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Crash Bandicoot N. Sane Trilogy eGuide
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Contents

  • Welcome Back Crash Bandicoot!
    • Overview
  • The Basics
    • Overview
    • Movement
    • Attacks
    • Special Power Moves
    • Tactics and Tips
  • N-Sanity Island
    • Overview
    • N-Sanity Beach
    • Jungle Rollers
    • The Great Gate
    • Boulders
    • Upstream
    • Papu Papu
    • Rolling Stones
    • Hog Wild
    • Native Fortress
  • Wumpa Island
    • Overview
    • Up the Creek
    • Ripper Roo
    • The Lost City
    • Temple Ruins
    • Road to Nowhere
    • Boulder Dash
    • Sunset Vista
    • Whole Hog Secret Level
    • Koala Kong
  • Cortex Island
    • Overview
    • Heavy Machinery
    • Cortex Power
    • Generator Room
    • Toxic Waste
    • Pinstripe Potoroo
    • The High Road
    • Slippery Climb
    • Lights Out
    • Jaws of Darkness
    • Fumbling in the Dark Secret Level
    • Castle Machinery
    • Dr. Nitrus Brio
    • The Lab
    • The Great Hall
    • Dr. Neo Cortex
    • Stormy Ascent
  • Jungle Warp Room
    • Overview
    • Turtle Woods
    • Snow Go
    • Hang Eight
    • The Pits
    • Crash Dash
    • Ripper Roo
  • Ice Warp Room
    • Overview
    • Snow Biz
    • Air Crash
    • Bear It
    • Crash Crush
    • The Eel Deal
    • Komodo Brothers
  • Sewer Warp Room
    • Overview
    • Plant Food
    • Sewer or Later
    • Bear Down
    • Road to Ruin
    • Un-Bearable
    • Tiny Tiger
    • Totally Bear Secret Level
  • Alpine Warp Room
    • Overview
    • Hangin’ Out
    • Diggin’ It
    • Cold Hard Crash
    • Ruination
    • Bee-Having
    • Dr. Nitrus Gin
    • Totally Fly Secret Level
  • High-Tech Warp Room
    • Overview
    • Piston It Away
    • Rock It
    • Night Fight
    • Pack Attack
    • Spaced Out
    • Dr. Neo Cortex
  • Medieval Location
    • Overview
    • Toad Village
    • Under Pressure
    • Orient Express
    • Bone Yard
    • Makin’ Waves
    • Tiny Tiger
  • Arabic Location
    • Overview
    • Gee Wiz
    • Hang’em High
    • Hog Ride
    • Tomb Time
    • Midnight Run
    • Dingodile
  • Oriental Location
    • Overview
    • Dino Might!
    • Deep Trouble
    • High Time
    • Road Crash
    • Double Header
    • N. Tropy
  • Egyptian Location
    • Overview
    • Sphynxinator
    • Bye Bye Blimps
    • Tell No Tales
    • Future Frenzy
    • Tomb Wader
    • N. Gin
  • Future Location
    • Overview
    • Gone Tomorrow
    • Orange Asphalt
    • Flaming Passion
    • Mad Bombers
    • Bug Lite
    • Dr. Neo Cortex
  • Secret Levels
    • Overview
    • Ski Crazed
    • Hang ’em High
    • Area 51?
    • Future Frenzy
    • Rings of Power
    • Hot Coco
    • Eggipus Rex
    • Future Tense
  • Quick Reference
    • Overview
    • Crash Bandicoot™
    • Crash Bandicoot™ 2: Cortex Strikes Back
    • Crash Bandicoot™ 3: Warped
  • Trophies and Achievements
    • Overview

Crash Bandicoot N. Sane Trilogy Guide › Ice Warp Room

Crash Crush

Rewards: Clear Gem—smash all 57 boxes.

Get ready to run away from a rolling boulder that chases after you. Remember that you’re only safe in the archways. Otherwise, keep running.

Collect the boxes at the start and then get moving. Jump over gaps and dodge mines. If you stay in the middle, you’re pretty safe, especially with the several gaps on the sides. If you can’t dodge a mine, jump over it.

When you hit the checkpoint, the boulder drops into a hole. Use this chance to deal with the electric barrier that stretches across the entire path. It’s too high to jump over, so as you’re running, press the Crouch button to slide under it. Continue down the path to a fork, then backtrack up the other path and get under two more barriers. The second one is near a gap, so as soon as you slide under it, jump over the gap. Jump onto a platform that takes you back to the main path at the fork. Continue to an archway and smash some boxes.

Now that you’ve gotten in some practice sliding under electric barriers, you get to do it with a boulder chasing after you. Hit the checkpoint and start running. Slide under the barrier, then jump over a gap. Watch out for groups of land mines. Stay to the right as you jump over some gaps, since there are four nitro boxes on the left side after a gap. As soon as you pass those green boxes, jump over another gap and slide under a barrier into an archway.

As you leave, hit the green speed boost to get out in front of the boulder. Stay in the middle of the path since there are gaps on either side. A land mine is in the middle, so be ready to jump over it. Stay in the middle to hit another speed boost and avoid nitro boxes on the sides. Slide under a barrier, then quickly jump over a gap. Keep going, using speed boosts until you reach a circular “?” platform. Run over it to access the bonus stage.

Bonus Stage

This stage has 13 boxes to destroy. Break the first box, then move right, gathering Wumpa fruit. Use an arrow box to get up onto a platform, and jump across to another with an extra life on it. From there, jump to a ledge, smash some boxes, and drop down to smash more. Head left to hit a switch that makes more boxes appear, the go right. Jump across to a ledge of iron boxes, then jump to the end of the stage for the last three boxes before you take the platform back up to the level.

As you continue, collect the crystal before entering an archway. Smash boxes there, hit the checkpoint, and use the speed boosts to get a head start on the boulder. Use more speed boosts and follow the trail of fruit, which guides you around obstacles. Collect boxes along the way, then slide under a barrier. Use more speed boosts and follow the narrow path around side gaps. After that, hit a box and do a Belly Flop on a reinforced box on the side (if you’ve been using the speed boosts, you should have enough time before the boulder catches you). Break the last boxes, then rush into the portal room to grab your gem and return to the warp room.

Time Trial

Time Requirements

Sapphire: 1:57:00

Gold: 1:19:83

Platinum: 1:07:87

Since you’re moving quickly during most of this level, you must cut time in the archways and during the part near the fork where the boulder doesn’t chase you. Pick up as many time boxes as you can, and avoid those land mines. Learn where they are and either dodge or jump over them—hitting them delays you. Once you reach the portal room, don’t stop running until you jump onto the portal and stop the clock.

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