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Crash Bandicoot N. Sane Trilogy eGuide
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Contents

  • Welcome Back Crash Bandicoot!
    • Overview
  • The Basics
    • Overview
    • Movement
    • Attacks
    • Special Power Moves
    • Tactics and Tips
  • N-Sanity Island
    • Overview
    • N-Sanity Beach
    • Jungle Rollers
    • The Great Gate
    • Boulders
    • Upstream
    • Papu Papu
    • Rolling Stones
    • Hog Wild
    • Native Fortress
  • Wumpa Island
    • Overview
    • Up the Creek
    • Ripper Roo
    • The Lost City
    • Temple Ruins
    • Road to Nowhere
    • Boulder Dash
    • Sunset Vista
    • Whole Hog Secret Level
    • Koala Kong
  • Cortex Island
    • Overview
    • Heavy Machinery
    • Cortex Power
    • Generator Room
    • Toxic Waste
    • Pinstripe Potoroo
    • The High Road
    • Slippery Climb
    • Lights Out
    • Jaws of Darkness
    • Fumbling in the Dark Secret Level
    • Castle Machinery
    • Dr. Nitrus Brio
    • The Lab
    • The Great Hall
    • Dr. Neo Cortex
    • Stormy Ascent
  • Jungle Warp Room
    • Overview
    • Turtle Woods
    • Snow Go
    • Hang Eight
    • The Pits
    • Crash Dash
    • Ripper Roo
  • Ice Warp Room
    • Overview
    • Snow Biz
    • Air Crash
    • Bear It
    • Crash Crush
    • The Eel Deal
    • Komodo Brothers
  • Sewer Warp Room
    • Overview
    • Plant Food
    • Sewer or Later
    • Bear Down
    • Road to Ruin
    • Un-Bearable
    • Tiny Tiger
    • Totally Bear Secret Level
  • Alpine Warp Room
    • Overview
    • Hangin’ Out
    • Diggin’ It
    • Cold Hard Crash
    • Ruination
    • Bee-Having
    • Dr. Nitrus Gin
    • Totally Fly Secret Level
  • High-Tech Warp Room
    • Overview
    • Piston It Away
    • Rock It
    • Night Fight
    • Pack Attack
    • Spaced Out
    • Dr. Neo Cortex
  • Medieval Location
    • Overview
    • Toad Village
    • Under Pressure
    • Orient Express
    • Bone Yard
    • Makin’ Waves
    • Tiny Tiger
  • Arabic Location
    • Overview
    • Gee Wiz
    • Hang’em High
    • Hog Ride
    • Tomb Time
    • Midnight Run
    • Dingodile
  • Oriental Location
    • Overview
    • Dino Might!
    • Deep Trouble
    • High Time
    • Road Crash
    • Double Header
    • N. Tropy
  • Egyptian Location
    • Overview
    • Sphynxinator
    • Bye Bye Blimps
    • Tell No Tales
    • Future Frenzy
    • Tomb Wader
    • N. Gin
  • Future Location
    • Overview
    • Gone Tomorrow
    • Orange Asphalt
    • Flaming Passion
    • Mad Bombers
    • Bug Lite
    • Dr. Neo Cortex
  • Secret Levels
    • Overview
    • Ski Crazed
    • Hang ’em High
    • Area 51?
    • Future Frenzy
    • Rings of Power
    • Hot Coco
    • Eggipus Rex
    • Future Tense
  • Quick Reference
    • Overview
    • Crash Bandicoot™
    • Crash Bandicoot™ 2: Cortex Strikes Back
    • Crash Bandicoot™ 3: Warped
  • Trophies and Achievements
    • Overview

Crash Bandicoot N. Sane Trilogy Guide › Cortex Island

Jaws of Darkness

Rewards: Clear Gem—destroy all 112 boxes (Blue Gem required to get all of the boxes).

This is not an easy level, but it’s not as challenging as some you’ve already completed. It takes place inside a temple, where you face snakes and spiders as well as traps. Be prepared to do some careful jumping. Luckily, there are several checkpoints, so if you make a mistake, you don’t have to go too far back.

Smash the boxes at the start and spin-attack the snake that pops up from the hole. Jump across a couple of floating platforms and onto a larger platform. A red light appears on the platform, warning you a spider is about to drop. Jump on its back to defeat it, then continue onto a rising and lowering pillar. Keep going right, across a flame bowl, and then to a stationary pillar.

A ring of pillars moves in a circle, dropping at certain points. Jump onto a moving pillar to the right and then immediately to the stationary pillar in the center. Face forward toward the next platform near the top of the screen. Jump across to a moving pillar, then a floating platform. Smash the four boxes to grab a mask, then move forward and defeat a snake. Get through two spear traps and continue to a platform with an extra life and moving doors. Watch out for bats, and time your way through the doors. Jump past the first door and into the safe space. Wait until both doors of the second set stay open, then rush across. Jump to a pair of rising and lowering pillars and get onto a round platform that carries Crash to the next area.

Transfer from one round platform to another, and then when it stops, move onto a pillar. Jump across a series of pillars, watching out for two spear traps along the way. Continue across a flame bowl and a floating platform to reach the next platform.

The first checkpoint is on this platform, along with a stack of crates. Perform a spin attack next to the lowest crate to grab the Neo Cortex icon, then jump on the TNT box to set it to detonate. Head left, and after hitting the checkpoint, jump across to a hanging spider. Immediately jump again onto a floating platform and then to a platform with boxes, one of which contains a Tawna icon.

Jump across some platforms to reach a series of moving pillars. This can be a tough challenge—you must jump onto the moving pillars and get off before they drop. Don’t jump diagonally. Instead, wait for the pillar closest to you to pop up, then jump to it and quickly to the next, then onto the center pillar. Take a break and catch your breath; the center pillar is safe. Then jump across to the left when a pillar rises, then across to the left again. Finally, jump onto the larger platform.

Defeat the snake and jump to a platform with some boxes. If you have the Blue Gem, take the blue platform to a secret area.

Blue Gem Path

Acquire the Blue Gem by completing the Toxic Waste level without losing a life. When you reach the first platform, be sure to jump on top of the iron box to get the hiddem box above. Continue jumping across a series of blue platforms to reach stone platforms with numerous boxes. The blue platforms eventually bring you back to the rest of the level.

Otherwise, pass the spear traps and continue jumping to reach the next area with moving doors. There are two doors in the first set. As soon as the first door opens, quickly jump across before the second door closes. Destroy the box in the safe space. Wait until both doors in the second set are open, then move across. Jump to the checkpoint, then across rising and lowering pillars to reach a round platform. Ride it to the next area.

Negotiate a couple of spear traps. A snake pops up from a hole—don’t spin-attack it, or you’ll send it across the gap and destroy the boxes and everything inside them. Instead, jump on top of the snake and defeat it by landing on its head. Then jump across and destroy the boxes yourself to grab the second Neo Cortex icon.

Use a spin attack to break the top wooden box, then jump up onto the TNT box to set it off. Quickly jump across to the flame bowl before the TNT box detonates.

Continue left and stop when you reach a solid platform. Instead of jumping forward, walk to the left into the open space, following the trail of Wumpa fruit. Floating platforms appear as you touch them. Keep moving before they drop. Jump across a spear trap and break open some crates to earn the last Neo Cortex icon, then use the portal to access the bonus stage.

Neo Cortex Bonus Stage

This tough stage requires thinking and quick reflexes. If you complete it, you earn a key that unlocks the Fumbling in the Dark secret level. There are 24 boxes here. Start by jumping across three floating boxes to get onto the TNT box. Wait until it counts down to one, then jump across to the three wooden boxes. Jump on them and then to the left after hitting the third. By that time, the explosion should have triggered the switch and iron boxes appear below you. Jump across floating boxes to land on another TNT box. Wait until its timer is at one, then jump across to the wooden “?” box. From there, jump to the wooden box on the left and then to the switch. Finally, jump across a row of floating boxes to reach the end platform and the portal.

After returning to the level, jump past a spear trap and head right, across an invisible row of floating platforms that appear as you touch them. Jump over to a couple of other floating platforms, then onto a platform with boxes. Grab the second Tawna icon here. Continue across a flame bowl and floating platform to reach a platform with moving doors. Break open the box for the last Tawna icon and enter the portal.

Tawna Bonus Stage

There are 23 boxes in this stage. Jump up some iron boxes and use spin attacks on the wooden crates at the end. Jump across to the next platform and hit the lower two wooden boxes, then jump back to the first platform to escape the blast. Come back and jump across to the third platform. Jump up and hit the wooden box, then jump back to the previous platform and wait out the explosion. Return for the remaining boxes, including an extra life. Do the same thing on the next platform and grab a second extra life. Finally, jump across to the last platform to destroy the last two boxes and score two more extra lives.

After you return to the level, pass through the moving doors and jump to the exit portal. To get past the first set of doors, wait until they’re both open at the same time, then rush through. Then wait until the first door of the second set opens. Rush through, and the next two doors open as you reach them. Don’t stop, or you’ll end up smashed.

Time Trial

Time Requirements

Sapphire: 2:21:00

Gold: 1:59:21

Platinum: 1:36:26

This level is synchronized to allow you to rush through, as long as you keep moving as much as possible. There are few times when you’re forced to stop. You may have to pause for spear traps or moving platforms, but forge ahead as soon as you can. As usual, get all of the time boxes. When you reach the point where you cross the invisible platforms, skip that part and jump across the floating platform away from you, then continue to the end. You don’t need that detour to the bonus stage.

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