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Crash Bandicoot N. Sane Trilogy eGuide
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Contents

  • Welcome Back Crash Bandicoot!
    • Overview
  • The Basics
    • Overview
    • Movement
    • Attacks
    • Special Power Moves
    • Tactics and Tips
  • N-Sanity Island
    • Overview
    • N-Sanity Beach
    • Jungle Rollers
    • The Great Gate
    • Boulders
    • Upstream
    • Papu Papu
    • Rolling Stones
    • Hog Wild
    • Native Fortress
  • Wumpa Island
    • Overview
    • Up the Creek
    • Ripper Roo
    • The Lost City
    • Temple Ruins
    • Road to Nowhere
    • Boulder Dash
    • Sunset Vista
    • Whole Hog Secret Level
    • Koala Kong
  • Cortex Island
    • Overview
    • Heavy Machinery
    • Cortex Power
    • Generator Room
    • Toxic Waste
    • Pinstripe Potoroo
    • The High Road
    • Slippery Climb
    • Lights Out
    • Jaws of Darkness
    • Fumbling in the Dark Secret Level
    • Castle Machinery
    • Dr. Nitrus Brio
    • The Lab
    • The Great Hall
    • Dr. Neo Cortex
    • Stormy Ascent
  • Jungle Warp Room
    • Overview
    • Turtle Woods
    • Snow Go
    • Hang Eight
    • The Pits
    • Crash Dash
    • Ripper Roo
  • Ice Warp Room
    • Overview
    • Snow Biz
    • Air Crash
    • Bear It
    • Crash Crush
    • The Eel Deal
    • Komodo Brothers
  • Sewer Warp Room
    • Overview
    • Plant Food
    • Sewer or Later
    • Bear Down
    • Road to Ruin
    • Un-Bearable
    • Tiny Tiger
    • Totally Bear Secret Level
  • Alpine Warp Room
    • Overview
    • Hangin’ Out
    • Diggin’ It
    • Cold Hard Crash
    • Ruination
    • Bee-Having
    • Dr. Nitrus Gin
    • Totally Fly Secret Level
  • High-Tech Warp Room
    • Overview
    • Piston It Away
    • Rock It
    • Night Fight
    • Pack Attack
    • Spaced Out
    • Dr. Neo Cortex
  • Medieval Location
    • Overview
    • Toad Village
    • Under Pressure
    • Orient Express
    • Bone Yard
    • Makin’ Waves
    • Tiny Tiger
  • Arabic Location
    • Overview
    • Gee Wiz
    • Hang’em High
    • Hog Ride
    • Tomb Time
    • Midnight Run
    • Dingodile
  • Oriental Location
    • Overview
    • Dino Might!
    • Deep Trouble
    • High Time
    • Road Crash
    • Double Header
    • N. Tropy
  • Egyptian Location
    • Overview
    • Sphynxinator
    • Bye Bye Blimps
    • Tell No Tales
    • Future Frenzy
    • Tomb Wader
    • N. Gin
  • Future Location
    • Overview
    • Gone Tomorrow
    • Orange Asphalt
    • Flaming Passion
    • Mad Bombers
    • Bug Lite
    • Dr. Neo Cortex
  • Secret Levels
    • Overview
    • Ski Crazed
    • Hang ’em High
    • Area 51?
    • Future Frenzy
    • Rings of Power
    • Hot Coco
    • Eggipus Rex
    • Future Tense
  • Quick Reference
    • Overview
    • Crash Bandicoot™
    • Crash Bandicoot™ 2: Cortex Strikes Back
    • Crash Bandicoot™ 3: Warped
  • Trophies and Achievements
    • Overview

Crash Bandicoot N. Sane Trilogy Guide › High-Tech Warp Room

Piston It Away

Rewards: Clear Gem 1—destroy all 69 boxes. Clear Gem 2—complete the death route.

It’s fitting that the first level of the High-Tech Warp Room should take place in a factory. For the first Clear Gem, you must reach a certain point without dying to collect all of the boxes on the main level, then get the rest in the death route. For the second Clear Gem, you must complete the death route.

As you enter the factory, smash some boxes and grab a mask. Watch out for the piston that drops—it can squash you. Time your move below it, and jump up onto a platform to meet a new enemy. This robot deals damage if you jump onto it; if you use a spin attack, you hit the glowing pipes around it. Instead, slide into these four-legged robots to defeat them. Wait for the robot on the lower level to walk away so you can drop down, then slide-attack it as well.

Ride a piston up to a higher walkway, then slide into a third robot. To get past the four pistons, move forward and wait for the next one to rise, then quickly move under it before the previous one drops. Jump across to another walkway and face a new robot. This one looks like a starfish with several arms. Don’t spin or slide-attack this one when its arms are out, or you hit the arms and take damage. Instead, jump on top of it. At the end of the walkway, ride a piston up, then jump across to another piston and walkway, where you face another star robot. Gather some fruit, then jump on arrow boxes to break boxes floating above them. When you’re on the higher arrow box, keep jumping to reach the entire stack above it.

Get past a piston, then slide-attack into a robot. After another piston, follow the walkway around to a checkpoint. You now face the robot with several arms; however, here you see that those arms can fold up and hold an electric charge. Defeat it with a slide attack or spin attack when its arms are folded up. As before, you can jump on it when its arms are down. Drop to another walkway and slide into another one of these robots. You now must jump across a gap with a piston on either side. Wait until the piston near you rises, then jump across to the other side and move before the second piston comes down on you. Slide into the next few robots, then drop down to an area containing boxes and nitro boxes. Break the wooden boxes without blowing yourself up.

As you continue right, jump over glowing-hot pylons and defeat more robots. Get past a jump with pistons on either side, and continue to a checkpoint and the crystal for this level. Move forward, defeating two robots along the way, then head right again. Wait for the robot to move away from the pylons so you can jump over and then slide-attack. Continue to the right until you come across a blue object that looks like a weapon. To the right is a blue pressure pad. When you step on this, the weapon fires a ball of energy. Hit the ball with a spin attack, or jump away from it so it doesn’t hurt you. When you jump on the pressure pad to reach a higher walkway, jump off quickly to avoid the energy ball. There’s another pressure pad in front of a blue weapon, so jump over the pad to avoid getting hit point-blank with a ball. Continue to the “?” sign, then drop down a shaft to the bonus stage.

Bonus Stage

You land next to empty spots for three boxes. You need to get a total of 24 boxes in this stage. Jump across to a piston and ride it up to jump onto the top of a stack of boxes. Jump across to another piston, and ride it up to jump over nitro boxes and reach three wooden boxes, one of which contains an extra life. Don’t break them yet! Jump across to another piston and over more nitro boxes to hit a switch.

Backtrack and use those three boxes to jump over the nitro again. Continue left to break the three boxes that have appeared at the start, then work your way back again, smashing all wooden boxes as you go. Get onto a final piston and ride it up to make a long jump to the last platform. Break more boxes before riding the circular platform back up to the level. Don’t worry that you’ve only collected 16 boxes; the nitro boxes will be destroyed later. As you fly back, you get to see what you face in the death route.

Skull Platform

The Death Route Skull Platform is found near the second checkpoint if you haven’t yet died in the level. You must reach the end of this route to earn the second Clear Gem. Hit a couple boxes, then cross a jump with pistons on either side. It takes careful timing. Jump just as the left piston is coming down and the right is going up. Jump over nitro boxes, and defeat a shield lab assistant and some robots to reach the checkpoint. Jump across a gap, using a robot midway. Wait until its arms are extended, then continue to a small platform with some boxes.

Jump across and slide into a robot. There are two pressure pads here. The one on the left fires down on you, while the pad on the right fires from the right. Slide into another robot, then use robots with arms to jump across a gap to the Clear Gem. Jump on a robot to get up to a higher platform, slide-attack another robot, then jump down onto a third robot. Get under a piston and hit a green switch to detonate all the nitro in the level. Then move forward to the portal room doorway to get the first Clear Gem for destroying all the boxes. This second exit takes you back to the warp room.

As you jump across a gap to slide into a robot, notice that the left edge is a pressure pad. As you touch it, a ball of energy comes down from an unseen weapon. Move right to avoid it. Jump up onto another weapon. There’s a row of pressure pads in front of it. Make a long jump so you hit only the last one, then rush forward to break the checkpoint and jump up to the next walkway to avoid getting hit by the ball. Watch out for the shield lab assistant here—he pushes the shield forward to hit you and knock you back. Wait for his attack, then rush in and keep hitting him with spin attacks to drive him back until he falls off the walkway.

Continue past a piston and a robot; how you attack it depends on its arms. Jump across to another shield lab assistant. He’s near the edge, so wait for the attack, then quickly jump and spin-attack to push him back so you’re not the one sent flying. Keep going to where two rows of nitro boxes are located. There’s an extra life between them. If you haven’t yet died, backtrack to the Skull Platform for more boxes located in the death route. If you’ve already lost a life, continue to the end from this point on. The exist isn’t much farther; you only face robots and a lab assistant. Though you don’t get any Clear Gems, you do have the crystal.

Time Trial

Time Requirements

Sapphire: 1:57:00

Gold: 1:23:33

Platinum: 1:16:03

This time trial is tough. You deal with a variety robots and don’t have a lot of time to pause. Jumping over the robots with arms is often easier than thinking about which attack to use in a rush. There are several time boxes, so be sure to get them all. Don’t waste time on the other boxes. By the time you do the time trial, you should be familiar with the level, which makes it easier. Don’t attempt the bonus stage or the death route. Simply rush to the portal to stop the clock.

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