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Crash Bandicoot N. Sane Trilogy eGuide
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Contents

  • Welcome Back Crash Bandicoot!
    • Overview
  • The Basics
    • Overview
    • Movement
    • Attacks
    • Special Power Moves
    • Tactics and Tips
  • N-Sanity Island
    • Overview
    • N-Sanity Beach
    • Jungle Rollers
    • The Great Gate
    • Boulders
    • Upstream
    • Papu Papu
    • Rolling Stones
    • Hog Wild
    • Native Fortress
  • Wumpa Island
    • Overview
    • Up the Creek
    • Ripper Roo
    • The Lost City
    • Temple Ruins
    • Road to Nowhere
    • Boulder Dash
    • Sunset Vista
    • Whole Hog Secret Level
    • Koala Kong
  • Cortex Island
    • Overview
    • Heavy Machinery
    • Cortex Power
    • Generator Room
    • Toxic Waste
    • Pinstripe Potoroo
    • The High Road
    • Slippery Climb
    • Lights Out
    • Jaws of Darkness
    • Fumbling in the Dark Secret Level
    • Castle Machinery
    • Dr. Nitrus Brio
    • The Lab
    • The Great Hall
    • Dr. Neo Cortex
    • Stormy Ascent
  • Jungle Warp Room
    • Overview
    • Turtle Woods
    • Snow Go
    • Hang Eight
    • The Pits
    • Crash Dash
    • Ripper Roo
  • Ice Warp Room
    • Overview
    • Snow Biz
    • Air Crash
    • Bear It
    • Crash Crush
    • The Eel Deal
    • Komodo Brothers
  • Sewer Warp Room
    • Overview
    • Plant Food
    • Sewer or Later
    • Bear Down
    • Road to Ruin
    • Un-Bearable
    • Tiny Tiger
    • Totally Bear Secret Level
  • Alpine Warp Room
    • Overview
    • Hangin’ Out
    • Diggin’ It
    • Cold Hard Crash
    • Ruination
    • Bee-Having
    • Dr. Nitrus Gin
    • Totally Fly Secret Level
  • High-Tech Warp Room
    • Overview
    • Piston It Away
    • Rock It
    • Night Fight
    • Pack Attack
    • Spaced Out
    • Dr. Neo Cortex
  • Medieval Location
    • Overview
    • Toad Village
    • Under Pressure
    • Orient Express
    • Bone Yard
    • Makin’ Waves
    • Tiny Tiger
  • Arabic Location
    • Overview
    • Gee Wiz
    • Hang’em High
    • Hog Ride
    • Tomb Time
    • Midnight Run
    • Dingodile
  • Oriental Location
    • Overview
    • Dino Might!
    • Deep Trouble
    • High Time
    • Road Crash
    • Double Header
    • N. Tropy
  • Egyptian Location
    • Overview
    • Sphynxinator
    • Bye Bye Blimps
    • Tell No Tales
    • Future Frenzy
    • Tomb Wader
    • N. Gin
  • Future Location
    • Overview
    • Gone Tomorrow
    • Orange Asphalt
    • Flaming Passion
    • Mad Bombers
    • Bug Lite
    • Dr. Neo Cortex
  • Secret Levels
    • Overview
    • Ski Crazed
    • Hang ’em High
    • Area 51?
    • Future Frenzy
    • Rings of Power
    • Hot Coco
    • Eggipus Rex
    • Future Tense
  • Quick Reference
    • Overview
    • Crash Bandicoot™
    • Crash Bandicoot™ 2: Cortex Strikes Back
    • Crash Bandicoot™ 3: Warped
  • Trophies and Achievements
    • Overview

Crash Bandicoot N. Sane Trilogy Guide › Wumpa Island

Boulder Dash

Rewards: Clear Gem—destroy all 35 boxes (Purple Gem required to get all of the boxes).

The level starts out quiet. Smash some boxes for Wumpa fruit and the Crash box for an extra life. Move into the archway to clear out a couple of more boxes, then get ready to run from an oncoming boulder!

As you traverse the first gap, you need to land on small pillars. You can’t see them when you jump, so aim for the middle of the path. You don’t have a lot of space to land and then jump again, so timing is critical.

The next part of the level requires you to jump over wooden fences and chasms. Sometimes these are close together so that as soon as you cross a chasm, you have to jump over a fence. While you can run through the fences, this slows you down and lets the boulder gain ground. Keep going until you reach another archway, where you can take a break, smash some boxes, and activate a checkpoint.

When you’re ready to continue, start running. Once again you must cross a wide chasm by jumping on pillars. However, this time the pillars move back and forth. You must be moving while you’re in the air so you can land on each pillar and then jump to the next one.

The next part requires you to dodge stakes in the ground. Follow the Wumpa fruit to find a path through. Then jump onto moving pillars again. Continue to the next archway to take a break and clear out more of the boxes. There are a couple extra lives in them. The final section combines all of the previous threats. You must cross moving pillars and jump over chasms while dodging stakes and hurdling fences. Keep going to the end, and use the portal to exit the level.

Time Trial

Time Requirements

Sapphire: 1:45:00

Gold: 1:24:61

Platinum: 1:18:08

Since you don’t have a lot of leeway on time, with a giant boulder on your tail, the key is to move quickly through the archways and get those time boxes!

Purple Gem Path

You need the Purple Gem from the Lights Out level on the third island to get all of the boxes here. The special platform is next to the exit portal. Ride it down into a cave containing the rest of the boxes. Jump on the bouncy boxes to reveal hidden boxes. There are a lot of extra lives down here as well—collect them all before taking the portal to exit the level.

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