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Crash Bandicoot N. Sane Trilogy eGuide
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Contents

  • Welcome Back Crash Bandicoot!
    • Overview
  • The Basics
    • Overview
    • Movement
    • Attacks
    • Special Power Moves
    • Tactics and Tips
  • N-Sanity Island
    • Overview
    • N-Sanity Beach
    • Jungle Rollers
    • The Great Gate
    • Boulders
    • Upstream
    • Papu Papu
    • Rolling Stones
    • Hog Wild
    • Native Fortress
  • Wumpa Island
    • Overview
    • Up the Creek
    • Ripper Roo
    • The Lost City
    • Temple Ruins
    • Road to Nowhere
    • Boulder Dash
    • Sunset Vista
    • Whole Hog Secret Level
    • Koala Kong
  • Cortex Island
    • Overview
    • Heavy Machinery
    • Cortex Power
    • Generator Room
    • Toxic Waste
    • Pinstripe Potoroo
    • The High Road
    • Slippery Climb
    • Lights Out
    • Jaws of Darkness
    • Fumbling in the Dark Secret Level
    • Castle Machinery
    • Dr. Nitrus Brio
    • The Lab
    • The Great Hall
    • Dr. Neo Cortex
    • Stormy Ascent
  • Jungle Warp Room
    • Overview
    • Turtle Woods
    • Snow Go
    • Hang Eight
    • The Pits
    • Crash Dash
    • Ripper Roo
  • Ice Warp Room
    • Overview
    • Snow Biz
    • Air Crash
    • Bear It
    • Crash Crush
    • The Eel Deal
    • Komodo Brothers
  • Sewer Warp Room
    • Overview
    • Plant Food
    • Sewer or Later
    • Bear Down
    • Road to Ruin
    • Un-Bearable
    • Tiny Tiger
    • Totally Bear Secret Level
  • Alpine Warp Room
    • Overview
    • Hangin’ Out
    • Diggin’ It
    • Cold Hard Crash
    • Ruination
    • Bee-Having
    • Dr. Nitrus Gin
    • Totally Fly Secret Level
  • High-Tech Warp Room
    • Overview
    • Piston It Away
    • Rock It
    • Night Fight
    • Pack Attack
    • Spaced Out
    • Dr. Neo Cortex
  • Medieval Location
    • Overview
    • Toad Village
    • Under Pressure
    • Orient Express
    • Bone Yard
    • Makin’ Waves
    • Tiny Tiger
  • Arabic Location
    • Overview
    • Gee Wiz
    • Hang’em High
    • Hog Ride
    • Tomb Time
    • Midnight Run
    • Dingodile
  • Oriental Location
    • Overview
    • Dino Might!
    • Deep Trouble
    • High Time
    • Road Crash
    • Double Header
    • N. Tropy
  • Egyptian Location
    • Overview
    • Sphynxinator
    • Bye Bye Blimps
    • Tell No Tales
    • Future Frenzy
    • Tomb Wader
    • N. Gin
  • Future Location
    • Overview
    • Gone Tomorrow
    • Orange Asphalt
    • Flaming Passion
    • Mad Bombers
    • Bug Lite
    • Dr. Neo Cortex
  • Secret Levels
    • Overview
    • Ski Crazed
    • Hang ’em High
    • Area 51?
    • Future Frenzy
    • Rings of Power
    • Hot Coco
    • Eggipus Rex
    • Future Tense
  • Quick Reference
    • Overview
    • Crash Bandicoot™
    • Crash Bandicoot™ 2: Cortex Strikes Back
    • Crash Bandicoot™ 3: Warped
  • Trophies and Achievements
    • Overview

Crash Bandicoot N. Sane Trilogy Guide › Oriental Location

High Time

Rewards: Clear Gem—destroy all 85 boxes and one Purple Gem.

Break the first four boxes, and watch the two nearby enemies toss explosives onto the path in front of you. Wait for the closest fire to burn out, move across it, wait for the second fire to burn out, and pass that area.

Break the four boxes, and jump onto one of the iron arrow boxes. Use it to bounce to the rug on the left and, from there, to the balcony to the right. Break two boxes here, and wait for the flying carpet to get close to the balcony. When it does, jump on and ride it up. Hop from the carpet to the rug on the left, then spin into the enemy on the carpet floating around the platform to the right, and bounce to the platform.

Hop onto the iron arrow box and bounce up to the nearby roof. Break the boxes in a big stack you find there. Head right and stand at the edge of the pit. Wait for a flying carpet to move close to you, then use it to reach the platform on the other side.

Break the four boxes and hop up to the roof. Eliminate the pot-carrying enemy and continue right, where you see two more enemies tossing explosives, just like at the start of the level. Wait for the fires to burn out, then break the checkpoint box.

Jump up to the grating above you to the right to see a scorpion. You can wait to move past it when it turns around, or spin into it to rid the path of this creepy-crawly. Deal with the enemy on the carpet to the right, and continue to the boxes. Break the boxes and deal with the scorpion hiding behind them. Drop onto the platform below the grating and break the boxes there. Jump back up onto the grating.

Continue right to face another scorpion and reach the end of the grating. Note the flying carpet nearby, and wait for it to move under you. Drop onto it and ride it until you can jump onto the roof to the right.

Break the four boxes, walk up to the pit, and note the carpet moving up and down. When it reaches you, jump on and ride it up until you can jump over to the roof on the right. From here, jump onto the “?” platform to reach the bonus stage.

Bonus Stage

Head right, across the platform, and jump down to the platform on the right. Four iron boxes, and some other boxes behind them, block the path. Double-jump to clear the iron boxes, and break all the others.

Head right to a stack of two normal boxes and two reinforced boxes, on top of two iron boxes. Break the normal boxes, then double-jump onto the reinforced boxes. Use your Belly Flop to break them, and continue to the right.

Here you see three bounce boxes over a pit with another bounce box above it. On top of all of these is a “?” box. Don’t break the bounce boxes yet. Double-jump and spin to get the “?” box first. Then break the bounce boxes and head right. Double-jump to reach the next set of iron boxes, and jump to the platform to the right. Stand on the “?” platform to return to the level.

After exiting the bonus stage, you reach a pit with two carpets in it, moving in circles. Jump onto one of the flying carpets when it approaches, and ride it to the crystal. After claiming the crystal, ride the carpet to the other side, jump onto the roof, and break the checkpoint.

After the checkpoint, you face a pot-carrying enemy and two more enemies tossing explosives. Deal with them as before. Because there’s a pit between the explosive tossers, you must wait for both fires to go out before you cross the burned-out fires and jump over the pit. Here you find the Skull Platform path.

Skull Platform Path

If you’ve made it this far in the level without getting killed, you can access the Skull Platform. Otherwise it appears as wire-framed. After taking the platform, move ahead until you see an enemy tossing explosives at you out of a window. Wait for the fire to burn out, then jump onto the rug over the pit. Stay on the rug until another explosive-tossing enemy’s fire burns out, then jump off the rug, landing on the other side of the pit.

Proceed and jump onto the iron arrow boxes to reach the roof on the right. Now jump onto the rug over the pit and wait until the flying carpet floats near. Jump on and ride it across the pit. When you reach the other side, eliminate the pot-carrying enemy there.

You come to a pit with enemies throwing explosives out of windows on either side, and another enemy riding a carpet in the pit. When the fire closest to you burns out, stand in its spot and wait for the second one to burn out. As soon as it does, jump over the pit while spinning to take out the enemy on the rug, and continue past the second fire spot.

Jump up onto the grating above you. Head right and take out the two scorpions in your path. When you reach the end of the grating, there’s a pit below you with a carpet moving left and right. Wait for the carpet to be below you, then drop down and ride it to the right until you can jump up on the next platform.

Continue until you reach a pit. On the other side, and enemy is throwing explosives on a platform. Time your jump so that, when the fire goes out on the platform, you can reach it, then jump onto the carpet moving left and right. When the carpet flies near the roof on the right, jump on the roof. Claim the Purple Gem here and warp out of the level to the right.

After either exiting the Skull Platform or leaving it for another time, break three boxes and jump onto an iron arrow box. Bounce to the rug on the left and then up to the platform. Jump onto the TNT box, then onto the rug moving up and down. From there, jump over to the next platform and break the two boxes.

Jump onto the iron arrow box to the left, and use it to bounce onto one of the flying carpets above you. From there, make your way onto the rug to the left and up to the next platform. Eliminate the pot-carrying enemy, and jump up to the roof to find six stacked boxes. Two of these are TNT boxes. Break the regular boxes, then trigger the TNT to finish the job.

Jump onto the iron arrow box to the left, and use it to bounce onto one of the flying carpets above you. From there, make your way onto the rug to the left and up to the next platform. Eliminate the pot-carrying enemy, and jump up to the roof to find six stacked boxes. Two of these are TNT boxes. Break the regular boxes, then trigger the TNT to finish the job.

Move ahead to reach the next pit with two carpets moving in circles above it. Jump onto one of them and ride it to the other side of the pit. Hop up to the next platform, and break the boxes here while landing. Forge ahead to break the checkpoint box on the corner.

As if explosive-throwing enemies weren’t enough, to the right, on a lower platform, is an enemy who throws knives at you. Dodge them by jumping over them, and spin into him to get rid of this pesky pest. Break the three boxes beyond him and jump onto the TNT.

Take out the enemy on the flying carpet over the pit to the right. Jump onto the roof to the right, breaking a box. Trigger the next TNT box to make it, and the other TNT box next to it, explode, which should eliminate the pot-carrying enemy behind them. Continue to the right to reach a spot where you can jump up to the grating above you.

Break the last four boxes here, and head right until you see a pit below you. Drop onto the rug moving over the pit and ride it to the right. Jump up onto the grating once you’re close enough and keep heading right. Deal with the scorpion, and drop to the rug when it moves underneath you. From there, make your way to the roof on the right to claim the Clear Gem, assuming you’ve gotten all the boxes. Continue to warp out of the level.

Time Trial

Time Requirements

Sapphire: 2:12:00

Gold: 1:04:10

Platinum: 0:56:93

Getting the gold relic on this level is one of the most difficult in the game. It requires the Speed Shoes, and even then, it’s challenging, requiring a near-perfect run.

For the best chance, grab the three Aku Aku boxes to become invincible. Another useful tactic is to wait until you have the Death Tornado ability. Once you do, you can forgo some of the pits with rugs traveling in circles around them. Instead of waiting for those carpets to be in reach, approach the pit’s edge, slide, double-jump, and then Death Tornado-spin across to save valuable time.

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