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Crash Bandicoot N. Sane Trilogy eGuide
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Contents

  • Welcome Back Crash Bandicoot!
    • Overview
  • The Basics
    • Overview
    • Movement
    • Attacks
    • Special Power Moves
    • Tactics and Tips
  • N-Sanity Island
    • Overview
    • N-Sanity Beach
    • Jungle Rollers
    • The Great Gate
    • Boulders
    • Upstream
    • Papu Papu
    • Rolling Stones
    • Hog Wild
    • Native Fortress
  • Wumpa Island
    • Overview
    • Up the Creek
    • Ripper Roo
    • The Lost City
    • Temple Ruins
    • Road to Nowhere
    • Boulder Dash
    • Sunset Vista
    • Whole Hog Secret Level
    • Koala Kong
  • Cortex Island
    • Overview
    • Heavy Machinery
    • Cortex Power
    • Generator Room
    • Toxic Waste
    • Pinstripe Potoroo
    • The High Road
    • Slippery Climb
    • Lights Out
    • Jaws of Darkness
    • Fumbling in the Dark Secret Level
    • Castle Machinery
    • Dr. Nitrus Brio
    • The Lab
    • The Great Hall
    • Dr. Neo Cortex
    • Stormy Ascent
  • Jungle Warp Room
    • Overview
    • Turtle Woods
    • Snow Go
    • Hang Eight
    • The Pits
    • Crash Dash
    • Ripper Roo
  • Ice Warp Room
    • Overview
    • Snow Biz
    • Air Crash
    • Bear It
    • Crash Crush
    • The Eel Deal
    • Komodo Brothers
  • Sewer Warp Room
    • Overview
    • Plant Food
    • Sewer or Later
    • Bear Down
    • Road to Ruin
    • Un-Bearable
    • Tiny Tiger
    • Totally Bear Secret Level
  • Alpine Warp Room
    • Overview
    • Hangin’ Out
    • Diggin’ It
    • Cold Hard Crash
    • Ruination
    • Bee-Having
    • Dr. Nitrus Gin
    • Totally Fly Secret Level
  • High-Tech Warp Room
    • Overview
    • Piston It Away
    • Rock It
    • Night Fight
    • Pack Attack
    • Spaced Out
    • Dr. Neo Cortex
  • Medieval Location
    • Overview
    • Toad Village
    • Under Pressure
    • Orient Express
    • Bone Yard
    • Makin’ Waves
    • Tiny Tiger
  • Arabic Location
    • Overview
    • Gee Wiz
    • Hang’em High
    • Hog Ride
    • Tomb Time
    • Midnight Run
    • Dingodile
  • Oriental Location
    • Overview
    • Dino Might!
    • Deep Trouble
    • High Time
    • Road Crash
    • Double Header
    • N. Tropy
  • Egyptian Location
    • Overview
    • Sphynxinator
    • Bye Bye Blimps
    • Tell No Tales
    • Future Frenzy
    • Tomb Wader
    • N. Gin
  • Future Location
    • Overview
    • Gone Tomorrow
    • Orange Asphalt
    • Flaming Passion
    • Mad Bombers
    • Bug Lite
    • Dr. Neo Cortex
  • Secret Levels
    • Overview
    • Ski Crazed
    • Hang ’em High
    • Area 51?
    • Future Frenzy
    • Rings of Power
    • Hot Coco
    • Eggipus Rex
    • Future Tense
  • Quick Reference
    • Overview
    • Crash Bandicoot™
    • Crash Bandicoot™ 2: Cortex Strikes Back
    • Crash Bandicoot™ 3: Warped
  • Trophies and Achievements
    • Overview

Crash Bandicoot N. Sane Trilogy Guide › High-Tech Warp Room

Spaced Out

Rewards: Clear Gem 1—smash all 60 boxes. Clear Gem 2—use five colored gems to unlock five secret stages, and get to the end.

This final level of the warp room—and of the game—is quite long and challenging. Not only does it have a bonus stage, but also five different secret stages. You need a different colored gem to unlock each of these secret stages. If you haven’t already earned those gems, it’s a good idea to get them prior to playing this level. Or feel free to focus on the first Clear Gem and continuing on to the boss battle. Without all five colored gems, you can still collect the crystal and all the boxes. Since the five secret stages are linked, you must have all of the colored gems to attempt that collective section of the level; you can’t tackle them individually.

Danger presents itself right from the beginning. Follow the walkway to a platform. As you jump onto it, avoid the hot pipes surrounding the edges. Stick the landing directly in the center of this platform when you jump onto it, as it moves back and forth. Jump up onto a walkway, and get past pistons and robots with curling arms. The pistons only come down partway, so stand under them while waiting to attack the robots—you won’t get smashed. The Blue Platform, accessed with the Blue Gem, is located here and leads to the Gem Path.

Multicolored Gem Path

At the first checkpoint, jump onto the Blue Platform to access the first secret stage. To time a jump under two pistons, move under the first and jump as soon as it comes up, then quickly move past the second before it comes down. Jump across a series of gaps by landing on robots when their arms are outstretched. Get past pistons on the landings before they drop. This gets you to the Green Platform.

Ride the Green Platform to the next secret stage. Move across pressure pads and spin-attack the energy balls that come down on you. You must also slide into a robot in this first area. Jump across to two pressure pads and get the energy balls before jumping to the next. Move under a piston, deal with another pressure pad, and defeat a final robot to access the Yellow Platform.

Ride the Yellow Platform to the next stage. Get past a piston and jump onto a moving platform with hot pipes around it. This takes timing. Grab a couple of extra lives, then move under two more pistons and jump onto a second dangerous platform. Ride it across for two more extra lives. Don’t jump off immediately at the other side. Wait until the piston is up, then jump across to the Red Platform.

Ride the Red Platform to the fourth secret stage. There’s a shield lab assistant next to a pressure pad. Jump across after his attack, and hit him with a flying spin attack so you don’t touch the pressure pad. Slide-jump across a gap for an extra life, then do the same for another one. Time the second one so you spin-attack another shield lab assistant on the other side. Jump across to the next walkway to reach the Purple Platform.

This is the easiest stage. Ride the Purple Platform across to a portal room. Enter and claim the Clear Gem for reaching the end of the five secret stages, then take the portal to the warp room.

If you aren’t yet ready to take the multicolored Gem Path, continue right. While the pistons don’t come all the way down, be careful not to hit them while jumping onto robots. Stay under the floating platform. It’s not worth the risk to try jumping onto it without hitting the hot pipes just to get some fruit. The next series of pistons is a bit different; the first and last come all the way down to the ground, while the middle pistons do not.

Get to the second checkpoint, then jump over a series of nitro boxes. There are robots between some of the nitro boxes, so decide whether to jump on them or slide into them, depending on their arms. Eventually you come to a shield lab assistant. Don’t let him push you back, or you’ll hit a nitro box. Instead, wait for the attack, then jump over the nitro box and hit the lab assistant until he moves back into a nitro box and is defeated.

Jump over two nitro boxes and slide into a robot. Wait for it to move away so you have enough space to land, then start the slide. Keep going to the next checkpoint. As you jump down to lower walkways, make sure you jump far enough to avoid the hot pylons, and defeat the robots here. There are now six pistons in a row. They move in pairs. As soon as the first pair rises, move under them. Keep moving as the next pair rises to get past them. Then drop down a shaft near a large “?” to access the bonus stage.

Bonus Stage

There are 31 boxes in this final bonus stage. Jump across to a piston while it’s low, then across to the next walkway before it rises and pushes you into a nitro box. Smash several boxes and cross two more pistons, jumping while they’re low to stay below more nitro boxes. When you come to a stack of boxes, hit the wooden box with the extra life. This causes the TNT box to drop and begin counting down. Jump onto the left stack and, from there, to the right stack to avoid the explosion. Only reinforced boxes remain, so Belly Flop to destroy the tall stack. If you stand on the left side of the box, you can get both stacks with one Belly Flop. Jump onto a floating box, then onto an upper row of fruit boxes. Get to the right side and jump on them in turn until they’re destroyed, working your way to the left. Then hop on each of the lower fruit boxes and smash them as you move to the right. Remember that destroying each fruit box takes five jumps. Finally, ride the platform back to the level. You fly past the next parts, so you get a preview of what’s to come.

Grab a mask and slide under two pipes. There’s a pressure pad between them, so move quickly before an energy ball comes down on you. Or stand and perform a spin attack to get the ball. Jump over some hot pylons and onto another pressure pad. Either stand and spin-attack or quickly jump again to get over a second set of pylons. Jump over the robot below as it walks toward you, then slide to the left to eliminate it. Time your movement to get under one piston, then ride a second up to a walkway. Slide under a pipe, spin-attack the energy ball from the pressure pad, then slide again under a second pipe. Defeat a robot and get to the checkpoint.

There are two pressure plates below. Jump down while the robot is moving away, and spin-attack the energy ball. Then slide into the robot to defeat it. Get under a piston and use a flying spin attack to pass over pylons with a pressure pad between them. Hit the switch to destroy all the nitro boxes, then break some boxes and grab the crystal.

Jump onto one of the dangerous platforms and ride it across to a walkway with a shield lab assistant. Wait for his attack, then jump off and attack to push him off the walkway. Jump over the pressure pad under a piston while avoiding a hit. Then enter the portal room to claim the Clear Gem for destroying all the boxes.

Time Trial

Time Requirements

Sapphire: 2:03:00

Gold: 1:09:24

Platinum: 0:56:95

This is another tough time trial. There are lots of dangers in this level, and rushing increases your chances of losing a life restarting. To save time, jump over robots instead of defeating them. Hit all of the time boxes. You may have to pause at pistons or spots where you time a piston and a robot. The pressure pads can also be tough, though there are several you can make long jumps over or slide past so you don’t waste time attacking the energy balls. As soon as you pass the last threat, run all the way to the portal to stop the clock.

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