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Crash Bandicoot N. Sane Trilogy eGuide
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Contents

  • Welcome Back Crash Bandicoot!
    • Overview
  • The Basics
    • Overview
    • Movement
    • Attacks
    • Special Power Moves
    • Tactics and Tips
  • N-Sanity Island
    • Overview
    • N-Sanity Beach
    • Jungle Rollers
    • The Great Gate
    • Boulders
    • Upstream
    • Papu Papu
    • Rolling Stones
    • Hog Wild
    • Native Fortress
  • Wumpa Island
    • Overview
    • Up the Creek
    • Ripper Roo
    • The Lost City
    • Temple Ruins
    • Road to Nowhere
    • Boulder Dash
    • Sunset Vista
    • Whole Hog Secret Level
    • Koala Kong
  • Cortex Island
    • Overview
    • Heavy Machinery
    • Cortex Power
    • Generator Room
    • Toxic Waste
    • Pinstripe Potoroo
    • The High Road
    • Slippery Climb
    • Lights Out
    • Jaws of Darkness
    • Fumbling in the Dark Secret Level
    • Castle Machinery
    • Dr. Nitrus Brio
    • The Lab
    • The Great Hall
    • Dr. Neo Cortex
    • Stormy Ascent
  • Jungle Warp Room
    • Overview
    • Turtle Woods
    • Snow Go
    • Hang Eight
    • The Pits
    • Crash Dash
    • Ripper Roo
  • Ice Warp Room
    • Overview
    • Snow Biz
    • Air Crash
    • Bear It
    • Crash Crush
    • The Eel Deal
    • Komodo Brothers
  • Sewer Warp Room
    • Overview
    • Plant Food
    • Sewer or Later
    • Bear Down
    • Road to Ruin
    • Un-Bearable
    • Tiny Tiger
    • Totally Bear Secret Level
  • Alpine Warp Room
    • Overview
    • Hangin’ Out
    • Diggin’ It
    • Cold Hard Crash
    • Ruination
    • Bee-Having
    • Dr. Nitrus Gin
    • Totally Fly Secret Level
  • High-Tech Warp Room
    • Overview
    • Piston It Away
    • Rock It
    • Night Fight
    • Pack Attack
    • Spaced Out
    • Dr. Neo Cortex
  • Medieval Location
    • Overview
    • Toad Village
    • Under Pressure
    • Orient Express
    • Bone Yard
    • Makin’ Waves
    • Tiny Tiger
  • Arabic Location
    • Overview
    • Gee Wiz
    • Hang’em High
    • Hog Ride
    • Tomb Time
    • Midnight Run
    • Dingodile
  • Oriental Location
    • Overview
    • Dino Might!
    • Deep Trouble
    • High Time
    • Road Crash
    • Double Header
    • N. Tropy
  • Egyptian Location
    • Overview
    • Sphynxinator
    • Bye Bye Blimps
    • Tell No Tales
    • Future Frenzy
    • Tomb Wader
    • N. Gin
  • Future Location
    • Overview
    • Gone Tomorrow
    • Orange Asphalt
    • Flaming Passion
    • Mad Bombers
    • Bug Lite
    • Dr. Neo Cortex
  • Secret Levels
    • Overview
    • Ski Crazed
    • Hang ’em High
    • Area 51?
    • Future Frenzy
    • Rings of Power
    • Hot Coco
    • Eggipus Rex
    • Future Tense
  • Quick Reference
    • Overview
    • Crash Bandicoot™
    • Crash Bandicoot™ 2: Cortex Strikes Back
    • Crash Bandicoot™ 3: Warped
  • Trophies and Achievements
    • Overview

Crash Bandicoot N. Sane Trilogy Guide › Medieval Location

Makin’ Waves

Rewards: Clear Gem—destroy all 37 boxes.

Coco gets another turn here, but this time she’s left Pura the tiger behind in favor of riding a jet-ski! Makin’ Waves is much more wide open than most levels where you follow a pretty straightforward path. Because of this, the game provides an arrow at the top of the screen to always point you in the right direction.

Forge ahead until you come to a ramp. Avoid the bombs floating next to it. Unsurprisingly, you die if you hit the bombs. Go up the ramp and break the first two boxes. Continue to two jumps nearby. Take the one on the right to reach and break the boxes above it. Avoid the floating bomb, and break the next three boxes. You come to two jumps right next to each other again. Use both to break the box above each one. Avoid yet more bombs, and veer left to take the jump and break the next group of boxes.

As if the bombs weren’t dangerous enough, you now contend with a pirate ship! Like any pirate ship worth the name, this one comes equipped with cannons, and they fire on you from across the water. Dodge the cannonballs (avoiding death if they touch you) and break the nearby boxes.

Past the ship you see a pirate rowing a small boat. Avoid this pirate and break the nearby boxes to reveal a checkpoint. You’re now on the other side of the pirate ship. Dodge the cannonballs and bomb here and break the three boxes. Make your way past yet another bomb, and take the nearby jump to break a box. Upon landing, you find yourself near another pirate rowing his boat. Avoid him and break the two boxes near the islands. Watch out for the bird flying around. If it lands on a box and you run into that box, you die. Seabirds are evidently very dangerous.

Break the next box and avoid the lines of bombs in your path. When you reach the next two jumps, take each one to break the box above it. Afterward, go slowly to squeeze past a narrow area with more bombs. When the path widens again, keep dodging the bombs on your way to the next box. Break it and then get ready for the next jump.

Take this jump as fast as you can; you need a lot of speed to break the three boxes above it! Afterward, avoid the bombs and break the last two boxes. Claim the Clear Gem and warp out of the level.

Time Trial

Time Requirements

Sapphire: 1:11:00

Gold: 1:03:23

Platinum: 0:56:23

For this time trial, it’s full speed ahead! There are several time boxes on this level, and most of them are floating above ramps. Hit every ramp you can as fast as you can to make sure you hit all the boxes above them. Dodge the bombs, of course, but if you have an Aku Aku Mask active, hitting one doesn’t slow you down.

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