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Crash Bandicoot N. Sane Trilogy eGuide
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Contents

  • Welcome Back Crash Bandicoot!
    • Overview
  • The Basics
    • Overview
    • Movement
    • Attacks
    • Special Power Moves
    • Tactics and Tips
  • N-Sanity Island
    • Overview
    • N-Sanity Beach
    • Jungle Rollers
    • The Great Gate
    • Boulders
    • Upstream
    • Papu Papu
    • Rolling Stones
    • Hog Wild
    • Native Fortress
  • Wumpa Island
    • Overview
    • Up the Creek
    • Ripper Roo
    • The Lost City
    • Temple Ruins
    • Road to Nowhere
    • Boulder Dash
    • Sunset Vista
    • Whole Hog Secret Level
    • Koala Kong
  • Cortex Island
    • Overview
    • Heavy Machinery
    • Cortex Power
    • Generator Room
    • Toxic Waste
    • Pinstripe Potoroo
    • The High Road
    • Slippery Climb
    • Lights Out
    • Jaws of Darkness
    • Fumbling in the Dark Secret Level
    • Castle Machinery
    • Dr. Nitrus Brio
    • The Lab
    • The Great Hall
    • Dr. Neo Cortex
    • Stormy Ascent
  • Jungle Warp Room
    • Overview
    • Turtle Woods
    • Snow Go
    • Hang Eight
    • The Pits
    • Crash Dash
    • Ripper Roo
  • Ice Warp Room
    • Overview
    • Snow Biz
    • Air Crash
    • Bear It
    • Crash Crush
    • The Eel Deal
    • Komodo Brothers
  • Sewer Warp Room
    • Overview
    • Plant Food
    • Sewer or Later
    • Bear Down
    • Road to Ruin
    • Un-Bearable
    • Tiny Tiger
    • Totally Bear Secret Level
  • Alpine Warp Room
    • Overview
    • Hangin’ Out
    • Diggin’ It
    • Cold Hard Crash
    • Ruination
    • Bee-Having
    • Dr. Nitrus Gin
    • Totally Fly Secret Level
  • High-Tech Warp Room
    • Overview
    • Piston It Away
    • Rock It
    • Night Fight
    • Pack Attack
    • Spaced Out
    • Dr. Neo Cortex
  • Medieval Location
    • Overview
    • Toad Village
    • Under Pressure
    • Orient Express
    • Bone Yard
    • Makin’ Waves
    • Tiny Tiger
  • Arabic Location
    • Overview
    • Gee Wiz
    • Hang’em High
    • Hog Ride
    • Tomb Time
    • Midnight Run
    • Dingodile
  • Oriental Location
    • Overview
    • Dino Might!
    • Deep Trouble
    • High Time
    • Road Crash
    • Double Header
    • N. Tropy
  • Egyptian Location
    • Overview
    • Sphynxinator
    • Bye Bye Blimps
    • Tell No Tales
    • Future Frenzy
    • Tomb Wader
    • N. Gin
  • Future Location
    • Overview
    • Gone Tomorrow
    • Orange Asphalt
    • Flaming Passion
    • Mad Bombers
    • Bug Lite
    • Dr. Neo Cortex
  • Secret Levels
    • Overview
    • Ski Crazed
    • Hang ’em High
    • Area 51?
    • Future Frenzy
    • Rings of Power
    • Hot Coco
    • Eggipus Rex
    • Future Tense
  • Quick Reference
    • Overview
    • Crash Bandicoot™
    • Crash Bandicoot™ 2: Cortex Strikes Back
    • Crash Bandicoot™ 3: Warped
  • Trophies and Achievements
    • Overview

Crash Bandicoot N. Sane Trilogy Guide › Arabic Location

Hang’em High

Rewards: Clear Gem—destroy all 96 boxes (Yellow Gem required for the secret warp room).

Jump onto one of the iron arrow boxes and bounce to the rug on the right. Jump from this rug to the next one, then from that one to the roof. Break the two boxes, then look out for the knife-wielding enemy. Wait for him to walk toward you, brandishing his knife. When he’s close, he walks back to where he started. As he walks back, spin into him to rid yourself of that menace.

Head right and jump over the pit, landing on a rug. Bounce from the rug up to the roof on the right. Break the four boxes and forge ahead until you reach an enemy on a carpet. Eliminate him by spinning into him, and jump onto the iron arrow box behind him to bounce up.

Break the box, then jump up onto the grating above. Once there, spin into the Aku Aku box and continue. Spin into the scorpion in your path and break the two boxes behind it. Jump down to the wooden platform below and break open the checkpoint.

Head right and slide-kick the enemy carrying pots. Once he’s defeated, break the boxes to the right, then eliminate the next enemy.

Jump over the gap to the rug, then bounce from this rug to the next rug, and then straight up. Spin to break the box above you and bound to the roof to the right.

Break all the boxes here, then bounce up to the next level using the iron arrow box. Deal with the pot-carrying enemy as you did before. Jump over the gap and onto a rug. Bounce to the next rug and then onto another roof.

Break the three boxes and the checkpoint box ahead. Behind the checkpoint you see more grating. Jump up to it and break the first two boxes. Wait for the scorpion to pass you, then break the left box. Head right and follow the scorpion. Break the boxes here and deal with the enemy on the carpet.

Continue heading right, breaking boxes until you reach another scorpion. Either eliminate it or wait for it to pass. Break the next two boxes and continue right to claim the crystal. Drop to the roof below the crystal’s position and stand on the “?” platform to reach the bonus stage.

Bonus Stage

Break the two slot boxes and the regular box to the right. Crouch and jump to get high enough to reach the first three of the four boxes above you. To reach the fourth, jump up onto the raised area on the right, then slide and jump to break it.

The raised area on the right holds a big stack of boxes. Break them before continuing, jumping over the two pits, where you come to a wire-framed box with two more boxes above it.

Jump onto the iron boxes to the right to see a “!” box below. Above you see a slot box that switches between a TNT and a “?” box. Time your jump so that you hit the box when it’s on TNT. This causes it to explode and hit the “!” box below, turning the wire-framed box into an iron arrow box. Bounce on that to break the last four boxes above it. Return across the iron boxes to stand on the “?” platform and get back to the level.

Jump on the iron arrow box to get back onto the grating, then continue until you’re over a wooden platform. Drop down and jump on the iron arrow box ahead to reach the next level. Break three boxes, then jump over a pit to reach a roof with a pot-carrying enemy. Deal with him, then break the boxes behind him.

Hop onto the rug and bounce to the next one and then onto a roof, watching out for the enemy on a carpet. Break open the checkpoint box and head right where you see a stack of three boxes. The stack has nitro on top, a regular box in the middle, and a slot box on the bottom. Spin quickly into the two on the bottom, and avoid touching the nitro.

There’s a pit to the right. Jump over it and onto the roof with a knife-wielding enemy. As before, time your spin correctly to eliminate this threat, then break the boxes. Jump over the gap and onto a rug. Bounce up and break the box above you.

Jump to the next rug and then to another roof. Deal with the pot-carrying enemy here and break the four boxes. Hit both the “!” box and the green “!” box, then break all the boxes that appear.

Break the three boxes and deal with the enemy on the carpet. Jump over the pit and onto the rug, bouncing up to the platform in front of you to reach the warp and exit the level.

Time Trial

Time Requirements

Sapphire: 1:24:00

Gold: 0:52:63

Platinum: 0:43:80

When learning the level, don’t rush too much, as it’s easy to fall headlong into a pit. This level contains a good many boxes with which to stop the timer. Most of them are easy to spot, but two of them are hidden. They’re in the same positions as the two boxes that were almost completely off-screen at the top that you used rugs to reach.

Collect all three Aku Aku Masks (without getting hit) to become invincible. This helps you cross the grating on the way to the second time box.

As with the majority of the time trials, getting the gold is challenging, unless you have the Speed Shoes. Without them, you need a near-perfect run to claim that prize.

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