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Crash Bandicoot N. Sane Trilogy eGuide
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Contents

  • Welcome Back Crash Bandicoot!
    • Overview
  • The Basics
    • Overview
    • Movement
    • Attacks
    • Special Power Moves
    • Tactics and Tips
  • N-Sanity Island
    • Overview
    • N-Sanity Beach
    • Jungle Rollers
    • The Great Gate
    • Boulders
    • Upstream
    • Papu Papu
    • Rolling Stones
    • Hog Wild
    • Native Fortress
  • Wumpa Island
    • Overview
    • Up the Creek
    • Ripper Roo
    • The Lost City
    • Temple Ruins
    • Road to Nowhere
    • Boulder Dash
    • Sunset Vista
    • Whole Hog Secret Level
    • Koala Kong
  • Cortex Island
    • Overview
    • Heavy Machinery
    • Cortex Power
    • Generator Room
    • Toxic Waste
    • Pinstripe Potoroo
    • The High Road
    • Slippery Climb
    • Lights Out
    • Jaws of Darkness
    • Fumbling in the Dark Secret Level
    • Castle Machinery
    • Dr. Nitrus Brio
    • The Lab
    • The Great Hall
    • Dr. Neo Cortex
    • Stormy Ascent
  • Jungle Warp Room
    • Overview
    • Turtle Woods
    • Snow Go
    • Hang Eight
    • The Pits
    • Crash Dash
    • Ripper Roo
  • Ice Warp Room
    • Overview
    • Snow Biz
    • Air Crash
    • Bear It
    • Crash Crush
    • The Eel Deal
    • Komodo Brothers
  • Sewer Warp Room
    • Overview
    • Plant Food
    • Sewer or Later
    • Bear Down
    • Road to Ruin
    • Un-Bearable
    • Tiny Tiger
    • Totally Bear Secret Level
  • Alpine Warp Room
    • Overview
    • Hangin’ Out
    • Diggin’ It
    • Cold Hard Crash
    • Ruination
    • Bee-Having
    • Dr. Nitrus Gin
    • Totally Fly Secret Level
  • High-Tech Warp Room
    • Overview
    • Piston It Away
    • Rock It
    • Night Fight
    • Pack Attack
    • Spaced Out
    • Dr. Neo Cortex
  • Medieval Location
    • Overview
    • Toad Village
    • Under Pressure
    • Orient Express
    • Bone Yard
    • Makin’ Waves
    • Tiny Tiger
  • Arabic Location
    • Overview
    • Gee Wiz
    • Hang’em High
    • Hog Ride
    • Tomb Time
    • Midnight Run
    • Dingodile
  • Oriental Location
    • Overview
    • Dino Might!
    • Deep Trouble
    • High Time
    • Road Crash
    • Double Header
    • N. Tropy
  • Egyptian Location
    • Overview
    • Sphynxinator
    • Bye Bye Blimps
    • Tell No Tales
    • Future Frenzy
    • Tomb Wader
    • N. Gin
  • Future Location
    • Overview
    • Gone Tomorrow
    • Orange Asphalt
    • Flaming Passion
    • Mad Bombers
    • Bug Lite
    • Dr. Neo Cortex
  • Secret Levels
    • Overview
    • Ski Crazed
    • Hang ’em High
    • Area 51?
    • Future Frenzy
    • Rings of Power
    • Hot Coco
    • Eggipus Rex
    • Future Tense
  • Quick Reference
    • Overview
    • Crash Bandicoot™
    • Crash Bandicoot™ 2: Cortex Strikes Back
    • Crash Bandicoot™ 3: Warped
  • Trophies and Achievements
    • Overview

Crash Bandicoot N. Sane Trilogy Guide › N-Sanity Island

Jungle Rollers

Rewards: Clear Gem—destroy all 43 boxes (Green Gem is required for three of the boxes).

In this level, you face two new enemies: carnivorous plants and skunks. The plants eat you if you get too close, and the skunks move down the path toward you quickly. Time your jumps or attacks to hit them before they get you. There are also explosive TNT boxes. Jump on them to start a countdown. Don’t spin-attack these boxes, or they blow up instantly and cause you to lose a life or a mask.

At the start, jump on the arrow box to retrieve Wumpa fruit from a box above. Pick up an Aku Aku Mask and then jump on the TNT box. You must destroy these TNT boxes to earn the gem at the end. Continue down the path, defeating skunks and plants as you go.

Award

The carnivorous plants are deadly. However, don’t worry if you get eaten one time; you actually earn the “Feeed Meeeee!” award. You only get the award the first time, so don’t make a habit of becoming plant food.

There’s also a new obstacle to get past in this level. Rolling stone wheels move back and forth across the jungle path. Don’t let them hit you! Wait until one rolls past, then jump over the track before it returns. This takes careful timing; once you get past a few, you learn when to jump.

After passing the first rolling stone, smash a box to get the first Tawna icon. Collect three of these to unlock a bonus stage in this level. Continue on down the path, defeating enemies and passing obstacles. There’s a tough section where a series of chasms and rolling stones are right next to each other. Be careful, as you jump over a stone track, that you don’t go too far forward and fall into the chasm.

Past a track with two rolling stones, you come across the checkpoint. Once you collect a Green Gem from a later level, return here to activate an elevator that takes you to three more boxes. For now, just keep going. Pick up another Tawna icon from a box in between two tracks of rolling stones.

Green Gem Path

Three of the boxes needed to complete this level and obtain the Clear Gem require the Green Gem. It can be earned by completing the Lost City level without losing a life. Once you have the Green Gem, return to this level. Jump onto the portal and ride it up to an iron arrow box. Jump on it to reach two more iron boxes. From there, jump up and clear out the three boxes, each of which contains an extra life!

There’s a Crash box sandwiched between TNT boxes. Be careful not to lose a life trying to get the extra one. Stand next to the stack of boxes and jump. Spin-attack when you’re at the level of the Crash box, then get away since the TNT starts counting down when the top one drops onto the bottom one.

The third Tawna icon is near a round platform. Collect it to activate the platform. Jump onto it to reach the bonus stage.

Tawna Bonus Stage

When you enter this stage for the first time, you get an award: “That’s What Those Do!” There are five boxes to destroy here. Jump on the boxes of Wumpa fruit, then get the extra life here. Finally, jump to the platform where Tawna is waiting. Unfortunately, Dr. Neo Cortex whisks her away, so jump onto the teleport platform to return to the level.

Near the end of the path, after you get the Crash box, there are two rolling stones with a chasm on either side of the track. Time it so you jump over the first chasm, land on the track, and jump across the second chasm before the stones hit you. Then continue to the end. Jump onto the platform to exit the level.

Time Trial

Time Requirements

Sapphire: 1:03:00

Gold: 0:48:12

Platinum: 0:46:89

You have more time to get through this longer level. They key is to break all the yellow time boxes—all of them are along your path. Also take care to grab the Aku Aku Masks, including the one before you start the clock, so that if you do get hit, you can keep going. Use carefully timed spin attacks to take out enemies. Look ahead to spot the rolling stones and move right or left, depending on which way they’re rolling, so you don’t have to stop at them.

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