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Crash Bandicoot N. Sane Trilogy eGuide
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Contents

  • Welcome Back Crash Bandicoot!
    • Overview
  • The Basics
    • Overview
    • Movement
    • Attacks
    • Special Power Moves
    • Tactics and Tips
  • N-Sanity Island
    • Overview
    • N-Sanity Beach
    • Jungle Rollers
    • The Great Gate
    • Boulders
    • Upstream
    • Papu Papu
    • Rolling Stones
    • Hog Wild
    • Native Fortress
  • Wumpa Island
    • Overview
    • Up the Creek
    • Ripper Roo
    • The Lost City
    • Temple Ruins
    • Road to Nowhere
    • Boulder Dash
    • Sunset Vista
    • Whole Hog Secret Level
    • Koala Kong
  • Cortex Island
    • Overview
    • Heavy Machinery
    • Cortex Power
    • Generator Room
    • Toxic Waste
    • Pinstripe Potoroo
    • The High Road
    • Slippery Climb
    • Lights Out
    • Jaws of Darkness
    • Fumbling in the Dark Secret Level
    • Castle Machinery
    • Dr. Nitrus Brio
    • The Lab
    • The Great Hall
    • Dr. Neo Cortex
    • Stormy Ascent
  • Jungle Warp Room
    • Overview
    • Turtle Woods
    • Snow Go
    • Hang Eight
    • The Pits
    • Crash Dash
    • Ripper Roo
  • Ice Warp Room
    • Overview
    • Snow Biz
    • Air Crash
    • Bear It
    • Crash Crush
    • The Eel Deal
    • Komodo Brothers
  • Sewer Warp Room
    • Overview
    • Plant Food
    • Sewer or Later
    • Bear Down
    • Road to Ruin
    • Un-Bearable
    • Tiny Tiger
    • Totally Bear Secret Level
  • Alpine Warp Room
    • Overview
    • Hangin’ Out
    • Diggin’ It
    • Cold Hard Crash
    • Ruination
    • Bee-Having
    • Dr. Nitrus Gin
    • Totally Fly Secret Level
  • High-Tech Warp Room
    • Overview
    • Piston It Away
    • Rock It
    • Night Fight
    • Pack Attack
    • Spaced Out
    • Dr. Neo Cortex
  • Medieval Location
    • Overview
    • Toad Village
    • Under Pressure
    • Orient Express
    • Bone Yard
    • Makin’ Waves
    • Tiny Tiger
  • Arabic Location
    • Overview
    • Gee Wiz
    • Hang’em High
    • Hog Ride
    • Tomb Time
    • Midnight Run
    • Dingodile
  • Oriental Location
    • Overview
    • Dino Might!
    • Deep Trouble
    • High Time
    • Road Crash
    • Double Header
    • N. Tropy
  • Egyptian Location
    • Overview
    • Sphynxinator
    • Bye Bye Blimps
    • Tell No Tales
    • Future Frenzy
    • Tomb Wader
    • N. Gin
  • Future Location
    • Overview
    • Gone Tomorrow
    • Orange Asphalt
    • Flaming Passion
    • Mad Bombers
    • Bug Lite
    • Dr. Neo Cortex
  • Secret Levels
    • Overview
    • Ski Crazed
    • Hang ’em High
    • Area 51?
    • Future Frenzy
    • Rings of Power
    • Hot Coco
    • Eggipus Rex
    • Future Tense
  • Quick Reference
    • Overview
    • Crash Bandicoot™
    • Crash Bandicoot™ 2: Cortex Strikes Back
    • Crash Bandicoot™ 3: Warped
  • Trophies and Achievements
    • Overview

Crash Bandicoot N. Sane Trilogy Guide › Sewer Warp Room

Sewer or Later

Rewards: Clear Gem 1—smash all 57 boxes. Clear Gem 2—Yellow Gem required to access a secret stage.

As the name suggests, Crash is back in the sewers. Expect some similar enemies and challenges as well as some new. The first Clear Gem requires the usual breaking of all boxes. If you have the Yellow Gem from the Plant Food level, you can also get the second Clear Gem.

Right at the start, you have to get your feet wet. Don’t worry, there are no eels in this water. Avoid the nitro box, then deal with robots in a tunnel. As you emerge into a larger area, you face a new enemy. This humanoid robot is armed with a flamethrower. Wait until the flames stop, then run and jump to hit the enemy up high with a spin attack. Break the two wooden boxes without hitting the nitro box.

Follow a tunnel around to a flooded room. There’s an eel in here. Jump onto floating platforms and a couple of boxes to smash them before continuing through a door to another room with water. Only one platform floats in here, so jump over to it and wait until it’s safe to jump into the water and onto the next platform, where a checkpoint awaits. The yellow platform is also here, if you have the Yellow Gem and choose to go after the second Clear Gem.

Yellow Gem Path

If you have the Yellow Gem, you can access this secret stage. Jump across to arrow boxes, then onto floating platforms to get through a flooded room with an eel in the water. Jump through a door into a tunnel with robots—this is where the Clear Gem is located. A flamethrower robot stands on a platform in a flooded room. Wait until the flames are gone, then jump across to destroy it with a flying spin attack. Continue through a tunnel to another watery room.

To reach the next room, where a yellow platform takes you back to the level, you must jump across moving platforms. However, if you do this, you skip parts of the level where there are boxes you need. Instead of taking the yellow platform at the end of this stage, you can choose to die on purpose to return to the last checkpoint, or backtrack through this stage to where you started.

To continue through the level, move through a door into a tunnel, where you must time your way past a rolling barrel next to a propeller. Another flamethrower robot waits in the room at the end of the tunnel. Use the same tactic as before to hit him, but be careful of the armored rat behind him. Get past more rolling barrels, robots, and rats to reach a room with a “?” manhole cover. Stand on it to descend into the bonus stage.

Bonus Stage

Prepare to do some sliding to get the 16 boxes in this stage. Slide under large blocks and break the first boxes. Slide into a switch to make boxes appear over nitro boxes, then jump across on the wooden boxes to reach the next platform. Only jump on the three wooden boxes here, and avoid the nitro boxes beneath them. Jump across to the next platform and slide into a switch. Now jump back to the previous platform and use an arrow box to get up onto a row of iron boxes. Jump across to a block of iron boxes. From there, jump up and break a box containing an extra life. Then jump on over to the round platform that takes you back up to the main level.

Continue into a hallway. Use spin attacks to hit robots into the propeller blades. This causes the blades to break off, so it’s easier for you to get through. Robots spawn here, so use them to take care of all of the blades. Continue to the checkpoint, then jump across floating platforms in a flooded room. Don’t fall into the water while it’s electrified. Pass another propeller by hitting robots into it.

You come across a wall of boxes. TNT boxes are on the first and third rows. Jump up, and spin-attack as you come down to hit just one of the wooden boxes. Retreat until after the explosion. Only the reinforced boxes are left, so Belly Flop onto them to destroy them. When you come to a fork, go right and hit two switches to get rid of nitro boxes. Backtrack to the fork and head left.

Get past another flamethrower robot, and continue through a tunnel to a flooded room. Jump across the water using a floating platform, and collect the crystal and some boxes. Backtrack again and take the right tunnel at the fork. After eliminating another flamethrower robot, jump across the water and into a tunnel.

In the next flooded room, jump over to a floating platform and wait for the flamethrower robot here to give you the chance for a flying spin attack. Keep going into the portal room to pick up a Clear Gem and complete the level.

Time Trial

Time Requirements

Sapphire: 1:04:00

Gold: 0:41:29

Platinum: 0:34:00

This is a tough level for a time trial. The flamethrower robots can be a pain. However, since you’re in a hurry, you need to take some chances. Don’t wait until the flames stop. Instead, as the flames sweep to one side, rush in from the other and do a flying spin attack. In addition to the time boxes, collect all three masks to become invincible. You can get through most of the level before the invincibility wears off. Run through barrels, propellers, enemies, and water. Be sure to take the right tunnel at the fork. By the time the invincibility wears off, you’re near the last flamethrower. Head straight through him, and one of your masks takes the damage for you so you can keep going to the portal.

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