Rewards: Clear Gem—destroy all 91 boxes.
Double Header introduces you to an new enemy as soon as you start—the double-headed lab assistant. He (they?) swings a club in each hand, one at a time. Wait until he swings the club on his right, then pass him on the left side of the path. When you’re safely behind him, double-jump and land on his head to knock him over. When he hits the ground, bounce on his stomach. Break the five boxes you see.
In the middle of the path is a log. Jump onto it and keep an eye out for the pit on the left. Eliminate the frog and break four boxes, one of which is a slot box. You see another double-headed lab assistant. Carefully make your way past him and break the box behind him. Wade through the pool, avoiding the nitro and dealing with the frogs if they get too close. Watch out for another nitro box.
Avoid the pit on the right, and carefully pass the two-headed enemy on the left. Follow the path as it goes between two more pits, one on the left, the other on the right. Take out the sword-wielding enemy, and break open the checkpoint box behind him.
You approach a pit and see yet another sword-wielding enemy on the other side. Watch as he swings and gets his sword stuck. When this happens, jump the pit and deal with him. You then come to a group of five boxes, three of which are TNT. Break the “?” box, as well as the Crash box, then jump onto one of the TNT boxes to clear them all out.
Wade into the pool and break two boxes. When you reach dry land again, notice the pit and the two-headed enemy. Wait for the enemy to swing his club, then jump over to the left. Keep right to avoid another pit, then jump over it where it blocks the entire path. Break the three normal boxes in the stack of five, and jump into the TNT boxes to trigger them. Take out the goat on the log and drop into the water.
Break three boxes, then break the slot box under the TNT. If it doesn’t trigger, jump on the TNT, then break the slot box on top of the hill. Jump over a log, eliminate another goat, and break the next checkpoint box. Continue past a pit on the right until you see a wizard. Avoid the pit and spin into this enemy. Break the boxes here, then break another box in the water. Make your way through the water, taking out the two frogs if need be. Break another box and jump up onto dry land.
Slay the wizard on the bridge, avoiding the three boxes of nitro to the right. Break the next box, then reach the “?” platform, which leads to a bonus stage.
After the bonus stage, another double-headed lab assistant stands to the right of a pit, and another pit lies behind him. Move past him on his right, then jump over the pit behind him. Break three boxes and wade into the pool. Eliminate the two frogs, then go up a hill. Break the checkpoint box and the next three boxes. When you reach a group of iron boxes behind a log, jump onto the iron boxes and then onto the enemy to knock him down. Pass him to reach the next pool, where you see two nitro boxes, a slot box, and a frog.
Carefully move between the two nitro boxes, break the slot box, and eliminate the frog. Upon exiting the water, break three boxes and grab the crystal. Now you see two pits. Jump over the first, slay the goat, jump over the second pit, and then eliminate the wizard on the bridge just behind the pits.
Break two boxes on one side of the pit and pass by it on the left. A double-headed lab assistant tries to stop you. Wait for him to swing his club, then make your way past. Deal with the goat behind him as well, and don’t leave the nearby frog alive either. A final two-headed enemy stands in the path between two pits. Jump over one of the pits, leaving him in the middle. Hit the green “!” box and claim the Clear Gem if you’ve broken all the boxes. Enter the warp to leave.
Time Trial
Time Requirements
Sapphire: 1:27:00
Gold: 1:21:12
Platinum: 0:59:40
This level doesn’t boast many time boxes, so break all of them! The double-headed lab assistants aren’t as problematic as you might expect. Run past them whenever you can, and if you can’t, double-jump on their heads to knock them down, allowing you to pass. As usual, this is much easier with the Speed Shoes.