Koala Kong
  • Cortex Island
    • Overview
    • Heavy Machinery
    • Cortex Power
    • Generator Room
    • Toxic Waste
    • Pinstripe Potoroo
    • The High Road
    • Slippery Climb
    • Lights Out
    • Jaws of Darkness
    • Fumbling in the Dark Secret Level
    • Castle Machinery
    • Dr. Nitrus Brio
    • The Lab
    • The Great Hall
    • Dr. Neo Cortex
    • Stormy Ascent
  • Jungle Warp Room
    • Overview
    • Turtle Woods
    • Snow Go
    • Hang Eight
    • The Pits
    • Crash Dash
    • Ripper Roo
  • Ice Warp Room
    • Overview
    • Snow Biz
    • Air Crash
    • Bear It
    • Crash Crush
    • The Eel Deal
    • Komodo Brothers
  • Sewer Warp Room
    • Overview
    • Plant Food
    • Sewer or Later
    • Bear Down
    • Road to Ruin
    • Un-Bearable
    • Tiny Tiger
    • Totally Bear Secret Level
  • Alpine Warp Room
    • Overview
    • Hangin’ Out
    • Diggin’ It
    • Cold Hard Crash
    • Ruination
    • Bee-Having
    • Dr. Nitrus Gin
    • Totally Fly Secret Level
  • High-Tech Warp Room
    • Overview
    • Piston It Away
    • Rock It
    • Night Fight
    • Pack Attack
    • Spaced Out
    • Dr. Neo Cortex
  • Medieval Location
    • Overview
    • Toad Village
    • Under Pressure
    • Orient Express
    • Bone Yard
    • Makin’ Waves
    • Tiny Tiger
  • Arabic Location
    • Overview
    • Gee Wiz
    • Hang’em High
    • Hog Ride
    • Tomb Time
    • Midnight Run
    • Dingodile
  • Oriental Location
    • Overview
    • Dino Might!
    • Deep Trouble
    • High Time
    • Road Crash
    • Double Header
    • N. Tropy
  • Egyptian Location
    • Overview
    • Sphynxinator
    • Bye Bye Blimps
    • Tell No Tales
    • Future Frenzy
    • Tomb Wader
    • N. Gin
  • Future Location
    • Overview
    • Gone Tomorrow
    • Orange Asphalt
    • Flaming Passion
    • Mad Bombers
    • Bug Lite
    • Dr. Neo Cortex
  • Secret Levels
    • Overview
    • Ski Crazed
    • Hang ’em High
    • Area 51?
    • Future Frenzy
    • Rings of Power
    • Hot Coco
    • Eggipus Rex
    • Future Tense
  • Quick Reference
    • Overview
    • Crash Bandicoot™
    • Crash Bandicoot™ 2: Cortex Strikes Back
    • Crash Bandicoot™ 3: Warped
  • Trophies and Achievements
    • Overview

Crash Bandicoot N. Sane Trilogy Guide › Alpine Warp Room

Totally Fly Secret Level

Rewards: Clear Gem—destroy all 44 boxes.

A secret portal in the Hangin’ Out level leads to this secret level. Check out the section covering that mission earlier to discover how to reach this place. You can earn a Clear Gem here like any other level.

This level takes place in the dark. A firefly follows you around to provide light. If you stop, the firefly flies on ahead and leaves you. New fireflies can be found near boxes and replace those that have used up their light. Jump across a gap near the start and clear away a mouse. Follow the path, jumping over gaps and eliminating mice. When you come to a lizard, slide into it while it’s facing you to defeat it.

After smashing a wall of boxes, defeat a mouse and jump over a nitro wall. Keep going to reach the checkpoint. Time your movements to avoid the spiky robots that hover back and forth across the trail. Continue to the checkpoint and the platform that carries you to the bonus stage.

Bonus Stage

There are only 18 boxes here. Jump across platforms until you reach a stack of boxes. Smash them. On the next platform, jump over a couple nitro boxes, then onto a TNT box on the next platform. Avoid the explosion, which triggers a switch and makes more boxes appear. Continue to the right and destroy two stacks of boxes. Break the final two boxes near the platform that carries you back to the level. Leave the two nitro boxes for later.

Get moving down the trail again. Slide into a couple of lizards along the way. Belly Flop on several reinforced boxes. The firefly flies away when its light goes out. Destroy the reinforced boxes before grabbing another firefly.

Jump across several gaps until you come to a lizard. It’s in your way, so slide into it. Jump on a mouse, then collect some extra lives from crates before hitting the green switch to destroy all of the nitro boxes. Continue on into the portal room to pick up the Clear Gem you’ve hopefully earned, then get back to the warp room.

Time Trial

Time Requirements

Sapphire: 1:21:00

Gold: 1:02:08

Platinum: 0:54:75

This isn’t a tough time trial, relatively speaking. You can literally run through and never stop. There are lots of gaps to jump; either avoid or get rid of any lizards and mice in your way. The spiky robots are one of the tougher threats; since they fly back and forth across the path, dodge to one side while still in motion. There are some time boxes throughout the level and four boxes right before you reach the portal room door. Get them all, then rush for the portal.

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