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Crash Bandicoot N. Sane Trilogy eGuide
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Contents

  • Welcome Back Crash Bandicoot!
    • Overview
  • The Basics
    • Overview
    • Movement
    • Attacks
    • Special Power Moves
    • Tactics and Tips
  • N-Sanity Island
    • Overview
    • N-Sanity Beach
    • Jungle Rollers
    • The Great Gate
    • Boulders
    • Upstream
    • Papu Papu
    • Rolling Stones
    • Hog Wild
    • Native Fortress
  • Wumpa Island
    • Overview
    • Up the Creek
    • Ripper Roo
    • The Lost City
    • Temple Ruins
    • Road to Nowhere
    • Boulder Dash
    • Sunset Vista
    • Whole Hog Secret Level
    • Koala Kong
  • Cortex Island
    • Overview
    • Heavy Machinery
    • Cortex Power
    • Generator Room
    • Toxic Waste
    • Pinstripe Potoroo
    • The High Road
    • Slippery Climb
    • Lights Out
    • Jaws of Darkness
    • Fumbling in the Dark Secret Level
    • Castle Machinery
    • Dr. Nitrus Brio
    • The Lab
    • The Great Hall
    • Dr. Neo Cortex
    • Stormy Ascent
  • Jungle Warp Room
    • Overview
    • Turtle Woods
    • Snow Go
    • Hang Eight
    • The Pits
    • Crash Dash
    • Ripper Roo
  • Ice Warp Room
    • Overview
    • Snow Biz
    • Air Crash
    • Bear It
    • Crash Crush
    • The Eel Deal
    • Komodo Brothers
  • Sewer Warp Room
    • Overview
    • Plant Food
    • Sewer or Later
    • Bear Down
    • Road to Ruin
    • Un-Bearable
    • Tiny Tiger
    • Totally Bear Secret Level
  • Alpine Warp Room
    • Overview
    • Hangin’ Out
    • Diggin’ It
    • Cold Hard Crash
    • Ruination
    • Bee-Having
    • Dr. Nitrus Gin
    • Totally Fly Secret Level
  • High-Tech Warp Room
    • Overview
    • Piston It Away
    • Rock It
    • Night Fight
    • Pack Attack
    • Spaced Out
    • Dr. Neo Cortex
  • Medieval Location
    • Overview
    • Toad Village
    • Under Pressure
    • Orient Express
    • Bone Yard
    • Makin’ Waves
    • Tiny Tiger
  • Arabic Location
    • Overview
    • Gee Wiz
    • Hang’em High
    • Hog Ride
    • Tomb Time
    • Midnight Run
    • Dingodile
  • Oriental Location
    • Overview
    • Dino Might!
    • Deep Trouble
    • High Time
    • Road Crash
    • Double Header
    • N. Tropy
  • Egyptian Location
    • Overview
    • Sphynxinator
    • Bye Bye Blimps
    • Tell No Tales
    • Future Frenzy
    • Tomb Wader
    • N. Gin
  • Future Location
    • Overview
    • Gone Tomorrow
    • Orange Asphalt
    • Flaming Passion
    • Mad Bombers
    • Bug Lite
    • Dr. Neo Cortex
  • Secret Levels
    • Overview
    • Ski Crazed
    • Hang ’em High
    • Area 51?
    • Future Frenzy
    • Rings of Power
    • Hot Coco
    • Eggipus Rex
    • Future Tense
  • Quick Reference
    • Overview
    • Crash Bandicoot™
    • Crash Bandicoot™ 2: Cortex Strikes Back
    • Crash Bandicoot™ 3: Warped
  • Trophies and Achievements
    • Overview

Crash Bandicoot N. Sane Trilogy Guide › High-Tech Warp Room

Night Fight

Rewards: Clear Gem 1—destroy all 46 boxes. Clear Gem 2—get through the death route.

Once again, you’re moving along a jungle path in the dark. The only light you have is a firefly that flies alongside you. It doesn’t last long, so get new fireflies as you come across them. If you stop for too long on the trail, the firefly flies on without you, leaving you in the dark. You don’t need the death route to earn the first Clear Gem. To get both gems on the same playthrough, don’t die before reaching the death route, follow it to the second Clear Gem, and either backtrack or die to return to the main level. You can also backtrack the end of the death route to break the two boxes.

At the start, simply jump across some gaps. Watch for a mouse that moves across the path in front of you. Break boxes along the way as you continue dealing with gaps and mice. Either jump over the mice or use spin attacks to clear them away. Continue to the checkpoint. Jump over more gaps and get past several lizards. Either jump over them or slide-attack into them.

Skull Platform

The Death Route Skull Platform appears shortly after the first checkpoint if you haven’t died so far during the level. Ride it to the death route, which is simply a trail that goes left at a fork. Jump over a series of gaps and deal with mice. When you come across a spiky robot flying across the path, time your movement around it, then slide into or jump over a lizard. Get past two more spiky robots and a lizard to make it to the gem.

Next, maneuver around spiky robots. They’re not moving, so go either left or right past them, depending on their positions. Jump across a gap and squeeze though an open space between more of these robots to reach the crystal, a checkpoint, and another firefly.

The spiky robots move back and forth in the next stage, so dodge them. Clear out a lizard along the way. When you reach the circular “?” platform, ride it to the bonus stage.

Bonus Stage

This stage can be tough—like the main level, it’s in the dark, and you need a firefly. Follow the trail of fruit as you jump up onto platforms, then down to an area with lots of boxes. Smash them and grab another firefly. Get up to a platform with floating nitro boxes. Crawl or slide beneath them, then slide through a couple wooden boxes to get to the other side. Jump across to another platform to break more boxes, then take the circular platform back to the level.

Smash a box and jump over a couple nitro boxes. Jump across the left side of a gap to avoid spiky robots on the other side. When you come to a fork where the death route rejoins the main path, go left and backtrack to break two boxes. Then go forward again.

Continue jumping over gaps, avoiding mice and spiky robots and dealing with lizards until you reach the green switch. Hit it to destroy all the nitro boxes, then go through the doorway to claim the Clear Gem, if you’ve broken all the boxes. Take the portal back to the warp room.

Time Trial

Time Requirements

Sapphire: 1:45:00

Gold: 1:10:98

Platinum: 1:04:49

This time trial isn’t too difficult. Keep moving, picking up all the time boxes that you can. When you come across mice or lizards, jump over them or defeat them quickly. The first spiky robots don’t move, so run around them. Later on, time your movements past them so they don’t run into you. Since you’re constantly moving, the fireflies don’t leave you behind.

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