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Crash Bandicoot N. Sane Trilogy eGuide
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Contents

  • Welcome Back Crash Bandicoot!
    • Overview
  • The Basics
    • Overview
    • Movement
    • Attacks
    • Special Power Moves
    • Tactics and Tips
  • N-Sanity Island
    • Overview
    • N-Sanity Beach
    • Jungle Rollers
    • The Great Gate
    • Boulders
    • Upstream
    • Papu Papu
    • Rolling Stones
    • Hog Wild
    • Native Fortress
  • Wumpa Island
    • Overview
    • Up the Creek
    • Ripper Roo
    • The Lost City
    • Temple Ruins
    • Road to Nowhere
    • Boulder Dash
    • Sunset Vista
    • Whole Hog Secret Level
    • Koala Kong
  • Cortex Island
    • Overview
    • Heavy Machinery
    • Cortex Power
    • Generator Room
    • Toxic Waste
    • Pinstripe Potoroo
    • The High Road
    • Slippery Climb
    • Lights Out
    • Jaws of Darkness
    • Fumbling in the Dark Secret Level
    • Castle Machinery
    • Dr. Nitrus Brio
    • The Lab
    • The Great Hall
    • Dr. Neo Cortex
    • Stormy Ascent
  • Jungle Warp Room
    • Overview
    • Turtle Woods
    • Snow Go
    • Hang Eight
    • The Pits
    • Crash Dash
    • Ripper Roo
  • Ice Warp Room
    • Overview
    • Snow Biz
    • Air Crash
    • Bear It
    • Crash Crush
    • The Eel Deal
    • Komodo Brothers
  • Sewer Warp Room
    • Overview
    • Plant Food
    • Sewer or Later
    • Bear Down
    • Road to Ruin
    • Un-Bearable
    • Tiny Tiger
    • Totally Bear Secret Level
  • Alpine Warp Room
    • Overview
    • Hangin’ Out
    • Diggin’ It
    • Cold Hard Crash
    • Ruination
    • Bee-Having
    • Dr. Nitrus Gin
    • Totally Fly Secret Level
  • High-Tech Warp Room
    • Overview
    • Piston It Away
    • Rock It
    • Night Fight
    • Pack Attack
    • Spaced Out
    • Dr. Neo Cortex
  • Medieval Location
    • Overview
    • Toad Village
    • Under Pressure
    • Orient Express
    • Bone Yard
    • Makin’ Waves
    • Tiny Tiger
  • Arabic Location
    • Overview
    • Gee Wiz
    • Hang’em High
    • Hog Ride
    • Tomb Time
    • Midnight Run
    • Dingodile
  • Oriental Location
    • Overview
    • Dino Might!
    • Deep Trouble
    • High Time
    • Road Crash
    • Double Header
    • N. Tropy
  • Egyptian Location
    • Overview
    • Sphynxinator
    • Bye Bye Blimps
    • Tell No Tales
    • Future Frenzy
    • Tomb Wader
    • N. Gin
  • Future Location
    • Overview
    • Gone Tomorrow
    • Orange Asphalt
    • Flaming Passion
    • Mad Bombers
    • Bug Lite
    • Dr. Neo Cortex
  • Secret Levels
    • Overview
    • Ski Crazed
    • Hang ’em High
    • Area 51?
    • Future Frenzy
    • Rings of Power
    • Hot Coco
    • Eggipus Rex
    • Future Tense
  • Quick Reference
    • Overview
    • Crash Bandicoot™
    • Crash Bandicoot™ 2: Cortex Strikes Back
    • Crash Bandicoot™ 3: Warped
  • Trophies and Achievements
    • Overview

Crash Bandicoot N. Sane Trilogy Guide › Jungle Warp Room

Crash Dash

Rewards: Clear Gem—smash all 44 boxes.

This level has Crash running away from a giant rolling boulder. There are a few safe spots where you can stop for a bit; however, when the boulder is chasing you, there’s no time for stopping. Keep running, and watch for the access point to the bonus stage.

As you exit the portal room, smash several boxes before the run begins. Stay left to avoid a gap on the right side. After jumping a gap, go right to avoid another gap on the left. Dodge some land mines and enter an archway, where you find more boxes and a checkpoint. The land mines don’t hurt you. However, they bring you to a stop for a bit, allowing the boulder to gain distance.

When you’re ready to continue, start running again. There are more land mines and then a gap to jump over. Go right and then left to avoid side gaps, then jump across a gap before jumping over land mines blocking your path. Stay right to avoid an electrical barrier. Following the path of Wumpa fruit leads you past two more of these barriers, to another archway with boxes and a checkpoint. Grab the extra life!

As you resume running, stay in the middle to get past mines, then go left around an electrical barrier. Go right and then left around two more barriers. After jumping over a gap, stay right to avoid nitro boxes.

After jumping over another gap, continue on the right side so you don’t fall in a side gap. After going under an archway, pick up the crystal. The boulder falls into a hole behind you. Jump onto a circular platform, which takes you to the bonus stage.

Bonus Stage

Seventeen boxes inhabit this stage. You’re up on platforms in the trees again. Jump across to the first section and destroy two wooden boxes. Jump past an iron arrow box, careful that it doesn’t hit you. Jump onto a second iron arrow box to ascend to higher platforms, and move to the right. Drop down and stand to the right of a stack of boxes. Carefully jump up and perform a spin attack as you come down to only hit the wooden box with an extra life, not the TNT boxes. Retreat before they explode. Now jump onto two rows of floating boxes. The fruit boxes on the bottom row take five jumps to be destroyed, so count to avoid falling. Jump across to the last platform to get the last two boxes, and take the round platform back to the level.

Though the boulder isn’t chasing you, move along the path and try out the green speed boosts that take you to the next archway with more boxes. Stay to the middle or right as you jump across two gaps to avoid a land mine. After getting past more land mines, stay right so you can hit a box as you jump across more gaps.

Use speed boosts to get out ahead of the boulder. Jump over a land mine while avoiding a side gap on the right, then move to the right to jump a gap and miss an electrical barrier. Jump two more gaps and stay right to pass another barrier. Dart to the left for two boxes behind the barrier—one holds an extra life. Zigzag around two more barriers and collect the boxes behind them before rushing into the portal room to grab the Clear Gem. Take the portal to exit the level.

Time Trial

Time Requirements

Sapphire: 1:33:00

Gold: 1:07:22

Platinum: 0:59:68

This is a tough time trial, even though the level is sort of a time trial itself. You can’t stop in the archways, and you need to know the level well to avoid the traps and obstacles. There are a few time boxes, mostly in archways, while one is behind an electrical barrier. Use the speed boosts to your advantage. When you enter the portal room, don’t stop until you jump onto the portal, since the clock keeps running until that point.

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