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Crash Bandicoot N. Sane Trilogy eGuide
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Contents

  • Welcome Back Crash Bandicoot!
    • Overview
  • The Basics
    • Overview
    • Movement
    • Attacks
    • Special Power Moves
    • Tactics and Tips
  • N-Sanity Island
    • Overview
    • N-Sanity Beach
    • Jungle Rollers
    • The Great Gate
    • Boulders
    • Upstream
    • Papu Papu
    • Rolling Stones
    • Hog Wild
    • Native Fortress
  • Wumpa Island
    • Overview
    • Up the Creek
    • Ripper Roo
    • The Lost City
    • Temple Ruins
    • Road to Nowhere
    • Boulder Dash
    • Sunset Vista
    • Whole Hog Secret Level
    • Koala Kong
  • Cortex Island
    • Overview
    • Heavy Machinery
    • Cortex Power
    • Generator Room
    • Toxic Waste
    • Pinstripe Potoroo
    • The High Road
    • Slippery Climb
    • Lights Out
    • Jaws of Darkness
    • Fumbling in the Dark Secret Level
    • Castle Machinery
    • Dr. Nitrus Brio
    • The Lab
    • The Great Hall
    • Dr. Neo Cortex
    • Stormy Ascent
  • Jungle Warp Room
    • Overview
    • Turtle Woods
    • Snow Go
    • Hang Eight
    • The Pits
    • Crash Dash
    • Ripper Roo
  • Ice Warp Room
    • Overview
    • Snow Biz
    • Air Crash
    • Bear It
    • Crash Crush
    • The Eel Deal
    • Komodo Brothers
  • Sewer Warp Room
    • Overview
    • Plant Food
    • Sewer or Later
    • Bear Down
    • Road to Ruin
    • Un-Bearable
    • Tiny Tiger
    • Totally Bear Secret Level
  • Alpine Warp Room
    • Overview
    • Hangin’ Out
    • Diggin’ It
    • Cold Hard Crash
    • Ruination
    • Bee-Having
    • Dr. Nitrus Gin
    • Totally Fly Secret Level
  • High-Tech Warp Room
    • Overview
    • Piston It Away
    • Rock It
    • Night Fight
    • Pack Attack
    • Spaced Out
    • Dr. Neo Cortex
  • Medieval Location
    • Overview
    • Toad Village
    • Under Pressure
    • Orient Express
    • Bone Yard
    • Makin’ Waves
    • Tiny Tiger
  • Arabic Location
    • Overview
    • Gee Wiz
    • Hang’em High
    • Hog Ride
    • Tomb Time
    • Midnight Run
    • Dingodile
  • Oriental Location
    • Overview
    • Dino Might!
    • Deep Trouble
    • High Time
    • Road Crash
    • Double Header
    • N. Tropy
  • Egyptian Location
    • Overview
    • Sphynxinator
    • Bye Bye Blimps
    • Tell No Tales
    • Future Frenzy
    • Tomb Wader
    • N. Gin
  • Future Location
    • Overview
    • Gone Tomorrow
    • Orange Asphalt
    • Flaming Passion
    • Mad Bombers
    • Bug Lite
    • Dr. Neo Cortex
  • Secret Levels
    • Overview
    • Ski Crazed
    • Hang ’em High
    • Area 51?
    • Future Frenzy
    • Rings of Power
    • Hot Coco
    • Eggipus Rex
    • Future Tense
  • Quick Reference
    • Overview
    • Crash Bandicoot™
    • Crash Bandicoot™ 2: Cortex Strikes Back
    • Crash Bandicoot™ 3: Warped
  • Trophies and Achievements
    • Overview

Crash Bandicoot N. Sane Trilogy Guide › N-Sanity Island

Hog Wild

Rewards: Clear Gem—smash all 24 boxes.

Here, Crash gets to ride a wild hog through a village. You can’t control the speed, only right and left movement, plus you can jump. Success in this level requires that you learn the course and what to do for certain challenges. The first phase is the easiest. You start off by jumping over chasms and dodging or jumping over spiky poles. Move right or left to smash boxes along the way. Keep going until you reach the first checkpoint.

Now the level gets tougher. In addition to dodging spiky poles, you must dodge tribesmen as well. They move back and forth across the path. When you see the first one, move to the right to avoid getting hit. Pass the second tribesman on the left side.

There are some wide chasms coming up. Luckily drums have been placed to help you. Jump onto the drum and jump as you hit it to soar over the chasms. Pass the next tribesman on the right. Jump over a spiky pole and crash through the second checkpoint.

There are two more tribesmen ahead. Pass by the first on the right and the second on the left. Then you have to really maneuver to hit all of the boxes. Instead of aiming directly for them, nudge them to break them while staying as close to the center of the path as possible. If you go too far to one side, you won’t be able to get back to the other side for the next box.

Dodge the next tribesman by passing on the right. Now you have roasting pigs to avoid. Jump over the first one that blocks your path. Stay low for the second roaster, and you’ll go right under it. Jump over the third.

Once you pass the cooking area, a last tribesman blocks your path. Pass him on the right and ride the rest of the way to the end of the level.

Time Trial

Time Requirements

Sapphire: 0:55:00

Gold: 0:47:53

Platinum: 0:43:42

Since you don’t control the speed on this level, the only way to get lower times is to pick up those time boxes. Then simply avoid the traps and threats to reach the end.

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