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Crash Bandicoot N. Sane Trilogy eGuide
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Contents

  • Welcome Back Crash Bandicoot!
    • Overview
  • The Basics
    • Overview
    • Movement
    • Attacks
    • Special Power Moves
    • Tactics and Tips
  • N-Sanity Island
    • Overview
    • N-Sanity Beach
    • Jungle Rollers
    • The Great Gate
    • Boulders
    • Upstream
    • Papu Papu
    • Rolling Stones
    • Hog Wild
    • Native Fortress
  • Wumpa Island
    • Overview
    • Up the Creek
    • Ripper Roo
    • The Lost City
    • Temple Ruins
    • Road to Nowhere
    • Boulder Dash
    • Sunset Vista
    • Whole Hog Secret Level
    • Koala Kong
  • Cortex Island
    • Overview
    • Heavy Machinery
    • Cortex Power
    • Generator Room
    • Toxic Waste
    • Pinstripe Potoroo
    • The High Road
    • Slippery Climb
    • Lights Out
    • Jaws of Darkness
    • Fumbling in the Dark Secret Level
    • Castle Machinery
    • Dr. Nitrus Brio
    • The Lab
    • The Great Hall
    • Dr. Neo Cortex
    • Stormy Ascent
  • Jungle Warp Room
    • Overview
    • Turtle Woods
    • Snow Go
    • Hang Eight
    • The Pits
    • Crash Dash
    • Ripper Roo
  • Ice Warp Room
    • Overview
    • Snow Biz
    • Air Crash
    • Bear It
    • Crash Crush
    • The Eel Deal
    • Komodo Brothers
  • Sewer Warp Room
    • Overview
    • Plant Food
    • Sewer or Later
    • Bear Down
    • Road to Ruin
    • Un-Bearable
    • Tiny Tiger
    • Totally Bear Secret Level
  • Alpine Warp Room
    • Overview
    • Hangin’ Out
    • Diggin’ It
    • Cold Hard Crash
    • Ruination
    • Bee-Having
    • Dr. Nitrus Gin
    • Totally Fly Secret Level
  • High-Tech Warp Room
    • Overview
    • Piston It Away
    • Rock It
    • Night Fight
    • Pack Attack
    • Spaced Out
    • Dr. Neo Cortex
  • Medieval Location
    • Overview
    • Toad Village
    • Under Pressure
    • Orient Express
    • Bone Yard
    • Makin’ Waves
    • Tiny Tiger
  • Arabic Location
    • Overview
    • Gee Wiz
    • Hang’em High
    • Hog Ride
    • Tomb Time
    • Midnight Run
    • Dingodile
  • Oriental Location
    • Overview
    • Dino Might!
    • Deep Trouble
    • High Time
    • Road Crash
    • Double Header
    • N. Tropy
  • Egyptian Location
    • Overview
    • Sphynxinator
    • Bye Bye Blimps
    • Tell No Tales
    • Future Frenzy
    • Tomb Wader
    • N. Gin
  • Future Location
    • Overview
    • Gone Tomorrow
    • Orange Asphalt
    • Flaming Passion
    • Mad Bombers
    • Bug Lite
    • Dr. Neo Cortex
  • Secret Levels
    • Overview
    • Ski Crazed
    • Hang ’em High
    • Area 51?
    • Future Frenzy
    • Rings of Power
    • Hot Coco
    • Eggipus Rex
    • Future Tense
  • Quick Reference
    • Overview
    • Crash Bandicoot™
    • Crash Bandicoot™ 2: Cortex Strikes Back
    • Crash Bandicoot™ 3: Warped
  • Trophies and Achievements
    • Overview

Crash Bandicoot N. Sane Trilogy Guide › N-Sanity Island

Upstream

Rewards: Clear Gem—destroy all 36 boxes (Orange Gem required for three of the boxes).

Crash is in the middle of a river. You must jump onto logs, leaves, and even carnivorous plants to get to the end. Don’t fall into the water, or you’ll lose a life.

Though you need to head up the screen to reach the end of the level, head downstream to smash an Aku Aku box at the start. Then jump from the log to a small island, then onto a lily pad. Don’t stay on these too long, or they sink into the water. Be sure to pick up the first Tawna icon from a box on a stone platform.

Watch out for jumping piranha. They hurt you if they hit you. Wait for them to drop back into the river, then jump past them. Eventually you reach a leaf that moves back and forth. Wait for it to approach, then jump to it. Ride it until it gets close enough to a log for you to jump across. Keep jumping your way upstream, collecting Wumpa fruit and smashing boxes as you go.

Climb up a slippery log to reach the checkpoint box at the top of a waterfall. From there, keep going until you find a TNT box. There’s a Crash box with an extra life on top of it. Jump up next to it and perform a spin attack to release the life. However, jumping onto the TNT box activates the explosive, so jump forward onto a carnivorous plant. The red ones start to close shortly after you jump onto them, so jump off quickly and onto the next dry spot, where you find the second Tawna icon.

After jumping across a series of leaves and lily pads, you come to a purple carnivorous plant. These close periodically on their own, so wait for them to close and open again, then jump on and off before they close and take away one of your lives. As you walk up another log to a second checkpoint at the top of a waterfall, you see several portals below. You need the Orange Gem to activate these portals.

Orange Gem Path

Even if you clear out all the boxes in this level during your first attempt, you end up short. To get them all, you need the Orange Gem, which can be earned during the Generator Room level on the third island. With this gem, several round platforms appear underneath a waterfall. Jump down and go under the log to find some hidden boxes.

Get past more hungry plants after using the checkpoint to find a box with the third Tawna icon. Collect it to activate the nearby portal, and jump into a bonus stage.

Tawna Bonus Stage

There are 22 boxes in this bonus stage, all located in stacks between iron boxes. You must jump on them and avoid falling through the openings. If you can’t jump onto a tall stack of boxes, use spin attacks to knock out lower boxes so you can get up to the top ones. Once you reach the end, two boxes of extra lives await you.

After returning to the level, continue upstream by riding a leaf, and jump to the final platform where the portal awaits.

Time Trial

Time Requirements

Sapphire: 1:03:00

Gold: 0:49:95

Platinum: 0:46:51

This level requires careful jumps; rushing for time can lead to mistakes. Practice to make it through with few pauses. The only time you may have to wait is while riding a leaf. Watch out for jumping piranhas—moving quickly, you’re more likely to run into them. Use spin attacks to take them out as you pass them, rather than slowing down or stopping to let them pass.

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