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Crash Bandicoot N. Sane Trilogy eGuide
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Contents

  • Welcome Back Crash Bandicoot!
    • Overview
  • The Basics
    • Overview
    • Movement
    • Attacks
    • Special Power Moves
    • Tactics and Tips
  • N-Sanity Island
    • Overview
    • N-Sanity Beach
    • Jungle Rollers
    • The Great Gate
    • Boulders
    • Upstream
    • Papu Papu
    • Rolling Stones
    • Hog Wild
    • Native Fortress
  • Wumpa Island
    • Overview
    • Up the Creek
    • Ripper Roo
    • The Lost City
    • Temple Ruins
    • Road to Nowhere
    • Boulder Dash
    • Sunset Vista
    • Whole Hog Secret Level
    • Koala Kong
  • Cortex Island
    • Overview
    • Heavy Machinery
    • Cortex Power
    • Generator Room
    • Toxic Waste
    • Pinstripe Potoroo
    • The High Road
    • Slippery Climb
    • Lights Out
    • Jaws of Darkness
    • Fumbling in the Dark Secret Level
    • Castle Machinery
    • Dr. Nitrus Brio
    • The Lab
    • The Great Hall
    • Dr. Neo Cortex
    • Stormy Ascent
  • Jungle Warp Room
    • Overview
    • Turtle Woods
    • Snow Go
    • Hang Eight
    • The Pits
    • Crash Dash
    • Ripper Roo
  • Ice Warp Room
    • Overview
    • Snow Biz
    • Air Crash
    • Bear It
    • Crash Crush
    • The Eel Deal
    • Komodo Brothers
  • Sewer Warp Room
    • Overview
    • Plant Food
    • Sewer or Later
    • Bear Down
    • Road to Ruin
    • Un-Bearable
    • Tiny Tiger
    • Totally Bear Secret Level
  • Alpine Warp Room
    • Overview
    • Hangin’ Out
    • Diggin’ It
    • Cold Hard Crash
    • Ruination
    • Bee-Having
    • Dr. Nitrus Gin
    • Totally Fly Secret Level
  • High-Tech Warp Room
    • Overview
    • Piston It Away
    • Rock It
    • Night Fight
    • Pack Attack
    • Spaced Out
    • Dr. Neo Cortex
  • Medieval Location
    • Overview
    • Toad Village
    • Under Pressure
    • Orient Express
    • Bone Yard
    • Makin’ Waves
    • Tiny Tiger
  • Arabic Location
    • Overview
    • Gee Wiz
    • Hang’em High
    • Hog Ride
    • Tomb Time
    • Midnight Run
    • Dingodile
  • Oriental Location
    • Overview
    • Dino Might!
    • Deep Trouble
    • High Time
    • Road Crash
    • Double Header
    • N. Tropy
  • Egyptian Location
    • Overview
    • Sphynxinator
    • Bye Bye Blimps
    • Tell No Tales
    • Future Frenzy
    • Tomb Wader
    • N. Gin
  • Future Location
    • Overview
    • Gone Tomorrow
    • Orange Asphalt
    • Flaming Passion
    • Mad Bombers
    • Bug Lite
    • Dr. Neo Cortex
  • Secret Levels
    • Overview
    • Ski Crazed
    • Hang ’em High
    • Area 51?
    • Future Frenzy
    • Rings of Power
    • Hot Coco
    • Eggipus Rex
    • Future Tense
  • Quick Reference
    • Overview
    • Crash Bandicoot™
    • Crash Bandicoot™ 2: Cortex Strikes Back
    • Crash Bandicoot™ 3: Warped
  • Trophies and Achievements
    • Overview

Crash Bandicoot N. Sane Trilogy Guide › Jungle Warp Room

The Pits

Rewards: Clear Gem—destroy all 54 boxes.

The start is similar to Turtle Woods. Jump over some gaps and get past some turtles with spikes. After picking up a mask, be ready for a bird to fly right at you. Jump out of the way to avoid it, then smash some boxes. Don’t spin-attack the TNT box. Instead, collect the rest, jump on the TNT box to set it off, then jump across the gap to continue before it explodes.

There are more birds along the trail. The one you face after jumping across the gap can be tough since you have little room to dodge. Instead, jump up and either go over it or land on its back to defeat it. Keep going past a spiky turtle and pick up the checkpoint.

Another bird comes at you as you cross a narrow pathway between gaps. You must jump over this one. Watch out for the next turtle. Though there are no spikes, it has a trap on top, so avoid it or use a spin attack.

When you come to a fork in the trail, go left. This takes you to a checkpoint, as well as a switch that activates hidden boxes on the right path, and also contains the crystal. Once you get the gem, backtrack to the fork and take the right path.

As you continue, watch for the turtles. Expect a mix of spiky and trap turtles—some are right next to each other—and look carefully to determine whether to jump or spin-attack. A bird swoops down on you, so jump over it. After the two trails converge again, use the checkpoint and keep going. Drop into a pit and eliminate those moles so a mushroom grows and lets you back out. Step on the circular “?” stone to enter the bonus stage.

Bonus Stage

These bonus stages are getting tougher. There are 23 boxes in this one. Jump up on the reinforced box to collect the fruit box, then do a Belly Flop on the reinforced box to destroy it. Jump up on some TNT boxes for more fruit, then rush to the right. Slide under a mass of iron boxes to crash through wooden boxes. Jump down a set of fruit boxes, but don’t break them. Destroy some wooden and reinforced boxes, and keep heading right. Hit the switch, then backtrack to the left for the boxes that have just appeared. Return across those fruit boxes to the platform, which takes you back to the level.

Advance through two pits and past turtles to reach the Clear Gem and the portal that takes you back to the warp room.

Time Trial

Time Requirements

Sapphire: 1:40:00

Gold: 1:11:51

Platinum: 1:00:34

There are a lot of threats along this route, which makes rushing through the level dangerous. However, you don’t have to wait for traps. Jump over turtles, birds, and armadillos. Take the left path since it offers more time boxes. When you come to the pits, run and try to jump over them—it can be done, but you have to jump just after you cross the edge. If you fall in, instead of using spin attacks on the moles, jump on them to get up and out of the pit. Continue all the way through the portal room to the portal to stop the clock.

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